diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/menu_items.c | 7 | ||||
| -rw-r--r-- | src/racing/skybox_and_splitscreen.c | 9 |
2 files changed, 12 insertions, 4 deletions
diff --git a/src/menu_items.c b/src/menu_items.c index da6df9668..b6142ca37 100644 --- a/src/menu_items.c +++ b/src/menu_items.c @@ -3476,8 +3476,11 @@ Gfx* draw_box_fill_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry gSPDisplayList(displayListHead++, D_02008030); gDPSetFillColor(displayListHead++, (GPACK_RGBA5551(red, green, (u32) blue, alpha) << 0x10 | GPACK_RGBA5551(red, green, (u32) blue, alpha))); - gDPFillWideRectangle(displayListHead++, OTRGetDimensionFromLeftEdge(ulx) - 1, uly, OTRGetDimensionFromRightEdge(lrx) + 1, - lry); + // Use the integer Rect getters: the float getters' negative left edge goes + // through a float->unsigned cast in _SHIFTL (UB) that ARM64 saturates to 0, + // pushing the fill's left edge to the 4:3 boundary in widescreen. + gDPFillWideRectangle(displayListHead++, OTRGetRectDimensionFromLeftEdge(ulx) - 1, uly, + OTRGetRectDimensionFromRightEdge(lrx) + 1, lry); gDPFillRectangle(displayListHead++, ulx, uly, lrx, lry); gSPDisplayList(displayListHead++, D_02008058); return displayListHead; diff --git a/src/racing/skybox_and_splitscreen.c b/src/racing/skybox_and_splitscreen.c index 825150f83..dff50e117 100644 --- a/src/racing/skybox_and_splitscreen.c +++ b/src/racing/skybox_and_splitscreen.c @@ -308,11 +308,16 @@ void func_802A4300(void) { gDPFillRectangle(gDisplayListHead++, 157, 0, 159, 239); break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: - gDPFillWideRectangle(gDisplayListHead++, OTRGetDimensionFromLeftEdge(0), 119, OTRGetGameRenderWidth(), 121); + // Integer Rect getter: the float getter's negative result through + // _SHIFTL is float->unsigned UB, which saturates to 0 on ARM64 and + // clips the divider's left extension (see draw_box_fill_wide). + gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 119, + OTRGetGameRenderWidth(), 121); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: gDPFillRectangle(gDisplayListHead++, 157, 0, 159, 239); - gDPFillWideRectangle(gDisplayListHead++, OTRGetDimensionFromLeftEdge(0), 119, OTRGetGameRenderWidth(), 121); + gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 119, + OTRGetGameRenderWidth(), 121); break; } gDPPipeSync(gDisplayListHead++); |
