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path: root/src/code_80281780.c
AgeCommit message (Collapse)Author
2023-09-17Some train decomp and move seg2 files to ending (#423)MegaMech
* Some train decomp * Move seg2 to ending/ * move racing code files into racing folder * Fix progress * Rename segments
2023-09-08Match bss for code_800029B0 and clean headers (#406)MegaMech
* Match bss for code_800029B0 and clean headers * Fix dvdl and a warning
2023-09-07Match bss in podium ceremony (#403)MegaMech
2023-08-28Label memory allocation with proper size (#388)MegaMech
* Renamed D_8015F734 to FreeMemoryResetAnchor
2023-08-22Matched some funcs (#378)MegaMech
* Matched code
2023-08-10Match Segment 3 -> Matched code_80280650.c (#363)MegaMech
* Match & doc code_80280650.c * Update readme
2023-04-18Various documentation (#309)MegaMech
* Various matches * Various documentation * fix
2023-04-10Various matches (#304)MegaMech
2023-04-07Match memory.c, remove warnings, fix fake matches (#301)MegaMech
* Match memory, remove warnings, fix fake matches * label switch
2022-08-25Add lots of headers (#252)Tyler McGavran
* Add a lot of header files Did my best to move all relevant function prototypes and external variable declarations into the header files too. Matched a few functions in the process * Updated progress.py Some of the listed files/folders have been deleted/renamed, so I reflected those changes in progress.py Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-06Identify some stuff in the Camera struct (#238)Tyler McGavran
Make a header file for all the camera stuff, refresh a lot of mips_to_c output Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-12Match common_textures.inc.c, memory & actor decomp (#188)MegaMech
* More actor decomp * memory.c decomp plus bss import into actor code * Match actors and segment D match * Match common_textures.inc.c * Add tool bin2c.py
2022-04-26Actor decomp (#183)MegaMech
* Actor decomp
2022-01-17Identify active screen mode, relabel accordingly (#141)Maciek Baron
2022-01-06More matching in code_800AF9B0 (#131)ChiefFruitcake
* Name variables related to selecting a game from the main menu * Match a couple functions requiring jumptable * Match func_800B4728 * Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8 * Name functions related to loading and validating SaveData * Match func_800B4CB4 * Update selected player defines * Match func_800B5404 * Match func_800B6088
2022-01-02Relabel/identify more variables and functions based on current knowledge (#127)Maciek Baron
* Update labels and names based on current knowledge * Create gChatacterSelections/gCharacterGridSelections distinction
2022-01-01Add player and controller labels, rename function (#123)Maciek Baron
* Add player labels, rename function * Relabel controller vars to improve readability
2022-01-01Naming global variables related to menu navigation (#119)ChiefFruitcake
* Naming of global variables related to the game menu and Controller Pak menu
2021-12-24Menu selection global variable (#113)ChiefFruitcake
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h * Other namings
2021-12-14Rename a couple variables (#93)Tyler McGavran
* Rename a couple variables Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2021-11-26Give names to some Grand Prix related variables (#67)Tyler McGavran
* Give names to some Grand Prix related variables Namely variables related to points and standings Also added some observational comments to a function or two Signed-off-by: Taggerung <tyler.taggerung@gmail.com> * Add defines for character IDs Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23Added gamemode and CC defines (#64)CoderStig
* Added gamemode and CC defines
2021-11-16Matched some memory.c and other (#55)CoderStig
* Matched some memory.c * And more
2021-10-18Controller/Player struct data/bss in C (#37)CoderStig
* Controller/player structs ok
2021-03-02Rename offsetsduncanspumpkin
2021-03-02Refresh 1CoderStig
2020-10-14Initial commitn64