summaryrefslogtreecommitdiff
path: root/src/engine/courses/Skyscraper.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/engine/courses/Skyscraper.h')
-rw-r--r--src/engine/courses/Skyscraper.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/engine/courses/Skyscraper.h b/src/engine/courses/Skyscraper.h
index ed6592121..122e649eb 100644
--- a/src/engine/courses/Skyscraper.h
+++ b/src/engine/courses/Skyscraper.h
@@ -4,36 +4,36 @@
#include "Course.h"
extern "C" {
- #include "assets/skyscraper_vertices.h"
- #include "assets/skyscraper_displaylists.h"
- #include "assets/skyscraper_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture skyscraper_textures[];
+#include "assets/skyscraper_vertices.h"
+#include "assets/skyscraper_displaylists.h"
+#include "assets/skyscraper_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture skyscraper_textures[];
}
class Skyscraper : public Course {
-public:
- virtual ~Skyscraper() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~Skyscraper() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit Skyscraper();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
- //virtual void InitClouds() override;
+ // virtual void InitClouds() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
virtual void Destroy() override;
};