diff options
Diffstat (limited to 'src/engine/courses/Skyscraper.h')
| -rw-r--r-- | src/engine/courses/Skyscraper.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/engine/courses/Skyscraper.h b/src/engine/courses/Skyscraper.h index ed6592121..122e649eb 100644 --- a/src/engine/courses/Skyscraper.h +++ b/src/engine/courses/Skyscraper.h @@ -4,36 +4,36 @@ #include "Course.h" extern "C" { - #include "assets/skyscraper_vertices.h" - #include "assets/skyscraper_displaylists.h" - #include "assets/skyscraper_data.h" - #include "course_offsets.h" - #include "camera.h" - #include "data/some_data.h" - #include "objects.h" - #include "path_spawn_metadata.h" - extern const course_texture skyscraper_textures[]; +#include "assets/skyscraper_vertices.h" +#include "assets/skyscraper_displaylists.h" +#include "assets/skyscraper_data.h" +#include "course_offsets.h" +#include "camera.h" +#include "data/some_data.h" +#include "objects.h" +#include "path_spawn_metadata.h" +extern const course_texture skyscraper_textures[]; } class Skyscraper : public Course { -public: - virtual ~Skyscraper() = default; // Virtual destructor for proper cleanup in derived classes + public: + virtual ~Skyscraper() = default; // Virtual destructor for proper cleanup in derived classes // Constructor explicit Skyscraper(); -// virtual void Load(const char* courseVtx, -// course_texture* textures, const char* displaylists, size_t dlSize); + // virtual void Load(const char* courseVtx, + // course_texture* textures, const char* displaylists, size_t dlSize); virtual void Load() override; virtual void LoadTextures() override; virtual void BeginPlay() override; - //virtual void InitClouds() override; + // virtual void InitClouds() override; virtual void InitCourseObjects() override; virtual void SomeSounds() override; virtual void WhatDoesThisDo(Player* player, int8_t playerId) override; virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override; virtual void Render(struct UnkStruct_800DC5EC*) override; - virtual void RenderCredits() override; + virtual void RenderCredits() override; virtual void Waypoints(Player* player, int8_t playerId) override; virtual void Destroy() override; }; |
