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path: root/src/engine/objects/Bat.cpp
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Diffstat (limited to 'src/engine/objects/Bat.cpp')
-rw-r--r--src/engine/objects/Bat.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/engine/objects/Bat.cpp b/src/engine/objects/Bat.cpp
index 764476064..0c74f3582 100644
--- a/src/engine/objects/Bat.cpp
+++ b/src/engine/objects/Bat.cpp
@@ -22,7 +22,7 @@ OBat::OBat(const FVector& pos, const IRotator& rot) {
Name = "Bat";
find_unused_obj_index(&_objectIndex);
- init_texture_object(_objectIndex, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
+ init_texture_object(_objectIndex, (uint8_t*) d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
(u16) 0x00000040);
gObjectList[_objectIndex].orientation[0] = rot.pitch;
gObjectList[_objectIndex].orientation[1] = rot.roll;
@@ -107,8 +107,8 @@ void OBat::Draw(s32 cameraId) {
objectIndex = _objectIndex;
temp_s7 = &camera1[cameraId];
- OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
- 5);
+ OBat::func_80046F60((u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
+ 0x00000020, 0x00000040, 5);
D_80183E80[0] = gObjectList[objectIndex].orientation[0];
D_80183E80[2] = gObjectList[objectIndex].orientation[2];
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
@@ -122,7 +122,7 @@ void OBat::Draw(s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Vtx*)D_0D0062B0);
+ (Vtx*) D_0D0062B0);
}
}
}
@@ -137,7 +137,7 @@ void OBat::Draw(s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Vtx*)D_0D0062B0);
+ (Vtx*) D_0D0062B0);
}
}
}
@@ -145,7 +145,7 @@ void OBat::Draw(s32 cameraId) {
}
void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007D78);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007D78);
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
rsp_load_texture_mask(arg1, arg2, arg3, arg4);
}