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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-07-28 23:05:44 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-28 23:05:44 -0600 |
| commit | b1eefb7361e5cd5196ac59f5b73218285705150c (patch) | |
| tree | 82863f15e4a53266b8d29b5b4fe356dd76f0f0bd | |
| parent | 5b28472d477bab101dee2a0f469fe2aee2c58a01 (diff) | |
Update SkySnow.cpp (#728)
| -rw-r--r-- | src/engine/sky/SkySnow.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/engine/sky/SkySnow.cpp b/src/engine/sky/SkySnow.cpp index 1047d79fa..28b0b31c6 100644 --- a/src/engine/sky/SkySnow.cpp +++ b/src/engine/sky/SkySnow.cpp @@ -25,7 +25,14 @@ size_t SkySnow::_count = 0; SkySnow::SkySnow(ScreenContext* screen) : SkyActor(screen) { _idx = _count; + mTexture = (u8*)D_0D0293D8; + mTextureWidth = 16; + mTextureHeight = 16; + mScale = 0.15f; + mVisible = true; + mVtx = (Vtx*)LOAD_ASSET(common_vtx_rectangle); + mState = 0; mState2 = 0; @@ -102,10 +109,10 @@ void SkySnow::Draw(ScreenContext* screen, s32 arg0) { // render_clouds } void SkySnow::func_80077E20() { - u8* tex = (u8*) LOAD_ASSET(D_0D0293D8); + //u8* tex = (u8*) LOAD_ASSET(D_0D0293D8); //Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle); - mTexture = tex; + //mTexture = tex; //! @bug frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 //! right here // root function: func_80078C70 |
