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-rw-r--r--src/engine/Actor.cpp1
-rw-r--r--src/engine/Actor.h2
-rw-r--r--src/engine/CoreMath.h19
-rw-r--r--src/engine/Engine.h59
-rw-r--r--src/engine/PlayerBombKart.cpp95
-rw-r--r--src/engine/PlayerBombKart.h23
-rw-r--r--src/engine/Smoke.cpp14
-rw-r--r--src/engine/TrainCrossing.cpp6
-rw-r--r--src/engine/World.cpp24
-rw-r--r--src/engine/World.h54
-rw-r--r--src/engine/courses/BansheeBoardwalk.cpp18
-rw-r--r--src/engine/courses/BansheeBoardwalk.h3
-rw-r--r--src/engine/courses/BigDonut.cpp18
-rw-r--r--src/engine/courses/BigDonut.h3
-rw-r--r--src/engine/courses/BlockFort.cpp18
-rw-r--r--src/engine/courses/BlockFort.h3
-rw-r--r--src/engine/courses/BowsersCastle.cpp18
-rw-r--r--src/engine/courses/BowsersCastle.h3
-rw-r--r--src/engine/courses/ChocoMountain.cpp18
-rw-r--r--src/engine/courses/ChocoMountain.h3
-rw-r--r--src/engine/courses/Course.cpp3
-rw-r--r--src/engine/courses/Course.h125
-rw-r--r--src/engine/courses/DKJungle.cpp41
-rw-r--r--src/engine/courses/DKJungle.h3
-rw-r--r--src/engine/courses/DoubleDeck.cpp18
-rw-r--r--src/engine/courses/DoubleDeck.h3
-rw-r--r--src/engine/courses/FrappeSnowland.cpp18
-rw-r--r--src/engine/courses/FrappeSnowland.h3
-rw-r--r--src/engine/courses/KalimariDesert.cpp81
-rw-r--r--src/engine/courses/KalimariDesert.h3
-rw-r--r--src/engine/courses/KoopaTroopaBeach.cpp18
-rw-r--r--src/engine/courses/KoopaTroopaBeach.h3
-rw-r--r--src/engine/courses/LuigiRaceway.cpp18
-rw-r--r--src/engine/courses/LuigiRaceway.h3
-rw-r--r--src/engine/courses/MarioRaceway.cpp24
-rw-r--r--src/engine/courses/MarioRaceway.h2
-rw-r--r--src/engine/courses/MooMooFarm.cpp18
-rw-r--r--src/engine/courses/MooMooFarm.h3
-rw-r--r--src/engine/courses/PodiumCeremony.cpp21
-rw-r--r--src/engine/courses/PodiumCeremony.h3
-rw-r--r--src/engine/courses/RainbowRoad.cpp18
-rw-r--r--src/engine/courses/RainbowRoad.h3
-rw-r--r--src/engine/courses/RoyalRaceway.cpp18
-rw-r--r--src/engine/courses/RoyalRaceway.h3
-rw-r--r--src/engine/courses/SherbetLand.cpp22
-rw-r--r--src/engine/courses/SherbetLand.h3
-rw-r--r--src/engine/courses/Skyscraper.cpp18
-rw-r--r--src/engine/courses/Skyscraper.h3
-rw-r--r--src/engine/courses/TestCourse.cpp7
-rw-r--r--src/engine/courses/TestCourse.h2
-rw-r--r--src/engine/courses/ToadsTurnpike.cpp95
-rw-r--r--src/engine/courses/ToadsTurnpike.h3
-rw-r--r--src/engine/courses/WarioStadium.cpp18
-rw-r--r--src/engine/courses/WarioStadium.h3
-rw-r--r--src/engine/courses/YoshiValley.cpp41
-rw-r--r--src/engine/courses/YoshiValley.h3
-rw-r--r--src/engine/items/Items.cpp0
-rw-r--r--src/engine/items/Items.h0
-rw-r--r--src/engine/objects/BombKart.cpp62
-rw-r--r--src/engine/objects/BombKart.h15
-rw-r--r--src/engine/objects/Boos.cpp4
-rw-r--r--src/engine/objects/Lakitu.cpp6
-rw-r--r--src/engine/objects/Object.cpp1
-rw-r--r--src/engine/objects/Object.h1
-rw-r--r--src/engine/vehicles/Boat.cpp18
-rw-r--r--src/engine/vehicles/Boat.h13
-rw-r--r--src/engine/vehicles/Bus.cpp22
-rw-r--r--src/engine/vehicles/Bus.h13
-rw-r--r--src/engine/vehicles/Car.cpp18
-rw-r--r--src/engine/vehicles/Car.h13
-rw-r--r--src/engine/vehicles/TankerTruck.cpp22
-rw-r--r--src/engine/vehicles/TankerTruck.h13
-rw-r--r--src/engine/vehicles/Train.cpp13
-rw-r--r--src/engine/vehicles/Train.h13
-rw-r--r--src/engine/vehicles/Truck.cpp39
-rw-r--r--src/engine/vehicles/Truck.h13
-rw-r--r--src/engine/vehicles/Vehicle.cpp19
-rw-r--r--src/engine/vehicles/Vehicle.h27
78 files changed, 620 insertions, 798 deletions
diff --git a/src/engine/Actor.cpp b/src/engine/Actor.cpp
index 8bd472b08..be86d2a5f 100644
--- a/src/engine/Actor.cpp
+++ b/src/engine/Actor.cpp
@@ -8,6 +8,7 @@ AActor::AActor() {}
void AActor::Tick() { }
void AActor::Draw(Camera *camera) { }
void AActor::Collision(Player* player, AActor* actor) {}
+void AActor::VehicleCollision(s32 playerId, Player* player){}
void AActor::Destroy() {
// Set uuid to zero.
memset(uuid, 0, sizeof(uuid));
diff --git a/src/engine/Actor.h b/src/engine/Actor.h
index 88f5b34a0..a74ed74e0 100644
--- a/src/engine/Actor.h
+++ b/src/engine/Actor.h
@@ -32,6 +32,8 @@ public:
virtual void Tick();
virtual void Draw(Camera*);
virtual void Collision(Player* player, AActor* actor);
+ virtual void VehicleCollision(s32 playerId, Player* player);
+
virtual void Destroy();
virtual bool IsMod();
};
diff --git a/src/engine/CoreMath.h b/src/engine/CoreMath.h
index c5f3211f4..ea74dd9a4 100644
--- a/src/engine/CoreMath.h
+++ b/src/engine/CoreMath.h
@@ -1,4 +1,5 @@
-#pragma once
+#ifndef CORE_MATH_H
+#define CORE_MATH_H
#include <libultraship.h>
@@ -13,6 +14,7 @@
struct FVector {
float x, y, z;
+#ifdef __cplusplus
FVector& operator=(const FVector& other) {
x = other.x;
y = other.y;
@@ -22,6 +24,7 @@ struct FVector {
FVector() : x(0), y(0), z(0) {}
FVector(float x, float y, float z) : x(x), y(y), z(z) {}
+#endif // __cplusplus
};
/**
@@ -33,6 +36,7 @@ struct FVector {
struct FVector2D {
float x, z;
+#ifdef __cplusplus
FVector2D& operator=(const FVector2D& other) {
x = other.x;
z = other.z;
@@ -41,12 +45,14 @@ struct FVector2D {
FVector2D() : x(0), z(0) {}
FVector2D(float x, float z) : x(x), z(z) {}
+#endif // __cplusplus
};
// Sets integer X Z coordinates
-struct IVector2D {
+typedef struct IVector2D {
int32_t X, Z;
+#ifdef __cplusplus
IVector2D() : X(0), Z(0) {} // Default constructor
IVector2D(int32_t x, int32_t z) : X(x), Z(z) {} // Constructor to initialize with values
@@ -57,11 +63,13 @@ struct IVector2D {
Z = other.Z;
return *this;
}
-};
+#endif // __cplusplus
+} IVector2D;
struct FRotation {
float pitch, yaw, roll;
+#ifdef __cplusplus
FRotation& operator=(const FRotation& other) {
pitch = other.pitch;
yaw = other.yaw;
@@ -71,6 +79,7 @@ struct FRotation {
FRotation() : pitch(0), yaw(0), roll(0) {}
FRotation(float p, float y, float r) : pitch(p), yaw(y), roll(r) {}
+#endif // __cplusplus
};
/**
@@ -80,6 +89,7 @@ struct FRotation {
struct IPathSpan {
int Start, End;
+#ifdef __cplusplus
// Default Constructor
IPathSpan() : Start(0), End(0) {}
@@ -105,4 +115,7 @@ struct IPathSpan {
bool operator!=(const IPathSpan& Other) const {
return !(*this == Other);
}
+#endif // __cplusplus
};
+
+#endif // CORE_MATH_H \ No newline at end of file
diff --git a/src/engine/Engine.h b/src/engine/Engine.h
deleted file mode 100644
index 98e9a99fc..000000000
--- a/src/engine/Engine.h
+++ /dev/null
@@ -1,59 +0,0 @@
-#ifndef __ENGINE_H__
-#define __ENGINE_H__
-
-#include "common_structs.h"
-#include "bomb_kart.h"
-#include "objects.h"
-#include "path_spawn_metadata.h"
-#include "waypoints.h"
-#include "sounds.h"
-#include "course_offsets.h"
-
-typedef struct {
- RGB8 TopRight;
- RGB8 BottomRight;
- RGB8 BottomLeft;
- RGB8 TopLeft;
- RGB8 FloorTopRight;
- RGB8 FloorBottomRight;
- RGB8 FloorBottomLeft;
- RGB8 FloorTopLeft;
-} SkyboxColours;
-
-typedef struct {
- int32_t X;
- int32_t Z;
-} IVector2D_C;
-
-typedef struct {
- const char* Id;
- const char* Name;
- const char* DebugName;
- const char* CourseLength;
- const char* AIBehaviour;
- const char* MinimapTexture;
- s32 LakituTowType;
- IVector2D_C MinimapDimensions;
- float AIMaximumSeparation;
- float AIMinimumSeparation;
- float NearPersp;
- float FarPersp;
- s16 *SomePtr;
- u32 AISteeringSensitivity;
- _struct_gCoursePathSizes_0x10 PathSizes;
- Vec4f D_0D009418;
- Vec4f D_0D009568;
- Vec4f D_0D0096B8;
- Vec4f D_0D009808;
- TrackWaypoint* PathTable[4];
- TrackWaypoint* PathTable2[4];
- CloudData *Clouds;
- CloudData *CloudList;
- s32 MinimapFinishlineX;
- s32 MinimapFinishlineY;
- SkyboxColours Skybox;
- const course_texture *textures;
- enum MusicSeq Sequence;
-} CProperties;
-
-#endif // __ENGINE_H__ \ No newline at end of file
diff --git a/src/engine/PlayerBombKart.cpp b/src/engine/PlayerBombKart.cpp
new file mode 100644
index 000000000..9ab3b74e1
--- /dev/null
+++ b/src/engine/PlayerBombKart.cpp
@@ -0,0 +1,95 @@
+#include "PlayerBombKart.h"
+#include "Matrix.h"
+
+extern "C" {
+#include "common_structs.h"
+#include "assets/common_data.h"
+#include "camera.h"
+#include "render_objects.h"
+#include "math_util_2.h"
+#include "code_80057C60.h"
+#include "menus.h"
+}
+
+void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb_kart
+ Player* player = &gPlayerOne[playerId];
+ if (state != PlayerBombKartState::DISABLED) {
+ pos.x = player->pos[0];
+ pos.y = player->pos[1] - 2.0;
+ pos.z = player->pos[2];
+ surfaceHeight = player->unk_074;
+ PlayerBombKart::func_800563DC(cameraId, _primAlpha);
+ PlayerBombKart::func_8005669C(_primAlpha);
+ PlayerBombKart::func_800568A0(cameraId);
+ }
+}
+
+void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
+ s32 temp_s0;
+ s32 temp_v0;
+ s32 residue;
+ Camera* camera = &camera1[cameraId];
+
+ residue = D_801655CC % 4U;
+ D_80183E40[0] = pos.x;
+ D_80183E40[1] = pos.y + 1.0;
+ D_80183E40[2] = pos.z;
+ D_80183E80[0] = 0;
+ D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos);
+ D_80183E80[2] = 0x8000;
+ rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98);
+ func_8004B310(arg2);
+ draw_rectangle_texture_overlap((u8*) common_tlut_bomb, (u8*)common_texture_bomb[residue], (Vtx*)D_0D005AE0, 0x00000020,
+ 0x00000020, 0x00000020, 0x00000020);
+ temp_s0 = D_8018D400;
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B00);
+ func_8004B414(0, 0, 0, arg2);
+ D_80183E40[1] = D_80183E40[1] + 4.0;
+ D_80183E80[2] = 0;
+ func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2);
+ temp_v0 = temp_s0 + 1;
+ D_80183E80[2] = 0x6000;
+ func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
+ temp_v0 = temp_s0 + 2;
+ D_80183E80[2] = 0xA000;
+ func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
+ gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
+}
+
+void PlayerBombKart::func_8005669C(s32 arg2) {
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079E8);
+ func_8004B310(arg2);
+ load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
+ D_80183E40[1] = pos.y - 2.0;
+ D_80183E40[0] = pos.x + 2.0;
+ D_80183E40[2] = pos.z + 2.0;
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E40[0] = pos.x + 2.0;
+ D_80183E40[2] = pos.z - 2.0;
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E40[0] = pos.x - 2.0;
+ D_80183E40[2] = pos.z - 2.0;
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E40[0] = pos.x - 2.0;
+ D_80183E40[2] = pos.z + 2.0;
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
+}
+
+void PlayerBombKart::func_800568A0(s32 cameraId) {
+ Mat4 mtx;
+ Player* player;
+
+ player = &gPlayerOne[cameraId];
+ D_80183E50[0] = pos.x;
+ D_80183E50[1] = surfaceHeight + 0.8;
+ D_80183E50[2] = pos.z;
+ set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
+ // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
+ // G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+} \ No newline at end of file
diff --git a/src/engine/PlayerBombKart.h b/src/engine/PlayerBombKart.h
new file mode 100644
index 000000000..c1e58d815
--- /dev/null
+++ b/src/engine/PlayerBombKart.h
@@ -0,0 +1,23 @@
+#pragma once
+
+#include <libultraship.h>
+#include "CoreMath.h"
+
+class PlayerBombKart {
+public:
+
+ enum PlayerBombKartState {
+ DISABLED,
+ ACTIVE,
+ };
+
+ s16 state = PlayerBombKartState::DISABLED;
+ FVector pos = {0, 0, 0};
+ f32 surfaceHeight = 0;
+ s32 _primAlpha = 0;
+
+ void Draw(size_t playerId, s32 cameraId);
+ void func_800563DC(s32 cameraId, s32 arg2);
+ void func_8005669C(s32 arg2);
+ void func_800568A0(s32 cameraId);
+};
diff --git a/src/engine/Smoke.cpp b/src/engine/Smoke.cpp
index 9841bfffb..5fb0c0c39 100644
--- a/src/engine/Smoke.cpp
+++ b/src/engine/Smoke.cpp
@@ -3,7 +3,6 @@
#include "Smoke.h"
#include "World.h"
-#include "vehicles/Vehicle.h"
#include "vehicles/Train.h"
#include "vehicles/Boat.h"
@@ -23,8 +22,8 @@ void TrainSmokeTick() {
s32 temp_a0;
Object* object;
- for (auto& vehicle : gWorldInstance.Vehicles) {
- if (auto train = dynamic_cast<ATrain*>(vehicle)) {
+ for (auto& actor : gWorldInstance.Actors) {
+ if (auto train = dynamic_cast<ATrain*>(actor)) {
if (train->SmokeTimer != 0) {
train->SmokeTimer -= 1;
}
@@ -48,7 +47,7 @@ void TrainSmokeTick() {
train->SmokeTimer = 100;
}
}
- } else if (auto boat = dynamic_cast<ABoat*>(vehicle)) {
+ } else if (auto boat = dynamic_cast<ABoat*>(actor)) {
if (boat->SmokeTimer != 0) {
boat->SmokeTimer -= 1;
}
@@ -78,8 +77,9 @@ void TrainSmokeTick() {
void TrainSmokeDraw(s32 cameraId) {
Camera* camera = &camera1[cameraId];
- for (auto& vehicle : gWorldInstance.Vehicles) {
- if (auto train = dynamic_cast<ATrain*>(vehicle)) {
+
+ for (auto& actor : gWorldInstance.Actors) {
+ if (auto train = dynamic_cast<ATrain*>(actor)) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
@@ -92,7 +92,7 @@ void TrainSmokeDraw(s32 cameraId) {
render_object_train_smoke_particle(train->SmokeParticles[i], cameraId);
}
}
- } else if (auto boat = dynamic_cast<ABoat*>(vehicle)) {
+ } else if (auto boat = dynamic_cast<ABoat*>(actor)) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
diff --git a/src/engine/TrainCrossing.cpp b/src/engine/TrainCrossing.cpp
index 98c7c766b..2d4442a30 100644
--- a/src/engine/TrainCrossing.cpp
+++ b/src/engine/TrainCrossing.cpp
@@ -1,7 +1,7 @@
#include <libultraship.h>
#include "TrainCrossing.h"
#include "World.h"
-#include "vehicles/Vehicle.h"
+#include "engine/Actor.h"
#include "vehicles/Train.h"
#include <memory>
@@ -29,8 +29,8 @@ void TrainCrossing::CrossingTrigger() {
OnTriggered = 0;
- for (const auto& vehicle : gWorldInstance.Vehicles) {
- if (auto train = dynamic_cast<ATrain*>(vehicle)) {;
+ for (const auto& actor : gWorldInstance.Actors) {
+ if (auto train = dynamic_cast<ATrain*>(actor)) {;
f32 radius = DynamicRadius(train->Locomotive.position, train->Locomotive.velocity, Position);
if (Distance(train->Locomotive.position, Position) < radius) {
diff --git a/src/engine/World.cpp b/src/engine/World.cpp
index 5617efd39..d67a2577c 100644
--- a/src/engine/World.cpp
+++ b/src/engine/World.cpp
@@ -2,7 +2,6 @@
#include "World.h"
#include "Cup.h"
#include "courses/Course.h"
-#include "vehicles/Vehicle.h"
#include "objects/BombKart.h"
#include "TrainCrossing.h"
#include <memory>
@@ -12,7 +11,6 @@ extern "C" {
#include "camera.h"
#include "objects.h"
#include "main.h"
- #include "engine/Engine.h"
#include "defines.h"
#include "audio/external.h"
#include "menus.h"
@@ -35,26 +33,12 @@ void World::SetCourseFromCup() {
CurrentCourse = CurrentCup->GetCourse();
}
-
-AVehicle* World::AddVehicle(AVehicle* vehicle) {
- Vehicles.push_back(vehicle);
- return Vehicles.back();
-}
-
-void World::ClearVehicles(void) {
- Vehicles.clear();
-}
-
TrainCrossing* World::AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius) {
auto crossing = std::make_shared<TrainCrossing>(position, waypointMin, waypointMax, approachRadius, exitRadius);
Crossings.push_back(crossing);
return crossing.get();
}
-void World::AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
- BombKarts.push_back(new OBombKart(pos, waypoint, waypointIndex, state, unk_3C));
-}
-
u32 World::GetCupIndex() {
return this->CupIndex;
}
@@ -97,13 +81,6 @@ void World::SetCup(Cup* cup) {
}
}
-CProperties* World::GetCourseProps() {
- if (Courses[CourseIndex]) {
- return (CProperties*) &Courses[CourseIndex]->Props;
- }
- return nullptr;
-}
-
void World::SetCourse(const char* name) {
//! @todo Use content dictionary instead
for (size_t i = 0; i < Courses.size(); i++) {
@@ -168,6 +145,7 @@ AActor* World::GetActor(size_t index) {
}
void World::TickActors() {
+ // This only ticks modded actors
for (AActor* actor : Actors) {
if (actor->IsMod()) {
actor->Tick();
diff --git a/src/engine/World.h b/src/engine/World.h
index a8e9932f5..3ba6e0437 100644
--- a/src/engine/World.h
+++ b/src/engine/World.h
@@ -2,12 +2,13 @@
#include <libultraship.h>
#include "CoreMath.h"
+#include "engine/courses/Course.h"
#include "objects/Object.h"
#include "Cup.h"
-#include "vehicles/Vehicle.h"
#include "vehicles/Train.h"
#include "vehicles/Car.h"
#include "objects/BombKart.h"
+#include "PlayerBombKart.h"
#include "vehicles/Train.h"
#include "TrainCrossing.h"
#include "objects/Thwomp.h"
@@ -22,7 +23,6 @@
extern "C" {
#include "camera.h"
#include "objects.h"
-#include "engine/Engine.h"
};
class OObject;
@@ -34,47 +34,6 @@ class TrainCrossing;
class OLakitu;
class World {
-
- typedef struct {
- uint8_t r, g, b;
- } RGB8;
-
- typedef struct {
- RGB8 TopRight;
- RGB8 BottomRight;
- RGB8 BottomLeft;
- RGB8 TopLeft;
- RGB8 FloorTopRight;
- RGB8 FloorBottomRight;
- RGB8 FloorBottomLeft;
- RGB8 FloorTopLeft;
- } SkyboxColours;
-
-
- typedef struct {
- const char* Name;
- const char* DebugName;
- const char* CourseLength;
- const char* AIBehaviour;
- float AIMaximumSeparation;
- float AIMinimumSeparation;
- int16_t *SomePtr;
- uint32_t AISteeringSensitivity;
- _struct_gCoursePathSizes_0x10 PathSizes;
- Vec4f D_0D009418;
- Vec4f D_0D009568;
- Vec4f D_0D0096B8;
- Vec4f D_0D009808;
- const char* PathTable[4];
- const char* PathTable2[4];
- CloudData *Clouds;
- CloudData *CloudList;
- int32_t MinimapFinishlineX;
- int32_t MinimapFinishlineY;
- SkyboxColours Skybox;
- MusicSeq Sequence;
- } Properties;
-
typedef struct {
std::vector<Mtx> Hud;
std::vector<Mtx> Objects;
@@ -98,7 +57,6 @@ public:
OObject* AddObject(OObject* object);
- CProperties* GetCourseProps();
void TickObjects();
void TickObjects60fps();
void DrawObjects(s32 cameraId);
@@ -136,18 +94,12 @@ public:
std::vector<AActor*> Actors;
std::vector<OObject*> Objects;
- std::vector<AVehicle*> Vehicles;
- std::vector<OBombKart*> BombKarts;
std::vector<ParticleEmitter*> Emitters;
std::unordered_map<s32, OLakitu*> Lakitus;
- AVehicle* AddVehicle(AVehicle* vehicle);
-
- void ClearVehicles(void);
-
/** Objects **/
- void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
+ PlayerBombKart playerBombKart[4]; // Used in battle mode
TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
std::vector<std::shared_ptr<TrainCrossing>> Crossings;
diff --git a/src/engine/courses/BansheeBoardwalk.cpp b/src/engine/courses/BansheeBoardwalk.cpp
index 03b4a9bd2..4ff92d107 100644
--- a/src/engine/courses/BansheeBoardwalk.cpp
+++ b/src/engine/courses/BansheeBoardwalk.cpp
@@ -149,7 +149,7 @@ void BansheeBoardwalk::Load() {
void BansheeBoardwalk::LoadTextures() {
}
-void BansheeBoardwalk::SpawnActors() {
+void BansheeBoardwalk::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
@@ -175,19 +175,17 @@ void BansheeBoardwalk::SpawnActors() {
gWorldInstance.AddObject(new OBoos(5, IPathSpan(180, 190), IPathSpan(200, 210), IPathSpan(280, 290)));
gWorldInstance.AddObject(new OBoos(5, IPathSpan(490, 500), IPathSpan(510, 520), IPathSpan(620, 630)));
}
-}
-void BansheeBoardwalk::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][110], 110, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][475], 475, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][610], 610, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][110], 110, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][475], 475, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][610], 610, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/BansheeBoardwalk.h b/src/engine/courses/BansheeBoardwalk.h
index 612597578..f1b98538d 100644
--- a/src/engine/courses/BansheeBoardwalk.h
+++ b/src/engine/courses/BansheeBoardwalk.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/BigDonut.cpp b/src/engine/courses/BigDonut.cpp
index c0d4b1f7f..5bdf76a23 100644
--- a/src/engine/courses/BigDonut.cpp
+++ b/src/engine/courses/BigDonut.cpp
@@ -123,19 +123,19 @@ void BigDonut::Load() {
void BigDonut::LoadTextures() {
}
-void BigDonut::SpawnActors() {}
+void BigDonut::BeginPlay() {
+ spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_big_donut_item_box_spawns));
-void BigDonut::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
diff --git a/src/engine/courses/BigDonut.h b/src/engine/courses/BigDonut.h
index 732a9a568..bc076ecf2 100644
--- a/src/engine/courses/BigDonut.h
+++ b/src/engine/courses/BigDonut.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/BlockFort.cpp b/src/engine/courses/BlockFort.cpp
index 61eb3c0b1..136ffeef5 100644
--- a/src/engine/courses/BlockFort.cpp
+++ b/src/engine/courses/BlockFort.cpp
@@ -120,21 +120,19 @@ void BlockFort::Load() {
void BlockFort::LoadTextures() {
}
-void BlockFort::SpawnActors() {
+void BlockFort::BeginPlay() {
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_block_fort_item_box_spawns));
-}
-void BlockFort::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
diff --git a/src/engine/courses/BlockFort.h b/src/engine/courses/BlockFort.h
index b3d2fdc3c..c985b9546 100644
--- a/src/engine/courses/BlockFort.h
+++ b/src/engine/courses/BlockFort.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/BowsersCastle.cpp b/src/engine/courses/BowsersCastle.cpp
index 5174c5ea1..6f4ecccc5 100644
--- a/src/engine/courses/BowsersCastle.cpp
+++ b/src/engine/courses/BowsersCastle.cpp
@@ -148,7 +148,7 @@ void BowsersCastle::LoadTextures() {
dma_textures(gTextureShrub, 0x000003FFU, 0x00000800U);
}
-void BowsersCastle::SpawnActors() {
+void BowsersCastle::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn));
@@ -194,19 +194,17 @@ void BowsersCastle::SpawnActors() {
gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, 5, 1));
break;
}
-}
-void BowsersCastle::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][260], 260, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][260], 260, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/BowsersCastle.h b/src/engine/courses/BowsersCastle.h
index bbbd4c75e..767bbdb8c 100644
--- a/src/engine/courses/BowsersCastle.h
+++ b/src/engine/courses/BowsersCastle.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/ChocoMountain.cpp b/src/engine/courses/ChocoMountain.cpp
index 04065dff5..4406159e9 100644
--- a/src/engine/courses/ChocoMountain.cpp
+++ b/src/engine/courses/ChocoMountain.cpp
@@ -163,23 +163,21 @@ void ChocoMountain::Load() {
void ChocoMountain::LoadTextures() {
}
-void ChocoMountain::SpawnActors() {
+void ChocoMountain::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_choco_mountain_item_box_spawns));
spawn_falling_rocks((struct ActorSpawnData*)LOAD_ASSET_RAW((const char*)d_course_choco_mountain_falling_rock_spawns));
-}
-void ChocoMountain::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][165], 165, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][330], 330, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][550], 550, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][595], 595, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][165], 165, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][330], 330, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][550], 550, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][595], 595, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/ChocoMountain.h b/src/engine/courses/ChocoMountain.h
index 718b40202..45926ed61 100644
--- a/src/engine/courses/ChocoMountain.h
+++ b/src/engine/courses/ChocoMountain.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
diff --git a/src/engine/courses/Course.cpp b/src/engine/courses/Course.cpp
index 0dd1ba33a..3b2ac641d 100644
--- a/src/engine/courses/Course.cpp
+++ b/src/engine/courses/Course.cpp
@@ -16,7 +16,6 @@ extern "C" {
#include "render_objects.h"
#include "save.h"
#include "staff_ghosts.h"
-#include "Engine.h"
#include "code_800029B0.h"
#include "render_courses.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
@@ -153,7 +152,7 @@ void Course::Init() {
void Course::LoadTextures() {
}
-void Course::SpawnActors() {
+void Course::BeginPlay() {
}
void Course::InitClouds() {
diff --git a/src/engine/courses/Course.h b/src/engine/courses/Course.h
index f7bca6809..d4f637073 100644
--- a/src/engine/courses/Course.h
+++ b/src/engine/courses/Course.h
@@ -1,85 +1,77 @@
-#ifndef COURSE_H
-#define COURSE_H
+#ifndef ENGINE_COURSE_H
+#define ENGINE_COURSE_H
#include <libultraship.h>
+#include "CoreMath.h"
-// C-compatible function declaration
#ifdef __cplusplus
-#include "CoreMath.h"
#include "engine/objects/Lakitu.h"
extern "C" {
#endif
- #include "camera.h"
- #include "course_offsets.h"
- #include "data/some_data.h"
- #include "defines.h"
- #include "bomb_kart.h"
- #include "path_spawn_metadata.h"
- #include "Engine.h"
- #include "waypoints.h"
-
-CProperties *CourseManager_GetProps();
+#include "camera.h"
+#include "course_offsets.h"
+#include "data/some_data.h"
+#include "defines.h"
+#include "bomb_kart.h"
+#include "path_spawn_metadata.h"
+#include "waypoints.h"
+#include "sounds.h"
+#include "common_structs.h"
#ifdef __cplusplus
}
#endif
+typedef struct SkyboxColours {
+ RGB8 TopRight;
+ RGB8 BottomRight;
+ RGB8 BottomLeft;
+ RGB8 TopLeft;
+ RGB8 FloorTopRight;
+ RGB8 FloorBottomRight;
+ RGB8 FloorBottomLeft;
+ RGB8 FloorTopLeft;
+} SkyboxColours;
+
+typedef struct Properties {
+ const char* Id;
+ const char* Name;
+ const char* DebugName;
+ const char* CourseLength;
+ const char* AIBehaviour;
+ const char* MinimapTexture;
+ s32 LakituTowType;
+ IVector2D MinimapDimensions;
+ float AIMaximumSeparation;
+ float AIMinimumSeparation;
+ float NearPersp;
+ float FarPersp;
+ int16_t *SomePtr;
+ uint32_t AISteeringSensitivity;
+ _struct_gCoursePathSizes_0x10 PathSizes;
+ Vec4f D_0D009418;
+ Vec4f D_0D009568;
+ Vec4f D_0D0096B8;
+ Vec4f D_0D009808;
+ TrackWaypoint* PathTable[4];
+ TrackWaypoint* PathTable2[4];
+ CloudData *Clouds;
+ CloudData *CloudList;
+ int32_t MinimapFinishlineX;
+ int32_t MinimapFinishlineY;
+ SkyboxColours Skybox;
+ const course_texture *textures;
+ enum MusicSeq Sequence;
+} Properties;
+
#ifdef __cplusplus
class World; // <-- Forward declare
-
class Course {
public:
- typedef struct {
- uint8_t r, g, b;
- } RGB8;
-
- typedef struct {
- RGB8 TopRight;
- RGB8 BottomRight;
- RGB8 BottomLeft;
- RGB8 TopLeft;
- RGB8 FloorTopRight;
- RGB8 FloorBottomRight;
- RGB8 FloorBottomLeft;
- RGB8 FloorTopLeft;
- } SkyboxColours;
-
-
- typedef struct {
- const char* Id;
- const char* Name;
- const char* DebugName;
- const char* CourseLength;
- const char* AIBehaviour;
- const char* MinimapTexture;
- s32 LakituTowType;
- IVector2D MinimapDimensions;
- float AIMaximumSeparation;
- float AIMinimumSeparation;
- float NearPersp;
- float FarPersp;
- int16_t *SomePtr;
- uint32_t AISteeringSensitivity;
- _struct_gCoursePathSizes_0x10 PathSizes;
- Vec4f D_0D009418;
- Vec4f D_0D009568;
- Vec4f D_0D0096B8;
- Vec4f D_0D009808;
- TrackWaypoint* PathTable[4];
- TrackWaypoint* PathTable2[4];
- CloudData *Clouds;
- CloudData *CloudList;
- int32_t MinimapFinishlineX;
- int32_t MinimapFinishlineY;
- SkyboxColours Skybox;
- const course_texture *textures;
- MusicSeq Sequence;
- } Properties;
-
Properties Props;
const char* vtx = nullptr;
@@ -94,7 +86,12 @@ public:
virtual void Load(); // Decompress and load stock courses. Must be overridden for custom courses
virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom course
virtual void LoadTextures();
- virtual void SpawnActors();
+
+ /**
+ * @brief BeginPlay This function is called once at the start of gameplay.
+ * Actor spawning should go here.
+ */
+ virtual void BeginPlay();
virtual void InitClouds();
virtual void UpdateClouds(s32, Camera*);
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
@@ -124,4 +121,4 @@ private:
#endif
-#endif // COURSE_H \ No newline at end of file
+#endif // ENGINE_COURSE_H
diff --git a/src/engine/courses/DKJungle.cpp b/src/engine/courses/DKJungle.cpp
index e3e7bf3f5..a49a029c3 100644
--- a/src/engine/courses/DKJungle.cpp
+++ b/src/engine/courses/DKJungle.cpp
@@ -150,12 +150,31 @@ void DKJungle::LoadTextures() {
dma_textures(gTextureDksJungleParkwayKiwanoFruit3, 0x00000364U, 0x00000400U);
}
-void DKJungle::SpawnActors() {
+void DKJungle::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_item_box_spawns));
init_kiwano_fruit();
func_80298D10();
+
+
+ generate_ferry_waypoints();
+
+ // The original game only ran vehicle logic every second frame.
+ // Thus the speed gets divided by two to set speed to match properly
+ gWorldInstance.AddActor(new ABoat((0.6666666f)/4, 0));
+
+ if (gModeSelection == VERSUS) {
+ Vec3f pos = {0, 0, 0};
+
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ }
}
// Likely sets minimap boundaries
@@ -273,26 +292,6 @@ void DKJungle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f
func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-void DKJungle::SpawnVehicles() {
- generate_ferry_waypoints();
-
- // The original game only ran vehicle logic every second frame.
- // Thus the speed gets divided by two to set speed to match properly
- gWorldInstance.AddVehicle(new ABoat((0.6666666f)/4, 0));
-
- if (gModeSelection == VERSUS) {
- Vec3f pos = {0, 0, 0};
-
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][190], 190, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- }
-}
-
void DKJungle::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestWaypointByPlayerId[playerId];
if ((waypoint >= 0xB9) && (waypoint < 0x119)) {
diff --git a/src/engine/courses/DKJungle.h b/src/engine/courses/DKJungle.h
index 389213c1f..71cc1e582 100644
--- a/src/engine/courses/DKJungle.h
+++ b/src/engine/courses/DKJungle.h
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
@@ -38,7 +38,6 @@ public:
virtual void MinimapFinishlinePosition() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
- virtual void SpawnVehicles() override;
virtual void Collision() override;
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
virtual void Waypoints(Player* player, int8_t playerId) override;
diff --git a/src/engine/courses/DoubleDeck.cpp b/src/engine/courses/DoubleDeck.cpp
index 1d5e16c60..fea83005d 100644
--- a/src/engine/courses/DoubleDeck.cpp
+++ b/src/engine/courses/DoubleDeck.cpp
@@ -117,21 +117,19 @@ void DoubleDeck::Load() {
void DoubleDeck::LoadTextures() {
}
-void DoubleDeck::SpawnActors() {
+void DoubleDeck::BeginPlay() {
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_double_deck_item_box_spawns));
-}
-void DoubleDeck::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
diff --git a/src/engine/courses/DoubleDeck.h b/src/engine/courses/DoubleDeck.h
index bb1a8f98c..d821187c8 100644
--- a/src/engine/courses/DoubleDeck.h
+++ b/src/engine/courses/DoubleDeck.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/FrappeSnowland.cpp b/src/engine/courses/FrappeSnowland.cpp
index 5c0b4df43..61527d685 100644
--- a/src/engine/courses/FrappeSnowland.cpp
+++ b/src/engine/courses/FrappeSnowland.cpp
@@ -127,7 +127,7 @@ void FrappeSnowland::LoadTextures() {
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U);
}
-void FrappeSnowland::SpawnActors() {
+void FrappeSnowland::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
@@ -154,19 +154,17 @@ void FrappeSnowland::SpawnActors() {
gWorldInstance.AddObject(new OSnowman(FVector(-701, 3, 853)));
gWorldInstance.AddObject(new OSnowman(FVector(-602, 0, 929)));
}
-}
-void FrappeSnowland::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/FrappeSnowland.h b/src/engine/courses/FrappeSnowland.h
index 5c53dafae..8ecbdbf46 100644
--- a/src/engine/courses/FrappeSnowland.h
+++ b/src/engine/courses/FrappeSnowland.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32 sp1C, Camera* camera) override;
virtual void MinimapSettings() override;
diff --git a/src/engine/courses/KalimariDesert.cpp b/src/engine/courses/KalimariDesert.cpp
index ffd19a86e..e783d4e0f 100644
--- a/src/engine/courses/KalimariDesert.cpp
+++ b/src/engine/courses/KalimariDesert.cpp
@@ -11,7 +11,6 @@
#include "engine/vehicles/Utils.h"
#include "engine/vehicles/Train.h"
-#include "engine/vehicles/Vehicle.h"
extern "C" {
#include "main.h"
@@ -136,7 +135,7 @@ void KalimariDesert::LoadTextures() {
dma_textures(gTextureCactus3, 0x000003AFU, 0x00000800U);
}
-void KalimariDesert::SpawnActors() {
+void KalimariDesert::BeginPlay() {
struct RailroadCrossing* rrxing;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
@@ -173,6 +172,45 @@ void KalimariDesert::SpawnActors() {
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
+
+
+
+ generate_train_waypoints();
+
+ s32 centerWaypoint = 160;
+
+ // Spawn two trains
+ for (size_t i = 0; i < _numTrains; ++i) {
+ uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
+
+ if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
+ // Multiplayer modes have no tender and no carriages
+ if (gActiveScreenMode != SCREEN_MODE_1P) {
+ _tender = ATrain::TenderStatus::NO_TENDER;
+ _numCarriages = 0;
+ }
+
+ // 2 player versus mode has a tender and a carriage
+ if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
+ _tender = ATrain::TenderStatus::HAS_TENDER;
+ _numCarriages = 1;
+ }
+ }
+
+ gWorldInstance.AddActor(new ATrain(_tender, _numCarriages, 2.5f, waypoint));
+ }
+
+ if (gModeSelection == VERSUS) {
+ Vec3f pos = {0, 0, 0};
+
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ }
}
// Likely sets minimap boundaries
@@ -214,45 +252,6 @@ void KalimariDesert::MinimapFinishlinePosition() {
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
-void KalimariDesert::SpawnVehicles() {
- generate_train_waypoints();
-
- s32 centerWaypoint = 160;
-
- // Spawn two trains
- for (size_t i = 0; i < _numTrains; ++i) {
- uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
-
- if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
- // Multiplayer modes have no tender and no carriages
- if (gActiveScreenMode != SCREEN_MODE_1P) {
- _tender = ATrain::TenderStatus::NO_TENDER;
- _numCarriages = 0;
- }
-
- // 2 player versus mode has a tender and a carriage
- if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
- _tender = ATrain::TenderStatus::HAS_TENDER;
- _numCarriages = 1;
- }
- }
-
- gWorldInstance.AddVehicle(new ATrain(_tender, _numCarriages, 2.5f, waypoint));
- }
-
- if (gModeSelection == VERSUS) {
- Vec3f pos = {0, 0, 0};
-
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- }
-}
-
void KalimariDesert::Render(struct UnkStruct_800DC5EC* arg0) {
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
diff --git a/src/engine/courses/KalimariDesert.h b/src/engine/courses/KalimariDesert.h
index c4fed1d8f..0a07fcbb3 100644
--- a/src/engine/courses/KalimariDesert.h
+++ b/src/engine/courses/KalimariDesert.h
@@ -28,7 +28,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
@@ -37,7 +37,6 @@ public:
virtual void MinimapFinishlinePosition() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
- virtual void SpawnVehicles() override;
virtual void Collision() override;
virtual void Destroy() override;
diff --git a/src/engine/courses/KoopaTroopaBeach.cpp b/src/engine/courses/KoopaTroopaBeach.cpp
index 6beca16b6..4e017912e 100644
--- a/src/engine/courses/KoopaTroopaBeach.cpp
+++ b/src/engine/courses/KoopaTroopaBeach.cpp
@@ -139,7 +139,7 @@ void KoopaTroopaBeach::Load() {
void KoopaTroopaBeach::LoadTextures() {
}
-void KoopaTroopaBeach::SpawnActors() {
+void KoopaTroopaBeach::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
init_actor_hot_air_balloon_item_box(328.0f * gCourseDirection, 70.0f, 2541.0f);
@@ -178,19 +178,17 @@ void KoopaTroopaBeach::SpawnActors() {
gWorldInstance.AddObject(new OSeagull(pos2));
}
}
-}
-void KoopaTroopaBeach::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][280], 280, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][280], 280, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][435], 435, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/KoopaTroopaBeach.h b/src/engine/courses/KoopaTroopaBeach.h
index c10b5cede..490dfe8ab 100644
--- a/src/engine/courses/KoopaTroopaBeach.h
+++ b/src/engine/courses/KoopaTroopaBeach.h
@@ -29,8 +29,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
diff --git a/src/engine/courses/LuigiRaceway.cpp b/src/engine/courses/LuigiRaceway.cpp
index 78522df74..a821ec2d9 100644
--- a/src/engine/courses/LuigiRaceway.cpp
+++ b/src/engine/courses/LuigiRaceway.cpp
@@ -164,7 +164,7 @@ void LuigiRaceway::LoadTextures() {
dma_textures(gTextureTrees5Right, 0x000003E8U, 0x00000800U);
}
-void LuigiRaceway::SpawnActors() {
+void LuigiRaceway::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
@@ -174,19 +174,17 @@ void LuigiRaceway::SpawnActors() {
} else { // Normal gameplay
gWorldInstance.AddObject(new OHotAirBalloon(FVector(-176.0, 0.0f, -2323.0f)));
}
-}
-void LuigiRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = { 0, 0, 0 };
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][305], 305, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][440], 440, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][515], 515, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][305], 305, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][440], 440, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][515], 515, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/LuigiRaceway.h b/src/engine/courses/LuigiRaceway.h
index 7166278c3..c5e089d81 100644
--- a/src/engine/courses/LuigiRaceway.h
+++ b/src/engine/courses/LuigiRaceway.h
@@ -28,8 +28,7 @@ class LuigiRaceway : public Course {
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
diff --git a/src/engine/courses/MarioRaceway.cpp b/src/engine/courses/MarioRaceway.cpp
index d98065ed8..a2cc96525 100644
--- a/src/engine/courses/MarioRaceway.cpp
+++ b/src/engine/courses/MarioRaceway.cpp
@@ -6,6 +6,7 @@
#include "MarioRaceway.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
+#include "engine/objects/Object.h"
#include "engine/objects/BombKart.h"
extern "C" {
@@ -173,7 +174,7 @@ void MarioRaceway::LoadTextures() {
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
-void MarioRaceway::SpawnActors() {
+void MarioRaceway::BeginPlay() {
struct Actor* actor;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
@@ -190,22 +191,23 @@ void MarioRaceway::SpawnActors() {
vec3f_set(position, 2520.0f, 0.0f, 1240.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN);
-}
-void MarioRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
-
- gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
+void MarioRaceway::SpawnVehicles() {
+
+}
+
// Likely sets minimap boundaries
void MarioRaceway::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
diff --git a/src/engine/courses/MarioRaceway.h b/src/engine/courses/MarioRaceway.h
index ef0fb904b..9714fd0f5 100644
--- a/src/engine/courses/MarioRaceway.h
+++ b/src/engine/courses/MarioRaceway.h
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
+ virtual void BeginPlay() override;
virtual void SpawnVehicles() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/MooMooFarm.cpp b/src/engine/courses/MooMooFarm.cpp
index 109857353..5adaeb2a6 100644
--- a/src/engine/courses/MooMooFarm.cpp
+++ b/src/engine/courses/MooMooFarm.cpp
@@ -159,26 +159,24 @@ void MooMooFarm::LoadTextures() {
dma_textures(gTextureCow05Right, 0x00000400U, 0x00000800U);
}
-void MooMooFarm::SpawnActors() {
+void MooMooFarm::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
if (gPlayerCountSelection1 != 4) {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
}
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_item_box_spawns));
-}
-void MooMooFarm::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][225], 225, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][316], 316, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][434], 434, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][225], 225, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][316], 316, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][434], 434, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/MooMooFarm.h b/src/engine/courses/MooMooFarm.h
index 5815db8c7..0293b1b04 100644
--- a/src/engine/courses/MooMooFarm.h
+++ b/src/engine/courses/MooMooFarm.h
@@ -29,8 +29,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
diff --git a/src/engine/courses/PodiumCeremony.cpp b/src/engine/courses/PodiumCeremony.cpp
index 631a187dc..736a3ed9f 100644
--- a/src/engine/courses/PodiumCeremony.cpp
+++ b/src/engine/courses/PodiumCeremony.cpp
@@ -159,7 +159,7 @@ void PodiumCeremony::Load() {
void PodiumCeremony::LoadTextures() {
}
-void PodiumCeremony::SpawnActors() {
+void PodiumCeremony::BeginPlay() {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
@@ -187,18 +187,15 @@ void PodiumCeremony::SpawnActors() {
}
gWorldInstance.AddObject(new OTrophy(pos, type, OTrophy::Behaviour::PODIUM_CEREMONY));
-}
-
-void PodiumCeremony::SpawnVehicles() {
- Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[3][3], 3, 5, 1.25f);
- gWorldInstance.AddBombKart(pos, &D_80164550[3][40], 40, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[3][60], 60, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[3][80], 80, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[3][100], 100, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[3][120], 120, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[3][140], 140, 0, 1.0f);
+ Vec3f kart = {0, 0, 0};
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][3], 3, 5, 1.25f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][40], 40, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][60], 60, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][80], 80, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][100], 100, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][120], 120, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][140], 140, 0, 1.0f));
}
// Likely sets minimap boundaries
diff --git a/src/engine/courses/PodiumCeremony.h b/src/engine/courses/PodiumCeremony.h
index bb17e8f8d..140d95889 100644
--- a/src/engine/courses/PodiumCeremony.h
+++ b/src/engine/courses/PodiumCeremony.h
@@ -27,8 +27,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/RainbowRoad.cpp b/src/engine/courses/RainbowRoad.cpp
index 7dd4bcdf7..b878eebfb 100644
--- a/src/engine/courses/RainbowRoad.cpp
+++ b/src/engine/courses/RainbowRoad.cpp
@@ -133,7 +133,7 @@ void RainbowRoad::Load() {
void RainbowRoad::LoadTextures() {
}
-void RainbowRoad::SpawnActors() {
+void RainbowRoad::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns));
@@ -147,19 +147,17 @@ void RainbowRoad::SpawnActors() {
gWorldInstance.AddObject(new OChainChomp());
gWorldInstance.AddObject(new OChainChomp());
}
-}
-void RainbowRoad::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/RainbowRoad.h b/src/engine/courses/RainbowRoad.h
index 5f6b0e5e7..e5262f170 100644
--- a/src/engine/courses/RainbowRoad.h
+++ b/src/engine/courses/RainbowRoad.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void MinimapSettings() override;
diff --git a/src/engine/courses/RoyalRaceway.cpp b/src/engine/courses/RoyalRaceway.cpp
index 2ea0022ca..de1ab164b 100644
--- a/src/engine/courses/RoyalRaceway.cpp
+++ b/src/engine/courses/RoyalRaceway.cpp
@@ -170,25 +170,23 @@ void RoyalRaceway::LoadTextures() {
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
-void RoyalRaceway::SpawnActors() {
+void RoyalRaceway::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
-}
-void RoyalRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/RoyalRaceway.h b/src/engine/courses/RoyalRaceway.h
index 0a7cd3e6a..2a3095bc8 100644
--- a/src/engine/courses/RoyalRaceway.h
+++ b/src/engine/courses/RoyalRaceway.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
diff --git a/src/engine/courses/SherbetLand.cpp b/src/engine/courses/SherbetLand.cpp
index bfcacca4a..7e77ecdbb 100644
--- a/src/engine/courses/SherbetLand.cpp
+++ b/src/engine/courses/SherbetLand.cpp
@@ -129,7 +129,7 @@ void SherbetLand::Load() {
void SherbetLand::LoadTextures() {
}
-void SherbetLand::SpawnActors() {
+void SherbetLand::BeginPlay() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_sherbet_land_item_box_spawns));
@@ -199,19 +199,15 @@ void SherbetLand::SpawnActors() {
auto penguin14 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos11, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin14->MirrorModeAngleOffset = -0x4000;
-}
-
-void SherbetLand::SpawnVehicles() {
if (gModeSelection == VERSUS) {
- Vec3f pos = {0, 0, 0};
-
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ Vec3f kart = {0, 0, 0};
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][100], 100, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][150], 150, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][200], 200, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][250], 250, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/SherbetLand.h b/src/engine/courses/SherbetLand.h
index 177410ca7..13e41e592 100644
--- a/src/engine/courses/SherbetLand.h
+++ b/src/engine/courses/SherbetLand.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
diff --git a/src/engine/courses/Skyscraper.cpp b/src/engine/courses/Skyscraper.cpp
index f7c092bee..abf622ae2 100644
--- a/src/engine/courses/Skyscraper.cpp
+++ b/src/engine/courses/Skyscraper.cpp
@@ -142,21 +142,19 @@ void Skyscraper::Load() {
void Skyscraper::LoadTextures() {
}
-void Skyscraper::SpawnActors() {
+void Skyscraper::BeginPlay() {
spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns));
-}
-void Skyscraper::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][80], 80, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 0, 1.0f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 0, 1.0f));
}
}
diff --git a/src/engine/courses/Skyscraper.h b/src/engine/courses/Skyscraper.h
index 6658b43e6..b9b998f73 100644
--- a/src/engine/courses/Skyscraper.h
+++ b/src/engine/courses/Skyscraper.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index cf35a062b..30a925d80 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -151,7 +151,7 @@ void TestCourse::LoadTextures() {
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
}
-void TestCourse::SpawnActors() {
+void TestCourse::BeginPlay() {
struct ActorSpawnData itemboxes[] = {
{ 200, 1500, 200 , 0},
{ 350, 2500, 300 , 1},
@@ -304,9 +304,8 @@ void TestCourse::SpawnVehicles() {
Vec3f pos = {0, 0, 0};
- gWorldInstance.AddBombKart(pos, &D_80164550[0][25], 25, 4, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][45], 45, 4, 0.8333333f);
-
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][25], 25, 4, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][45], 45, 4, 0.8333333f));
}
void TestCourse::UpdateVehicles() {
diff --git a/src/engine/courses/TestCourse.h b/src/engine/courses/TestCourse.h
index 8bcffb131..2ba8a9f49 100644
--- a/src/engine/courses/TestCourse.h
+++ b/src/engine/courses/TestCourse.h
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
diff --git a/src/engine/courses/ToadsTurnpike.cpp b/src/engine/courses/ToadsTurnpike.cpp
index 88371411f..f6aa3f738 100644
--- a/src/engine/courses/ToadsTurnpike.cpp
+++ b/src/engine/courses/ToadsTurnpike.cpp
@@ -148,7 +148,7 @@ void ToadsTurnpike::Load() {
void ToadsTurnpike::LoadTextures() {
}
-void ToadsTurnpike::SpawnActors() {
+void ToadsTurnpike::BeginPlay() {
Vec3f pos;
pos[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 138.0f : D_80164490->posX - 138.0f;
pos[1] = (f32) (D_80164490->posY - 15);
@@ -157,6 +157,51 @@ void ToadsTurnpike::SpawnActors() {
gWorldInstance.AddActor(new AFinishline(pos));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
+
+ uint32_t waypoint;
+ f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
+ f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
+ a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
+ b /= 2;
+
+ // Other game modes spawn seven of each vehicle
+ if (gModeSelection == TIME_TRIALS) {
+ _numTrucks = 8;
+ _numBuses = 8;
+ _numTankerTrucks = 8;
+ _numCars = 8;
+ }
+
+ for (size_t i = 0; i < _numTrucks; i++) {
+ waypoint = CalculateWaypointDistribution(i, _numTrucks, gWaypointCountByPathIndex[0], 0);
+ gWorldInstance.AddActor(new ATruck(a, b, &D_80164550[0][0], waypoint));
+ }
+
+ for (size_t i = 0; i < _numBuses; i++) {
+ waypoint = CalculateWaypointDistribution(i, _numBuses, gWaypointCountByPathIndex[0], 75);
+ gWorldInstance.AddActor(new ABus(a, b, &D_80164550[0][0], waypoint));
+ }
+
+ for (size_t i = 0; i < _numTankerTrucks; i++) {
+ waypoint = CalculateWaypointDistribution(i, _numTankerTrucks, gWaypointCountByPathIndex[0], 50);
+ gWorldInstance.AddActor(new ATankerTruck(a, b, &D_80164550[0][0], waypoint));
+ }
+
+ for (size_t i = 0; i < _numCars; i++) {
+ waypoint = CalculateWaypointDistribution(i, _numCars, gWaypointCountByPathIndex[0], 25);
+ gWorldInstance.AddActor(new ACar(a, b, &D_80164550[0][0], waypoint));
+ }
+
+ if (gModeSelection == VERSUS) {
+ Vec3f pos = {0, 0, 0};
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ }
}
void ToadsTurnpike::InitClouds() {
@@ -243,52 +288,4 @@ void ToadsTurnpike::RenderCredits() {
void ToadsTurnpike::Collision() {}
-void ToadsTurnpike::SpawnVehicles() {
- uint32_t waypoint;
- f32 a = ((gCCSelection * 90.0) / 216.0f) + 4.583333333333333;
- f32 b = ((gCCSelection * 90.0) / 216.0f) + 2.9166666666666665;
- a /= 2; // Normally vehicle logic is only ran every 2 frames. This slows the vehicles down to match.
- b /= 2;
-
- // Other game modes spawn seven of each vehicle
- if (gModeSelection == TIME_TRIALS) {
- _numTrucks = 8;
- _numBuses = 8;
- _numTankerTrucks = 8;
- _numCars = 8;
- }
-
- for (size_t i = 0; i < _numTrucks; i++) {
- waypoint = CalculateWaypointDistribution(i, _numTrucks, gWaypointCountByPathIndex[0], 0);
- gWorldInstance.AddVehicle(new ATruck(a, b, &D_80164550[0][0], waypoint));
- }
-
- for (size_t i = 0; i < _numBuses; i++) {
- waypoint = CalculateWaypointDistribution(i, _numBuses, gWaypointCountByPathIndex[0], 75);
- gWorldInstance.AddVehicle(new ABus(a, b,&D_80164550[0][0], waypoint));
- }
-
- for (size_t i = 0; i < _numTankerTrucks; i++) {
- waypoint = CalculateWaypointDistribution(i, _numTankerTrucks, gWaypointCountByPathIndex[0], 50);
- gWorldInstance.AddVehicle(new ATankerTruck(a, b, &D_80164550[0][0], waypoint));
- }
-
- for (size_t i = 0; i < _numCars; i++) {
- waypoint = CalculateWaypointDistribution(i, _numCars, gWaypointCountByPathIndex[0], 25);
- gWorldInstance.AddVehicle(new ACar(a, b, &D_80164550[0][0], waypoint));
- }
-
- if (gModeSelection == VERSUS) {
- Vec3f pos = {0, 0, 0};
-
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- }
-}
-
void ToadsTurnpike::Destroy() { }
diff --git a/src/engine/courses/ToadsTurnpike.h b/src/engine/courses/ToadsTurnpike.h
index bbb2df9c3..a73e3829f 100644
--- a/src/engine/courses/ToadsTurnpike.h
+++ b/src/engine/courses/ToadsTurnpike.h
@@ -26,7 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
+ virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void MinimapSettings() override;
@@ -37,7 +37,6 @@ public:
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Collision() override;
- virtual void SpawnVehicles() override;
virtual void Destroy() override;
private:
size_t _numTrucks = 7;
diff --git a/src/engine/courses/WarioStadium.cpp b/src/engine/courses/WarioStadium.cpp
index 522a6509d..44a8d5d1a 100644
--- a/src/engine/courses/WarioStadium.cpp
+++ b/src/engine/courses/WarioStadium.cpp
@@ -155,7 +155,7 @@ void WarioStadium::Load() {
void WarioStadium::LoadTextures() {
}
-void WarioStadium::SpawnActors() {
+void WarioStadium::BeginPlay() {
Vec3f finish;
finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
@@ -177,19 +177,17 @@ void WarioStadium::SpawnActors() {
Vec3f pos3 = { -2622.0f, 79.0f, 739.0f };
pos3[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos3));
-}
-void WarioStadium::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = { 0, 0, 0 };
- gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
- gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
+ gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f));
}
}
diff --git a/src/engine/courses/WarioStadium.h b/src/engine/courses/WarioStadium.h
index 088e81b72..72f796cc7 100644
--- a/src/engine/courses/WarioStadium.h
+++ b/src/engine/courses/WarioStadium.h
@@ -28,8 +28,7 @@ class WarioStadium : public Course {
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void MinimapSettings() override;
diff --git a/src/engine/courses/YoshiValley.cpp b/src/engine/courses/YoshiValley.cpp
index f7f3d1871..9366f45ea 100644
--- a/src/engine/courses/YoshiValley.cpp
+++ b/src/engine/courses/YoshiValley.cpp
@@ -137,7 +137,7 @@ void YoshiValley::LoadTextures() {
dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U);
}
-void YoshiValley::SpawnActors() {
+void YoshiValley::BeginPlay() {
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
@@ -173,43 +173,40 @@ void YoshiValley::SpawnActors() {
gWorldInstance.AddObject(new OHedgehog(FVector(-2493, 94, -454), FVector2D(-2505, -397), 28));
gWorldInstance.AddObject(new OHedgehog(FVector(-2477, 3, -57), FVector2D(-2539, -66), 28));
}
-}
-
-// Likely sets minimap boundaries
-void YoshiValley::MinimapSettings() {
- D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust0, 0x479, 0xC00));
- D_8018D2A0 = 0.018f;
- D_8018D2E0 = 61;
- D_8018D2E8 = 38;
-}
-
-void YoshiValley::InitCourseObjects() {
-}
-void YoshiValley::SpawnVehicles() {
if (gModeSelection == VERSUS) {
-
// Note that the waypoint values might be unused for Yoshi's Valley. Entered them because
// the original data has values here.
// Note that the Y height is calculated automatically to place the kart on the surface
Vec3f pos = {-1533, 0, -682};
- gWorldInstance.AddBombKart(pos, NULL, 0, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos, NULL, 0, 0, 0.8333333f));
Vec3f pos2 = {-1565, 0, -619};
- gWorldInstance.AddBombKart(pos2, NULL, 10, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos2, NULL, 10, 0, 0.8333333f));
Vec3f pos3 = {-1529, 0, -579};
- gWorldInstance.AddBombKart(pos3, NULL, 20, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos3, NULL, 20, 0, 0.8333333f));
Vec3f pos4 = {-1588, 0, -534};
- gWorldInstance.AddBombKart(pos4, NULL, 30, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos4, NULL, 30, 0, 0.8333333f));
Vec3f pos5 = {-1598, 0, -207};
- gWorldInstance.AddBombKart(pos5, NULL, 40, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos5, NULL, 40, 0, 0.8333333f));
Vec3f pos6 = {-1646, 0, -147};
- gWorldInstance.AddBombKart(pos6, NULL, 50, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos6, NULL, 50, 0, 0.8333333f));
Vec3f pos7 = {-2532, 0, -445};
- gWorldInstance.AddBombKart(pos7, NULL, 60, 0, 0.8333333f);
+ gWorldInstance.AddObject(new OBombKart(pos7, NULL, 60, 0, 0.8333333f));
}
}
+// Likely sets minimap boundaries
+void YoshiValley::MinimapSettings() {
+ D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust0, 0x479, 0xC00));
+ D_8018D2A0 = 0.018f;
+ D_8018D2E0 = 61;
+ D_8018D2E8 = 38;
+}
+
+void YoshiValley::InitCourseObjects() {
+}
+
void YoshiValley::UpdateCourseObjects() {
}
diff --git a/src/engine/courses/YoshiValley.h b/src/engine/courses/YoshiValley.h
index d0de64752..a986cd902 100644
--- a/src/engine/courses/YoshiValley.h
+++ b/src/engine/courses/YoshiValley.h
@@ -26,8 +26,7 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
- virtual void SpawnActors() override;
- virtual void SpawnVehicles() override;
+ virtual void BeginPlay() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
diff --git a/src/engine/items/Items.cpp b/src/engine/items/Items.cpp
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/src/engine/items/Items.cpp
diff --git a/src/engine/items/Items.h b/src/engine/items/Items.h
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/src/engine/items/Items.h
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp
index c33b4b107..fc27103ed 100644
--- a/src/engine/objects/BombKart.cpp
+++ b/src/engine/objects/BombKart.cpp
@@ -1,4 +1,5 @@
#include <libultraship.h>
+#include "engine/objects/Object.h"
#include "BombKart.h"
#include <vector>
@@ -71,15 +72,9 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex,
WheelPos[3][2] = _pos[2];
check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
- _count++;
-}
-
-void OBombKart::Spawn() {
find_unused_obj_index(&ObjectIndex);
-}
-
-void OBombKart::BeginPlay() {
+ _count++;
}
void OBombKart::Tick() {
@@ -332,8 +327,21 @@ void OBombKart::Tick() {
}
void OBombKart::Draw(s32 cameraId) {
-
if (gModeSelection == BATTLE) {
+ for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) {
+ Object* object = &gObjectList[ObjectIndex];
+ if (object->state != 0) {
+ s32 primAlpha = object->primAlpha;
+ Player* player = &gPlayerOne[playerId];
+ object->pos[0] = player->pos[0];
+ object->pos[1] = player->pos[1] - 2.0;
+ object->pos[2] = player->pos[2];
+ object->surfaceHeight = player->unk_074;
+ func_800563DC(ObjectIndex, cameraId, primAlpha);
+ func_8005669C(ObjectIndex, cameraId, primAlpha);
+ func_800568A0(ObjectIndex, cameraId);
+ }
+ }
return;
}
@@ -345,15 +353,10 @@ void OBombKart::Draw(s32 cameraId) {
}
}
- Camera* camera;
- s32 temp_s4;
- s32 i;
- s32 state;
-
if (gGamestate == ENDING) {
cameraId = 0;
}
- camera = &camera1[cameraId];
+ Camera* camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) {
Unk_4A = 0;
@@ -364,12 +367,12 @@ void OBombKart::Draw(s32 cameraId) {
}
// huh???
- state = State;
+ s32 state = State;
if (State != States::DISABLED) {
gObjectList[ObjectIndex].pos[0] = Pos[0];
gObjectList[ObjectIndex].pos[1] = Pos[1];
gObjectList[ObjectIndex].pos[2] = Pos[2];
- temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
+ s32 temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) {
set_object_flag(ObjectIndex, 0x00200000);
D_80183E80[0] = 0;
@@ -385,28 +388,7 @@ void OBombKart::Draw(s32 cameraId) {
}
void OBombKart::DrawBattle(s32 cameraId) {
- if (gModeSelection != BATTLE) {
- return;
- }
- Player* temp_v0;
- s32 temp_s1;
- s32 playerId;
- Object* object;
-
- for (playerId = 0; playerId < gPlayerCount; playerId++) {
- object = &gObjectList[ObjectIndex];
- if (object->state != 0) {
- temp_s1 = object->primAlpha;
- temp_v0 = &gPlayerOne[playerId];
- object->pos[0] = temp_v0->pos[0];
- object->pos[1] = temp_v0->pos[1] - 2.0;
- object->pos[2] = temp_v0->pos[2];
- object->surfaceHeight = temp_v0->unk_074;
- func_800563DC(ObjectIndex, cameraId, temp_s1);
- func_8005669C(ObjectIndex, cameraId, temp_s1);
- func_800568A0(ObjectIndex, cameraId);
- }
- }
+
}
void OBombKart::SomeRender(Vec3f arg1) {
@@ -455,10 +437,6 @@ void OBombKart::Waypoint(s32 screenId) {
playerHUD[screenId].unk_74 = 1;
}
-void OBombKart::Collision(s32 playerId, Player* player) {
-
-}
-
Player* OBombKart::FindTarget() {
for (size_t i = 0; i < NUM_PLAYERS; i++) {
if (gPlayers[i].type & PLAYER_HUMAN) {
diff --git a/src/engine/objects/BombKart.h b/src/engine/objects/BombKart.h
index 7ceba7ecb..3663ee664 100644
--- a/src/engine/objects/BombKart.h
+++ b/src/engine/objects/BombKart.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "src/engine/vehicles/Vehicle.h"
+#include "engine/objects/Object.h"
#include <vector>
#include "engine/Matrix.h"
@@ -22,8 +22,8 @@ extern "C" {
* This differs from the other vehicle classes in that it does not get added to the standard actor list
* So this is sort of its own thing. Draw call in different place too.
*/
-class OBombKart {
-private:
+class OBombKart : public OObject {
+public:
enum States : uint16_t { // 0,1,3,5
DISABLED,
CCW,
@@ -34,8 +34,6 @@ private:
PODIUM_CEREMONY,
};
-public:
-
const char* Type;
Vec3f Pos;
@@ -63,12 +61,9 @@ public:
return _count;
}
- void Spawn();
- void BeginPlay();
- void Tick();
- void Draw(s32 cameraId);
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
void DrawBattle(s32 cameraId);
- void Collision(s32 playerId, Player* player);
void SomeRender(Vec3f arg1);
void LoadMtx();
void Waypoint(s32 screenId);
diff --git a/src/engine/objects/Boos.cpp b/src/engine/objects/Boos.cpp
index 0e64c673e..f06abc8f7 100644
--- a/src/engine/objects/Boos.cpp
+++ b/src/engine/objects/Boos.cpp
@@ -115,7 +115,6 @@ void OBoos::func_8007CA70(void) {
if (_isActive == false) {
_playerId = OBoos::func_8007C9F8();
point = &gNearestWaypointByPlayerId[_playerId];
- printf("point %d\n", *point);
if ((*point > _active.Start) && (*point < _active.End)) {
// First group entrance
OBoos::BooStart(0, _playerId);
@@ -123,7 +122,6 @@ void OBoos::func_8007CA70(void) {
}
if (_isActive == true) {
point = &gNearestWaypointByPlayerId[_playerId];
- printf("point %d\n", *point);
if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) {
// First group exit reverse direction
@@ -240,7 +238,6 @@ void OBoos::BooStart(s32 group, s32 playerId) {
s16 temp_s4;
s16 temp_s5;
SplineData* spline;
-printf("Boo Start\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; // indexObjectList3[group + i];
init_object(objectIndex, 1);
@@ -262,7 +259,6 @@ printf("Boo Start\n");
void OBoos::BooExit(s32 group) {
s32 objectIndex;
-printf("Boo Exit\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
diff --git a/src/engine/objects/Lakitu.cpp b/src/engine/objects/Lakitu.cpp
index 1c8547bc8..93a87f5e1 100644
--- a/src/engine/objects/Lakitu.cpp
+++ b/src/engine/objects/Lakitu.cpp
@@ -160,12 +160,12 @@ void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) {
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
func_800722CC(objectIndex, 1);
- if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
+ if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
player->unk_0CA &= 0xFFEF;
}
}
- if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
+ if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFDF;
}
@@ -362,7 +362,7 @@ void OLakitu::func_800797AC(s32 playerId) {
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
//if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
- if ((CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
+ if ((CM_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
} else {
diff --git a/src/engine/objects/Object.cpp b/src/engine/objects/Object.cpp
index eab390aa1..eb23b853e 100644
--- a/src/engine/objects/Object.cpp
+++ b/src/engine/objects/Object.cpp
@@ -16,7 +16,6 @@ OObject::OObject() {}
void OObject::Tick() { }
void OObject::Tick60fps() {}
void OObject::Draw(s32 cameraId) { }
-void OObject::Collision() {}
void OObject::Expire() { }
void OObject::Destroy() {
PendingDestroy = true;
diff --git a/src/engine/objects/Object.h b/src/engine/objects/Object.h
index af2df81b5..c02deda23 100644
--- a/src/engine/objects/Object.h
+++ b/src/engine/objects/Object.h
@@ -20,7 +20,6 @@ public:
virtual void Tick();
virtual void Tick60fps();
virtual void Draw(s32 cameraId);
- virtual void Collision();
virtual void Expire();
virtual void Destroy(); // Mark object for deletion at the start of the next frame
};
diff --git a/src/engine/vehicles/Boat.cpp b/src/engine/vehicles/Boat.cpp
index 6a3c2beb1..460331f97 100644
--- a/src/engine/vehicles/Boat.cpp
+++ b/src/engine/vehicles/Boat.cpp
@@ -39,10 +39,6 @@ ABoat::ABoat(f32 speed, u32 waypoint) {
Velocity[1] = 0.0f;
Velocity[2] = 0.0f;
- _count++;
-}
-
-void ABoat::Spawn() {
Vec3s paddleWheelBoatRot;
if (IsActive == 1) {
f32 origXPos = Position[0];
@@ -56,10 +52,18 @@ void ABoat::Spawn() {
ActorIndex = add_actor_to_empty_slot(Position, paddleWheelBoatRot,
Velocity, ACTOR_PADDLE_BOAT);
}
+
+ _count++;
+}
+
+void ABoat::Draw(Camera* camera) {
+
+}
+
+bool ABoat::IsMod() {
+ return true;
}
-void ABoat::BeginPlay() {}
-void ABoat::Draw(s32 playerId) {}
void ABoat::Tick() {
Path2D* waypoint;
struct Actor* paddleBoatActor;
@@ -159,7 +163,7 @@ void ABoat::Tick() {
}
}
-void ABoat::Collision(s32 playerId, Player* player) {
+void ABoat::VehicleCollision(s32 playerId, Player* player) {
f32 x_diff;
f32 y_diff;
f32 z_diff;
diff --git a/src/engine/vehicles/Boat.h b/src/engine/vehicles/Boat.h
index 4a1e2d124..dcdd89977 100644
--- a/src/engine/vehicles/Boat.h
+++ b/src/engine/vehicles/Boat.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "Vehicle.h"
+#include "Actor.h"
#include <vector>
extern "C" {
@@ -9,9 +9,7 @@ extern "C" {
#include "vehicles.h"
}
-class AVehicle; // Forward declare
-
-class ABoat : public AVehicle {
+class ABoat : public AActor {
public:
const char* Type = "mk:boat";
@@ -40,12 +38,11 @@ class ABoat : public AVehicle {
return _count;
}
- virtual void Spawn() override;
- virtual void BeginPlay() override;
virtual void Tick() override;
- virtual void Draw(s32 playerId) override;
- virtual void Collision(s32 playerId, Player* player) override;
+ virtual void Draw(Camera* camera) override;
+ virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual s32 AddSmoke(size_t, Vec3f, f32);
+ virtual bool IsMod() override;
private:
static size_t _count;
diff --git a/src/engine/vehicles/Bus.cpp b/src/engine/vehicles/Bus.cpp
index c8b81b4c5..43b6e7406 100644
--- a/src/engine/vehicles/Bus.cpp
+++ b/src/engine/vehicles/Bus.cpp
@@ -57,31 +57,29 @@ ABus::ABus(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
}
D_801631C8 = 10;
- _count++;
-}
+ spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
+ Speed);
+ ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_SCHOOL_BUS);
-void ABus::Spawn() {
- spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
- Speed);
- ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_SCHOOL_BUS);
+ _count++;
}
-void ABus::BeginPlay() {
-
+bool ABus::IsMod() {
+ return true;
}
-void ABus::Draw(s32 playerId) {
+void ABus::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
- if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
+ if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
- D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
+ D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
@@ -153,7 +151,7 @@ void ABus::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
-void ABus::Collision(s32 playerId, Player* player) {
+void ABus::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
diff --git a/src/engine/vehicles/Bus.h b/src/engine/vehicles/Bus.h
index a7ba3d3e5..c7f3f475e 100644
--- a/src/engine/vehicles/Bus.h
+++ b/src/engine/vehicles/Bus.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "Vehicle.h"
+#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
-class AVehicle; // Forward declare
-
-class ABus : public AVehicle {
+class ABus : public AActor {
public:
const char* Type;
@@ -43,11 +41,10 @@ class ABus : public AVehicle {
return _count;
}
- virtual void Spawn() override;
- virtual void BeginPlay() override;
virtual void Tick() override;
- virtual void Draw(s32 playerId) override;
- virtual void Collision(s32 playerId, Player* player) override;
+ virtual void Draw(Camera* camera) override;
+ virtual void VehicleCollision(s32 playerId, Player* player) override;
+ virtual bool IsMod() override;
private:
static size_t _count;
diff --git a/src/engine/vehicles/Car.cpp b/src/engine/vehicles/Car.cpp
index 8f8d24d1f..a5dd49007 100644
--- a/src/engine/vehicles/Car.cpp
+++ b/src/engine/vehicles/Car.cpp
@@ -57,17 +57,15 @@ ACar::ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
}
D_801631C8 = 10;
- _count++;
-}
-
-void ACar::Spawn() {
spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_CAR);
-}
-void ACar::BeginPlay() {
+ _count++;
+}
+bool ACar::IsMod() {
+ return true;
}
void ACar::Tick() {
@@ -135,25 +133,25 @@ void ACar::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
-void ACar::Draw(s32 playerId) {
+void ACar::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
- if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
+ if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
- D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
+ D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
}
}
-void ACar::Collision(s32 playerId, Player* player) {
+void ACar::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
diff --git a/src/engine/vehicles/Car.h b/src/engine/vehicles/Car.h
index 6613e4c56..97bd47e2e 100644
--- a/src/engine/vehicles/Car.h
+++ b/src/engine/vehicles/Car.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "Vehicle.h"
+#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
-class AVehicle; // Forward declare
-
-class ACar : public AVehicle {
+class ACar : public AActor {
public:
explicit ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint);
@@ -43,11 +41,10 @@ class ACar : public AVehicle {
f32 SomeArg4 = 8.5f;
u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x05);
- virtual void Spawn() override;
- virtual void BeginPlay() override;
virtual void Tick() override;
- virtual void Draw(s32 playerId) override;
- virtual void Collision(s32 playerId, Player* player) override;
+ virtual void Draw(Camera*) override;
+ virtual void VehicleCollision(s32 playerId, Player* player) override;
+ virtual bool IsMod() override;
private:
static size_t _count;
}; \ No newline at end of file
diff --git a/src/engine/vehicles/TankerTruck.cpp b/src/engine/vehicles/TankerTruck.cpp
index 2c32d5bd6..a6b94429f 100644
--- a/src/engine/vehicles/TankerTruck.cpp
+++ b/src/engine/vehicles/TankerTruck.cpp
@@ -57,31 +57,29 @@ ATankerTruck::ATankerTruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t
}
D_801631C8 = 10;
- _count++;
-}
+ spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
+ Speed);
+ ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_TANKER_TRUCK);
-void ATankerTruck::Spawn() {
- spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
- Speed);
- ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_TANKER_TRUCK);
+ _count++;
}
-void ATankerTruck::BeginPlay() {
-
+bool ATankerTruck::IsMod() {
+ return true;
}
-void ATankerTruck::Draw(s32 playerId) {
+void ATankerTruck::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
- if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
+ if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
- D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
+ D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
@@ -153,7 +151,7 @@ void ATankerTruck::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
-void ATankerTruck::Collision(s32 playerId, Player* player) {
+void ATankerTruck::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
diff --git a/src/engine/vehicles/TankerTruck.h b/src/engine/vehicles/TankerTruck.h
index fdf838d99..e109115a9 100644
--- a/src/engine/vehicles/TankerTruck.h
+++ b/src/engine/vehicles/TankerTruck.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "Vehicle.h"
+#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
-class AVehicle; // Forward declare
-
-class ATankerTruck : public AVehicle {
+class ATankerTruck : public AActor {
public:
const char* Type;
@@ -43,11 +41,10 @@ class ATankerTruck : public AVehicle {
return _count;
}
- virtual void Spawn() override;
- virtual void BeginPlay() override;
virtual void Tick() override;
- virtual void Draw(s32 playerId) override;
- virtual void Collision(s32 playerId, Player* player) override;
+ virtual void Draw(Camera* camera) override;
+ virtual void VehicleCollision(s32 playerId, Player* player) override;
+ virtual bool IsMod() override;
private:
static size_t _count;
diff --git a/src/engine/vehicles/Train.cpp b/src/engine/vehicles/Train.cpp
index 0e9af21ed..14d9c9763 100644
--- a/src/engine/vehicles/Train.cpp
+++ b/src/engine/vehicles/Train.cpp
@@ -76,10 +76,6 @@ ATrain::ATrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint
AnotherSmokeTimer = 0;
- _count++;
-}
-
-void ATrain::Spawn() {
TrainCarStuff* tempLocomotive;
TrainCarStuff* tempTender;
TrainCarStuff* tempPassengerCar;
@@ -128,9 +124,12 @@ void ATrain::Spawn() {
ACTOR_TRAIN_PASSENGER_CAR);
}
}
+
+ _count++;
}
-void ATrain::BeginPlay() {
+bool ATrain::IsMod() {
+ return true;
}
void ATrain::SyncComponents(TrainCarStuff* trainCar, s16 orientationY) {
@@ -223,7 +222,7 @@ void ATrain::Tick() {
}
}
-void ATrain::Collision(s32 playerId, Player* player) {
+void ATrain::VehicleCollision(s32 playerId, Player* player) {
TrainCarStuff* trainCar;
f32 playerPosX;
f32 playerPosZ;
@@ -274,7 +273,7 @@ void ATrain::Collision(s32 playerId, Player* player) {
}
-void ATrain::Draw(s32 playerId) {
+void ATrain::Draw(Camera* camera) {
}
s32 ATrain::AddSmoke(s32 trainIndex, Vec3f pos, f32 velocity) {
diff --git a/src/engine/vehicles/Train.h b/src/engine/vehicles/Train.h
index e2c1d89f4..b5100586e 100644
--- a/src/engine/vehicles/Train.h
+++ b/src/engine/vehicles/Train.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "Vehicle.h"
+#include "Actor.h"
#include <vector>
extern "C" {
@@ -9,13 +9,11 @@ extern "C" {
#include "vehicles.h"
}
-class AVehicle; // Forward declare
-
/**
* Note that you can only remove the tender if there are no carriages
* @arg waypoint initial waypoint to spawn at.
*/
-class ATrain : public AVehicle {
+class ATrain : public AActor {
public:
enum TenderStatus {
@@ -49,11 +47,10 @@ class ATrain : public AVehicle {
return _count;
}
- virtual void Spawn() override;
- virtual void BeginPlay() override;
virtual void Tick() override;
- virtual void Draw(s32 playerId) override;
- virtual void Collision(s32 playerId, Player* player) override;
+ virtual void Draw(Camera* camera) override;
+ virtual void VehicleCollision(s32 playerId, Player* player) override;
+ virtual bool IsMod() override;
s32 AddSmoke(s32 trainIndex, Vec3f pos, f32 velocity);
void SyncComponents(TrainCarStuff* trainCar, s16 orientationY);
diff --git a/src/engine/vehicles/Truck.cpp b/src/engine/vehicles/Truck.cpp
index c865fed70..68ef87353 100644
--- a/src/engine/vehicles/Truck.cpp
+++ b/src/engine/vehicles/Truck.cpp
@@ -57,48 +57,29 @@ ATruck::ATruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
}
D_801631C8 = 10;
- _count++;
-}
+ spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
+ Speed);
+ ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_BOX_TRUCK);
-void ATruck::Spawn() {
- spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
- Speed);
- ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_BOX_TRUCK);
- //if (Compare(Dict[Type], "mk:bus")) {
- // spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel, Speed);
- // ActorIndex = add_actor_to_empty_slot(Position, Rotation,
- // Velocity, ACTOR_SCHOOL_BUS);
- //}
- // if (Compare(Dict[Type], "mk:tanker")) {
- // spawn_vehicle_on_road(tempTankerTruck);
- // tempTankerTruck->actorIndex =
- // add_actor_to_empty_slot(tempTankerTruck->position, tempTankerTruck->rotation,
- // tempTankerTruck->velocity, ACTOR_TANKER_TRUCK);
- // }
- // if (Compare(Dict[Type], "mk:car")) {
- // tempCar = &gCarList[loopIndex];
- // spawn_vehicle_on_road(tempCar);
- // tempCar->actorIndex =
- // add_actor_to_empty_slot(tempCar->position, tempCar->rotation, tempCar->velocity, ACTOR_CAR);
- // }
+ _count++;
}
-void ATruck::BeginPlay() {
-
+bool ATruck::IsMod() {
+ return true;
}
-void ATruck::Draw(s32 playerId) {
+void ATruck::Draw(Camera* camera) {
s32 var_v0;
s32 var_s2;
s32 waypointCount;
u16 temp_a1;
waypointCount = gWaypointCountByPathIndex[0];
- if (!(gPlayers[playerId].unk_094 < 1.6666666666666667)) {
+ if (!(gPlayers[camera->playerId].unk_094 < 1.6666666666666667)) {
temp_a1 = WaypointIndex;
for (var_v0 = 0; var_v0 < 0x18; var_v0 += 3) {
if (((sSomeNearestWaypoint + var_v0) % waypointCount) == temp_a1) {
- D_801634F8[playerId].unk4 = func_800145A8(SomeType, D_80163068[playerId], temp_a1);
+ D_801634F8[camera->playerId].unk4 = func_800145A8(SomeType, D_80163068[camera->playerId], temp_a1);
return;
}
}
@@ -170,7 +151,7 @@ void ATruck::Tick() {
vehicleActor->velocity[2] = Velocity[2];
}
-void ATruck::Collision(s32 playerId, Player* player) {
+void ATruck::VehicleCollision(s32 playerId, Player* player) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f22;
diff --git a/src/engine/vehicles/Truck.h b/src/engine/vehicles/Truck.h
index f9f65b2fc..c18ce86a5 100644
--- a/src/engine/vehicles/Truck.h
+++ b/src/engine/vehicles/Truck.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "Vehicle.h"
+#include "Actor.h"
#include <vector>
extern "C" {
@@ -11,9 +11,7 @@ extern "C" {
#include "sounds.h"
}
-class AVehicle; // Forward declare
-
-class ATruck : public AVehicle {
+class ATruck : public AActor {
public:
const char* Type;
@@ -43,11 +41,10 @@ class ATruck : public AVehicle {
return _count;
}
- virtual void Spawn() override;
- virtual void BeginPlay() override;
virtual void Tick() override;
- virtual void Draw(s32 playerId) override;
- virtual void Collision(s32 playerId, Player* player) override;
+ virtual void Draw(Camera* camera) override;
+ virtual void VehicleCollision(s32 playerId, Player* player) override;
+ virtual bool IsMod() override;
private:
static size_t _count;
diff --git a/src/engine/vehicles/Vehicle.cpp b/src/engine/vehicles/Vehicle.cpp
deleted file mode 100644
index 6c0890511..000000000
--- a/src/engine/vehicles/Vehicle.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include "Vehicle.h"
-
-
-AVehicle::AVehicle() {}
-
-void AVehicle::Spawn() {
-}
-
-void AVehicle::BeginPlay() {
-}
-
-void AVehicle::Tick() {
-}
-
-void AVehicle::Draw(s32 playerId) {
-}
-
-void AVehicle::Collision(s32 playerId, Player* player) {
-}
diff --git a/src/engine/vehicles/Vehicle.h b/src/engine/vehicles/Vehicle.h
deleted file mode 100644
index 0b79d06aa..000000000
--- a/src/engine/vehicles/Vehicle.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#ifndef VEHICLE_H
-#define VEHICLE_H
-
-#include <libultraship.h>
-
-extern "C" {
-#include "common_structs.h"
-}
-
-// Base class
-class AVehicle {
-public:
- virtual ~AVehicle() = default; // Virtual destructor for proper cleanup in derived classes
-
- explicit AVehicle();
-
- const char* Type;
- uint8_t uuid[16];
-
- virtual void Spawn();
- virtual void BeginPlay();
- virtual void Tick();
- virtual void Draw(s32 playerId);
- virtual void Collision(s32 playerId, Player* player);
-};
-
-#endif // VEHICLE_H \ No newline at end of file