diff options
Diffstat (limited to 'src/engine/courses/Skyscraper.cpp')
| -rw-r--r-- | src/engine/courses/Skyscraper.cpp | 98 |
1 files changed, 52 insertions, 46 deletions
diff --git a/src/engine/courses/Skyscraper.cpp b/src/engine/courses/Skyscraper.cpp index 4c165a787..99e73942a 100644 --- a/src/engine/courses/Skyscraper.cpp +++ b/src/engine/courses/Skyscraper.cpp @@ -9,27 +9,27 @@ #include "assets/skyscraper_data.h" extern "C" { - #include "main.h" - #include "camera.h" - #include "course_offsets.h" - #include "code_800029B0.h" - #include "render_courses.h" - #include "code_8006E9C0.h" - #include "code_80057C60.h" - #include "defines.h" - #include "math_util.h" - #include "external.h" - #include "code_80005FD0.h" - #include "spawn_players.h" - #include "render_objects.h" - #include "assets/common_data.h" - #include "save.h" - #include "staff_ghosts.h" - #include "actors.h" - #include "collision.h" - #include "memory.h" - extern const char *skyscraper_dls[]; - extern s16 currentScreenSection; +#include "main.h" +#include "camera.h" +#include "course_offsets.h" +#include "code_800029B0.h" +#include "render_courses.h" +#include "code_8006E9C0.h" +#include "code_80057C60.h" +#include "defines.h" +#include "math_util.h" +#include "external.h" +#include "code_80005FD0.h" +#include "spawn_players.h" +#include "render_objects.h" +#include "assets/common_data.h" +#include "save.h" +#include "staff_ghosts.h" +#include "actors.h" +#include "collision.h" +#include "memory.h" +extern const char* skyscraper_dls[]; +extern s16 currentScreenSection; } const course_texture skyscraper_textures[] = { @@ -87,7 +87,7 @@ Skyscraper::Skyscraper() { Props.NearPersp = 2.0f; Props.FarPersp = 2700.0f; - Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; + Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 }; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; @@ -122,14 +122,14 @@ Skyscraper::Skyscraper() { Props.Clouds = NULL; // no clouds Props.CloudList = NULL; - Props.Skybox.TopRight = {0, 0, 0}; - Props.Skybox.BottomRight = {0, 0, 0}; - Props.Skybox.BottomLeft = {0, 0, 0}; - Props.Skybox.TopLeft = {0, 0, 0}; - Props.Skybox.FloorTopRight = {0, 0, 0}; - Props.Skybox.FloorBottomRight = {0, 0, 0}; - Props.Skybox.FloorBottomLeft = {0, 0, 0}; - Props.Skybox.FloorTopLeft = {0, 0, 0}; + Props.Skybox.TopRight = { 0, 0, 0 }; + Props.Skybox.BottomRight = { 0, 0, 0 }; + Props.Skybox.BottomLeft = { 0, 0, 0 }; + Props.Skybox.TopLeft = { 0, 0, 0 }; + Props.Skybox.FloorTopRight = { 0, 0, 0 }; + Props.Skybox.FloorBottomRight = { 0, 0, 0 }; + Props.Skybox.FloorBottomLeft = { 0, 0, 0 }; + Props.Skybox.FloorTopLeft = { 0, 0, 0 }; Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS; Props.WaterLevel = -480.0f; @@ -139,9 +139,9 @@ void Skyscraper::Load() { Course::Load(); // d_course_skyscraper_packed_dl_1110 - generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07001110), 1); + generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07001110), 1); // d_course_skyscraper_packed_dl_258 - generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000258), 1); + generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000258), 1); func_80295C6C(); } @@ -149,7 +149,7 @@ void Skyscraper::LoadTextures() { } void Skyscraper::BeginPlay() { - spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns)); + spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns)); if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; @@ -164,13 +164,17 @@ void Skyscraper::BeginPlay() { } } -void Skyscraper::InitCourseObjects() {} +void Skyscraper::InitCourseObjects() { +} -void Skyscraper::SomeSounds() {} +void Skyscraper::SomeSounds() { +} -void Skyscraper::WhatDoesThisDo(Player* player, int8_t playerId) {} +void Skyscraper::WhatDoesThisDo(Player* player, int8_t playerId) { +} -void Skyscraper::WhatDoesThisDoAI(Player* player, int8_t playerId) {} +void Skyscraper::WhatDoesThisDoAI(Player* player, int8_t playerId) { +} void Skyscraper::Render(struct UnkStruct_800DC5EC* arg0) { set_track_light_direction(D_800DC610, D_802B87D4, 0, 1); @@ -178,27 +182,29 @@ void Skyscraper::Render(struct UnkStruct_800DC5EC* arg0) { gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); // d_course_skyscraper_packed_dl_FE8 - gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000FE8))); + gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000FE8))); // d_course_skyscraper_packed_dl_C60 - gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000C60))); + gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000C60))); // d_course_skyscraper_packed_dl_B70 - gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000B70))); + gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000B70))); // d_course_skyscraper_packed_dl_6B8 - gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070006B8))); + gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070006B8))); // d_course_skyscraper_packed_dl_570 - gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000570))); + gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000570))); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_skyscraper_packed_dl_10C8 - gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070010C8))); + gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070010C8))); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_skyscraper_packed_dl_258 - gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000258))); + gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000258))); } -void Skyscraper::RenderCredits() {} +void Skyscraper::RenderCredits() { +} void Skyscraper::Waypoints(Player* player, int8_t playerId) { player->nearestWaypointId = 0; } -void Skyscraper::Destroy() { } +void Skyscraper::Destroy() { +} |
