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Diffstat (limited to 'src/port/SpaghettiGui.cpp')
-rw-r--r--src/port/SpaghettiGui.cpp184
1 files changed, 92 insertions, 92 deletions
diff --git a/src/port/SpaghettiGui.cpp b/src/port/SpaghettiGui.cpp
index 3f096c5fa..d150fc9d7 100644
--- a/src/port/SpaghettiGui.cpp
+++ b/src/port/SpaghettiGui.cpp
@@ -40,120 +40,120 @@ namespace Ship {
#define TOGGLE_BTN ImGuiKey_F1
#define TOGGLE_PAD_BTN ImGuiKey_GamepadBack
- void SpaghettiGui::DrawMenu() {
- const std::shared_ptr<Window> wnd = Context::GetInstance()->GetWindow();
- const std::shared_ptr<Config> conf = Context::GetInstance()->GetConfig();
+void SpaghettiGui::DrawMenu() {
+ const std::shared_ptr<Window> wnd = Context::GetInstance()->GetWindow();
+ const std::shared_ptr<Config> conf = Context::GetInstance()->GetConfig();
- ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
- ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
- ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus |
- ImGuiWindowFlags_NoResize;
+ ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
+ ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
+ ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus |
+ ImGuiWindowFlags_NoResize;
- if (GetMenuBar() && GetMenuBar()->IsVisible()) {
- windowFlags |= ImGuiWindowFlags_MenuBar;
- }
+ if (GetMenuBar() && GetMenuBar()->IsVisible()) {
+ windowFlags |= ImGuiWindowFlags_MenuBar;
+ }
- const ImGuiViewport* viewport = ImGui::GetMainViewport();
- ImGui::SetNextWindowPos(viewport->WorkPos);
- ImGui::SetNextWindowSize(ImVec2((int)wnd->GetWidth(), (int)wnd->GetHeight()));
- ImGui::SetNextWindowViewport(viewport->ID);
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
- ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
- ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
- ImGui::Begin("Main - Deck", nullptr, windowFlags);
- ImGui::PopStyleVar(3);
+ const ImGuiViewport* viewport = ImGui::GetMainViewport();
+ ImGui::SetNextWindowPos(viewport->WorkPos);
+ ImGui::SetNextWindowSize(ImVec2((int) wnd->GetWidth(), (int) wnd->GetHeight()));
+ ImGui::SetNextWindowViewport(viewport->ID);
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
+ ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
+ ImGui::Begin("Main - Deck", nullptr, windowFlags);
+ ImGui::PopStyleVar(3);
- mTemporaryWindowPos = ImGui::GetWindowPos();
+ mTemporaryWindowPos = ImGui::GetWindowPos();
- const ImGuiID dockId = ImGui::GetID("main_dock");
- if (!ImGui::DockBuilderGetNode(dockId)) {
- ImGui::DockBuilderRemoveNode(dockId);
- ImGui::DockBuilderAddNode(dockId, ImGuiDockNodeFlags_NoTabBar);
- ImGui::DockBuilderSetNodeSize(dockId, ImVec2(viewport->Size.x, viewport->Size.y));
+ const ImGuiID dockId = ImGui::GetID("main_dock");
+ if (!ImGui::DockBuilderGetNode(dockId)) {
+ ImGui::DockBuilderRemoveNode(dockId);
+ ImGui::DockBuilderAddNode(dockId, ImGuiDockNodeFlags_NoTabBar);
+ ImGui::DockBuilderSetNodeSize(dockId, ImVec2(viewport->Size.x, viewport->Size.y));
- ImGui::DockBuilderDockWindow("Main Game", dockId);
+ ImGui::DockBuilderDockWindow("Main Game", dockId);
- const ImGuiViewport* viewport = ImGui::GetMainViewport();
- const ImGuiID dockId = ImGui::GetID("main_dock");
+ const ImGuiViewport* viewport = ImGui::GetMainViewport();
+ const ImGuiID dockId = ImGui::GetID("main_dock");
- ImGuiID topId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Up, 0.15f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(topId, ImVec2(viewport->Size.x, 40));
+ ImGuiID topId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Up, 0.15f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(topId, ImVec2(viewport->Size.x, 40));
- ImGuiID bottomId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
+ ImGuiID bottomId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
- ImGuiID bottomLeftId = ImGui::DockBuilderSplitNode(bottomId, ImGuiDir_Left, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
+ ImGuiID bottomLeftId = ImGui::DockBuilderSplitNode(bottomId, ImGuiDir_Left, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
- ImGuiID rightId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Right, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(rightId, ImVec2(viewport->Size.x * 0.15f, viewport->Size.y));
+ ImGuiID rightId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Right, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(rightId, ImVec2(viewport->Size.x * 0.15f, viewport->Size.y));
- // Order of operations matters here for the properties window to be in the right spot
- ImGui::DockBuilderDockWindow("Scene Explorer", rightId);
- ImGui::DockBuilderDockWindow("Track Properties", rightId); // Attach as second tab
+ // Order of operations matters here for the properties window to be in the right spot
+ ImGui::DockBuilderDockWindow("Scene Explorer", rightId);
+ ImGui::DockBuilderDockWindow("Track Properties", rightId); // Attach as second tab
- ImGuiID rightBottomId = ImGui::DockBuilderSplitNode(rightId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(rightBottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.25));
+ ImGuiID rightBottomId = ImGui::DockBuilderSplitNode(rightId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(rightBottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.25));
- ImGui::DockBuilderDockWindow("Properties", rightBottomId);
- ImGui::DockBuilderDockWindow("Tools", topId);
- ImGui::DockBuilderDockWindow("Content Browser", bottomLeftId);
+ ImGui::DockBuilderDockWindow("Properties", rightBottomId);
+ ImGui::DockBuilderDockWindow("Tools", topId);
+ ImGui::DockBuilderDockWindow("Content Browser", bottomLeftId);
- ImGui::DockBuilderFinish(dockId);
- }
+ ImGui::DockBuilderFinish(dockId);
+ }
- ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_NoDockingInCentralNode);
-
- if (ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(ImGuiKey_Escape) ||
- (ImGui::IsKeyPressed(TOGGLE_PAD_BTN) && CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0))) {
- if ((ImGui::IsKeyPressed(ImGuiKey_Escape) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenu()) {
- GetMenu()->ToggleVisibility();
- } else if ((ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenuBar()) {
- Gui::GetMenuBar()->ToggleVisibility();
- }
- if (wnd->IsFullscreen()) {
- Context::GetInstance()->GetWindow()->SetMouseCapture(
- !(GetMenuOrMenubarVisible() || wnd->ShouldForceCursorVisibility()));
- }
- if (CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0) && GetMenuOrMenubarVisible()) {
- mImGuiIo->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
- } else {
- mImGuiIo->ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
- }
- }
+ ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_NoDockingInCentralNode);
- #if __APPLE__
- if ((ImGui::IsKeyDown(ImGuiKey_LeftSuper) || ImGui::IsKeyDown(ImGuiKey_RightSuper)) &&
- ImGui::IsKeyPressed(ImGuiKey_R, false)) {
- std::reinterpret_pointer_cast<ConsoleWindow>(
- Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
- ->Dispatch("reset");
+ if (ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(ImGuiKey_Escape) ||
+ (ImGui::IsKeyPressed(TOGGLE_PAD_BTN) && CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0))) {
+ if ((ImGui::IsKeyPressed(ImGuiKey_Escape) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenu()) {
+ GetMenu()->ToggleVisibility();
+ } else if ((ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenuBar()) {
+ Gui::GetMenuBar()->ToggleVisibility();
}
- #else
- if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
- ImGui::IsKeyPressed(ImGuiKey_R, false)) {
- std::reinterpret_pointer_cast<ConsoleWindow>(
- Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
- ->Dispatch("reset");
+ if (wnd->IsFullscreen()) {
+ Context::GetInstance()->GetWindow()->SetMouseCapture(
+ !(GetMenuOrMenubarVisible() || wnd->ShouldForceCursorVisibility()));
}
- #endif
-
- if (GetMenuBar()) {
- GetMenuBar()->Update();
- GetMenuBar()->Draw();
+ if (CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0) && GetMenuOrMenubarVisible()) {
+ mImGuiIo->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
+ } else {
+ mImGuiIo->ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
}
+ }
- if (GetMenu()) {
- GetMenu()->Update();
- GetMenu()->Draw();
- }
+#if __APPLE__
+ if ((ImGui::IsKeyDown(ImGuiKey_LeftSuper) || ImGui::IsKeyDown(ImGuiKey_RightSuper)) &&
+ ImGui::IsKeyPressed(ImGuiKey_R, false)) {
+ std::reinterpret_pointer_cast<ConsoleWindow>(
+ Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
+ ->Dispatch("reset");
+ }
+#else
+ if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
+ ImGui::IsKeyPressed(ImGuiKey_R, false)) {
+ std::reinterpret_pointer_cast<ConsoleWindow>(
+ Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
+ ->Dispatch("reset");
+ }
+#endif
- for (auto& windowIter : mGuiWindows) {
- windowIter.second->Update();
- windowIter.second->Draw();
- }
+ if (GetMenuBar()) {
+ GetMenuBar()->Update();
+ GetMenuBar()->Draw();
+ }
- ImGui::End();
+ if (GetMenu()) {
+ GetMenu()->Update();
+ GetMenu()->Draw();
}
-} \ No newline at end of file
+ for (auto& windowIter : mGuiWindows) {
+ windowIter.second->Update();
+ windowIter.second->Draw();
+ }
+
+ ImGui::End();
+}
+
+} // namespace Ship