diff options
Diffstat (limited to 'src/engine/editor/Collision.h')
| -rw-r--r-- | src/engine/editor/Collision.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/engine/editor/Collision.h b/src/engine/editor/Collision.h index ee8fef4af..2ba10b362 100644 --- a/src/engine/editor/Collision.h +++ b/src/engine/editor/Collision.h @@ -8,16 +8,16 @@ /** * @file Editor Collision - * - * Most actors use cylinder collision. + * + * Most actors use cylinder collision. * Proper vtx intersection tests are necessary for object picking - * + * * Therefore, generate a full collision mesh for actors */ #define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000)) namespace Editor { - void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale); - void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles); -}
\ No newline at end of file +void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale); +void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles); +} // namespace Editor |
