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-rw-r--r--src/port/ui/SceneExplorer.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/port/ui/SceneExplorer.cpp b/src/port/ui/SceneExplorer.cpp
index 79b9c08e0..9e084280b 100644
--- a/src/port/ui/SceneExplorer.cpp
+++ b/src/port/ui/SceneExplorer.cpp
@@ -16,25 +16,25 @@
namespace Editor {
- SceneExplorerWindow::~SceneExplorerWindow() {
- SPDLOG_TRACE("destruct scene explorer window");
- }
+SceneExplorerWindow::~SceneExplorerWindow() {
+ SPDLOG_TRACE("destruct scene explorer window");
+}
- void SceneExplorerWindow::DrawElement() {
- ImGui::Text("Scene");
+void SceneExplorerWindow::DrawElement() {
+ ImGui::Text("Scene");
- size_t id = 0; // id for now because we don't have unique names atm
- for (auto& object : gEditor.eGameObjects) {
- // Convert const char* to std::string before formatting
- std::string objectName = object->Name ? object->Name : "Obj";
+ size_t id = 0; // id for now because we don't have unique names atm
+ for (auto& object : gEditor.eGameObjects) {
+ // Convert const char* to std::string before formatting
+ std::string objectName = object->Name ? object->Name : "Obj";
- // Ensure unique label using index
- std::string label = fmt::format("{}##{}", objectName, id);
+ // Ensure unique label using index
+ std::string label = fmt::format("{}##{}", objectName, id);
- if (ImGui::Button(label.c_str())) {
- gEditor.SelectObjectFromSceneExplorer(object);
- }
- id += 1;
+ if (ImGui::Button(label.c_str())) {
+ gEditor.SelectObjectFromSceneExplorer(object);
}
+ id += 1;
}
}
+} // namespace Editor