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Diffstat (limited to 'src/engine/courses/Skyscraper.cpp')
-rw-r--r--src/engine/courses/Skyscraper.cpp98
1 files changed, 52 insertions, 46 deletions
diff --git a/src/engine/courses/Skyscraper.cpp b/src/engine/courses/Skyscraper.cpp
index 4c165a787..99e73942a 100644
--- a/src/engine/courses/Skyscraper.cpp
+++ b/src/engine/courses/Skyscraper.cpp
@@ -9,27 +9,27 @@
#include "assets/skyscraper_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- extern const char *skyscraper_dls[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+extern const char* skyscraper_dls[];
+extern s16 currentScreenSection;
}
const course_texture skyscraper_textures[] = {
@@ -87,7 +87,7 @@ Skyscraper::Skyscraper() {
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
- Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -122,14 +122,14 @@ Skyscraper::Skyscraper() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {0, 0, 0};
- Props.Skybox.BottomRight = {0, 0, 0};
- Props.Skybox.BottomLeft = {0, 0, 0};
- Props.Skybox.TopLeft = {0, 0, 0};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 0, 0, 0 };
+ Props.Skybox.BottomRight = { 0, 0, 0 };
+ Props.Skybox.BottomLeft = { 0, 0, 0 };
+ Props.Skybox.TopLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS;
Props.WaterLevel = -480.0f;
@@ -139,9 +139,9 @@ void Skyscraper::Load() {
Course::Load();
// d_course_skyscraper_packed_dl_1110
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07001110), 1);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07001110), 1);
// d_course_skyscraper_packed_dl_258
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000258), 1);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000258), 1);
func_80295C6C();
}
@@ -149,7 +149,7 @@ void Skyscraper::LoadTextures() {
}
void Skyscraper::BeginPlay() {
- spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns));
+ spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
@@ -164,13 +164,17 @@ void Skyscraper::BeginPlay() {
}
}
-void Skyscraper::InitCourseObjects() {}
+void Skyscraper::InitCourseObjects() {
+}
-void Skyscraper::SomeSounds() {}
+void Skyscraper::SomeSounds() {
+}
-void Skyscraper::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void Skyscraper::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void Skyscraper::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void Skyscraper::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
void Skyscraper::Render(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
@@ -178,27 +182,29 @@ void Skyscraper::Render(struct UnkStruct_800DC5EC* arg0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_skyscraper_packed_dl_FE8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000FE8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000FE8)));
// d_course_skyscraper_packed_dl_C60
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000C60)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000C60)));
// d_course_skyscraper_packed_dl_B70
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000B70)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000B70)));
// d_course_skyscraper_packed_dl_6B8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070006B8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070006B8)));
// d_course_skyscraper_packed_dl_570
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000570)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000570)));
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_skyscraper_packed_dl_10C8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070010C8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070010C8)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_skyscraper_packed_dl_258
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000258)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000258)));
}
-void Skyscraper::RenderCredits() {}
+void Skyscraper::RenderCredits() {
+}
void Skyscraper::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = 0;
}
-void Skyscraper::Destroy() { }
+void Skyscraper::Destroy() {
+}