| Age | Commit message (Collapse) | Author |
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* Rename Screen Contexts
* typedef ScreenContext struct
* Fix Compile
* Rename Course.cpp to Track.cpp
* Refactor Course to Track
* A few renames
* General Cleanup
* More Rename
* More names
* Move TrackSections struct to Track.h
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* move yaml (still need to fix header path)
* fix header
* change kart to karts and add migration
* fix include
* Update migration.py
* fix common_texture_debug_font extraction
* Update torch
* update torch and header
* unduplicate texture for tumble
* Update torch
* Update migration.py
* put the sort by default
* fix replace_segmented_textures_with_o2r_textures
* Update torch
* fix yamls
* add manual_segments in data of course
* comment out replace_segmented_textures_with_o2r_textures and segment 3
* remove segment 5
* (wip) remove segment 6
still plenty of thing to do
* more vtx
* more change
* Update torch
* small fix
* Update BansheeBoardwalk.cpp
* fix blockFort
* Delete test.yaml
* fix bowser castle and simplify track sections
* fix choco mountain
* clean banshee
* fix dk jungle
* fix double deck
* fix macos
* fix error
* fix macos ci
* Update torch
* Update torch
* fix frappe snowland
* fix kalimari desert
* fix koopa troopa beach
* fix luigi raceway
* fix mario raceway and simplify thing
* fix moo moo farm
* fix rainbow road
* Update torch
* Update torch
* hopefully fix windows error
* fix a small error
* fix royal raceway (and podium in theory)
* fix sherbet_land
* fix skyscraper
* fix toads turnpike
* fix wario stadium
* fix yoshi valley
* update torch
* more clang tidy rules
* REMOVE totally SEGMENT (sorry for the PR)
* remove unused field in course and props and unused packed asset
* fix kart texture
* fix particle
* fix track section and transparency
* try fix mode extra
* fix macos build and render
* fix collision in extra
* small change and try fix windows error
* a little of clean
* more cleanup
* forget header and more clean up
* Update Makefile
* fix credits
* fix kart texture offset
* remove LoadTextures and add Unload
* fix definitevely mirror mode
* add unload but it's not perfect
* revert a bad fix
* clean no longer used python script
* fix crash with player
* being able to load the same course twice
* add a comment on DrawWater
* fix render of transparent object
* better hack
* add a proper migration instruction
* fix number
* add basic modsmanager
* add meta/mods.toml
* Update EditorMath.h
* Update ModsManager.cpp
* basic modManager (maybe I should rename it ModLoader)
* use range on dependencies
* add information about mods.toml
* fix coment
* some rename around
* Delete beta-to-v1.md
* Update migrations.md
* Update textures-pack.md
* Update modding.md
* Update modding.md
* clean yamls_old
* move to mods in engine
* rename ModsManger to ModManager
* move init and unload at the top
* rename ModsMetadata to ModMetadata
* fix header
* Update ModManager.cpp
* put core mods at top
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decomp + fix some bug (#309)
* support a more flexible background
* remove useless function
* rename of some font
* experimental png
* migrate to the new initdata
* fix skybox and adjust minimap
* format in audio
* simplify player render
* simplify shell render and support custom texture of shell
* clean redshell texture
* format and multiple fix
* some update of name
* allow change icon of character
* more rename
* continue rename
* more documentation and simplification
* change lus and continue rename
* continue rename
* few fix for asan
* fix ghost
* Update menu_items.c
* fix mac error
* some test of tweak for texture
* some tweak
* some button constant
* finish fix ghost
* Update menu_items.c
* Update render_objects.c
* Update menu_items.c
* Update libultraship
* Update libultraship
* Delete valgrind.report
* Update libultraship
* callgrind benchmark
* Update valgrind_callgrind.sh
* fix animation
* some rename
* remove useless submodule
* Update libultraship
* fix assets
* fix mistake
* fix more mistake
* Update menu_items.c
* sync more rename with the decom + fix review
* fix a mistake
* fix more mistake
* re add the limit of fps
* fix some hd texture and minimap
* fix a name
* Update menu_items.c
* fix a regression
* fix some segment 5 texture (not all)
* Update camera.c
* improve performance of custom sprite
* fix flatten bug and add documentation on player vertex
* Update render_player.c
* fix data menu
* fix trophy for 50 and 150
* Update memory.c
* Update code_80057C60.c
* fix ghost
* fix boo tlut
* fix a mistake in yaml
* fix yaml
* Update common_data.yml
* add comment for segment 3
* allow even more change in texture
* Update common_data.yml
* Update update.inc.c
* Update camera.c
* Update some_data.c
* wip changes
* Update other_textures.yml
* More changes
* Update update_objects.c
* Fix compile
* Update memory.c
* Update memory.c
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* fix error
* a lot of change
* basic rename of local variable
* continue rename and improve Enhancements
* re-apply change
* revert the remove of dma_texture and fix mtxf_multiplication
* more documentation port
* some fix
* more fix
* fix arround
* Update torch
* fix spelling
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Fix data and option menus
* safer code
* wip boos impl
* finish impl boos
* Fix demo camera
* slightly better match
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* Implement kart vehicle
* Fix menu CC
* Actors
* variable framerate
* Implement Actors vector
* Fix water & scrolling textures
* Finish ACoin
* Refactor finishline
* Refactor mtx to vector
* Fix refactored screen code bugs
* Fix playlist bug
* Switching courses working now
* Fix podium ceremony
* Mostly Fix Demo and Credits
* Credits Load Actors and Textures
* Fix credits
* Formatting
* Update lus and torch
* Fix water features
* Fix crabs
* Combine function
* Fix wheels
* Add Moon Jump Cheat
* Wheel Change
* Fix smoke due to wheel change
* Fix screens for wheels
* Fix transparency
* Fix staff ghost
* Fix lakitu transition widescreen
* Rename and export credits text
* Fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Course Manager
* Course
* Test
* Render
* That escalated quickly
* update
* properties
* Properties
* test
* Fix compile
* Add World
* skycolours
* Skybox Colours done
* Cleanup
* test
* Game runs again
* update
* Game run again
* Cup Works
* continue
* Add Courses
* clouds
* changes
* fixes
* update
* Fix compile
* update
* A few changes
* More Updates
* More refactors
* Fixes
* Fix ai behaviour
* Changes
* Fix courses
* test course test not working
* CUSTOM
* TestCourse works kinda
* fixes
* test course works
* cleanup
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
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* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
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* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
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* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* Update common_structs.h
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* fix error of compilation
* fix error of compilation
* Update animation.c
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* castle and stadium
* castle
* boardwalk & snowland
* turnpike
* jungle
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* add dks_jungle_parkway
* correct value
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* castle and stadium
* castle
* boardwalk & snowland
* turnpike
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Choco courseb
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* moo
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* wip kalimari desert
* fix offset
* Update kalimari_desert_data.yml
* Update kalimari_desert_data.yml
* fix issue
* Update kalimari_desert_data.yml
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* Add files via upload
* Update memory.c
* Update render_courses.c
* Update code_80281780.c
* Update path_spawn_metadata.c
* Update render.inc.c
* Update all_course_packed.h
* Update all_course_model.h
* Update all_course_data.h
* Delete courses/royal_raceway/course_data.c
* Delete courses/royal_raceway/course_data.h
* Delete courses/royal_raceway/course_vertices.inc.c
* Delete courses/royal_raceway/course_displaylists.c
* Delete courses/royal_raceway/course_displaylists.h
* Update memory.c
* Update royal_raceway_displaylists.yml
* Update values
* update
* Course works now
* fixes
* wip framebuffer
* Fix trees
* Fix player select borders
* Remove commented code
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Remove tools/torch
* Auto compile torch and extract
* Re-implement soh's implementation of lus implementation of an array
* Fix static actors in mr
* Update
* Updated torch
* Updated lus
* uncomment
* Fix collision
* Renames
* More renaming
* Collision Renames
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* Update
* update lus
* Bug fixes
* remove tabs
* fixes
* fixes
* Fix kart textures
* Networking
* net
* Add networking
* Update
* Cleanup
* Fix balloon rendering
* Fix lakitu and red shell
* fixes
* Implement new random system
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Updates
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* Bunch of fixes
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* Updated Torch
* Fixes
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
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* Fix warnings
* Fix building
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* Added GCC
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* Add torch
* update jenkinsfile
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* Rename cpu related symbols
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* Remove inc from linked file names
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* Update some attempts, got a couple matches
* More matches and updates
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Turn D_802BFB80 into a union
As much as I hate it, it does make more matches possible
Got a few more, unrelated matches
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update based on comment
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update to address comment
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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* Update StarSpawn to StarCloudData
Add and better specify the struct used to control how stars and
clouds are handled in various courses.
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* Document objects related code.
* Including render/update objects code
* Various renamings
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* Match the last 2 data files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update one of the file names based on comments
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Fix bad path in onomatopoeia asset file
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
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* rename some texture
* format common_texture
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* Renames
* match func
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* fix todo, bug not appears and change theme
* fix warning
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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