| Age | Commit message (Collapse) | Author |
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* Some train decomp
* Move seg2 to ending/
* move racing code files into racing folder
* Fix progress
* Rename segments
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* Match bss for code_800029B0 and clean headers
* Fix dvdl and a warning
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* Renamed D_8015F734 to FreeMemoryResetAnchor
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* Matched code
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* Match & doc code_80280650.c
* Update readme
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* Various matches
* Various documentation
* fix
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* Match memory, remove warnings, fix fake matches
* label switch
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* Add a lot of header files
Did my best to move all relevant function prototypes and external
variable declarations into the header files too.
Matched a few functions in the process
* Updated progress.py
Some of the listed files/folders have been deleted/renamed,
so I reflected those changes in progress.py
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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Make a header file for all the camera stuff, refresh a lot of
mips_to_c output
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* More actor decomp
* memory.c decomp plus bss import into actor code
* Match actors and segment D match
* Match common_textures.inc.c
* Add tool bin2c.py
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* Actor decomp
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* Name variables related to selecting a game from the main menu
* Match a couple functions requiring jumptable
* Match func_800B4728
* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8
* Name functions related to loading and validating SaveData
* Match func_800B4CB4
* Update selected player defines
* Match func_800B5404
* Match func_800B6088
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* Update labels and names based on current knowledge
* Create gChatacterSelections/gCharacterGridSelections distinction
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* Add player labels, rename function
* Relabel controller vars to improve readability
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* Naming of global variables related to the game menu and Controller Pak menu
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* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
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* Rename a couple variables
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Added gamemode and CC defines
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* Matched some memory.c
* And more
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* Controller/player structs ok
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