summaryrefslogtreecommitdiff
path: root/src/engine/objects/Boos.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/engine/objects/Boos.cpp')
-rw-r--r--src/engine/objects/Boos.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/engine/objects/Boos.cpp b/src/engine/objects/Boos.cpp
index 5bdbd41cf..bc3574e64 100644
--- a/src/engine/objects/Boos.cpp
+++ b/src/engine/objects/Boos.cpp
@@ -33,7 +33,6 @@ OBoos::OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& act
_indices.resize(numBoos, 0);
-
// Generate objects
for (size_t i = 0; i < numBoos; i++) {
find_unused_obj_index(&_indices[i]);
@@ -54,7 +53,7 @@ void OBoos::Tick() {
OBoos::func_8007CA70();
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[i];
+ objectIndex = _indices[i]; // indexObjectList3[i];
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_8007C684(objectIndex);
@@ -82,7 +81,7 @@ void OBoos::Draw(s32 cameraId) {
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[i];
+ objectIndex = _indices[i]; // indexObjectList3[i];
if (gObjectList[objectIndex].state >= 2) {
temp_s2 = func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000320);
if (CVarGetInteger("gNoCulling", 0) == 1) {
@@ -103,7 +102,7 @@ void OBoos::func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
object = &gObjectList[objectIndex];
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT,
- (u8*)object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
+ (u8*) object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) {
func_8004A630(&D_8018C830, object->pos, 0.4f);
}
@@ -138,7 +137,7 @@ void OBoos::func_8007CA70(void) {
void OBoos::func_8007C5B4(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
+ init_texture_object(objectIndex, (u8*) d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
object = &gObjectList[objectIndex];
object->pos[0] = 0.0f;
object->pos[1] = 0.0f;
@@ -261,7 +260,7 @@ void OBoos::BooStart(s32 group, s32 playerId) {
void OBoos::BooExit(s32 group) {
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
+ objectIndex = _indices[i]; // indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
}