| Age | Commit message (Collapse) | Author |
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* some start of refactor
* Update SetFlags.cmake
* Update SetCmakeVar.cmake
* Update SetFlags.cmake
* Fix error int-convertion
* more refactor
* clean up include and source file
* fix link of lib
* fix a warning
* fix include in src/actors
* fix include in src/debug
* fix include in src/ending
* fix include in src/engine/actors
* fix include in src/engine/cameras
* fix include in src/engine/editor
* fix include in src/engine/objects
* fix include in src/engine/tracks
* fix include in src/port/ui
* fix include in src/racing
* fix include in src/engine/vehicles
* fix include in subfolder of src/engine
* fix include in src/engine
* fix include in src/enhancements
* fix include in src
* fix switch
* invert common and findlib
* Update SetFlags.cmake
* clean up some workflow
* some splification
* Update build.sh
* Update Game.h
* add header back
* Delete test_check.cmake
* continue
* Update common.cmake
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* Create Cloud.cpp
* Create Cloud.h
* Fix the cloud
* Cleanup
* More cleanup
* Update Track.h
* Refactor SkyboxCloud position calculations
* Update SkyboxStar.cpp
* Update SkyboxStar.cpp
* Refactor SkyboxStar.cpp by removing redundant code
* Update SkyboxCloud.cpp
* Refactor SkyboxSnow.cpp by reordering includes
* Update SkyboxCloud.h
* Refactor SkyboxStar.h for improved formatting
* Impl skyboxcloud
* Update comment
* update comment
* Work now
* Fully impl Sky
* Fix define
* Fix args
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* Fix finishline for toads turnpike in extra
* Fixed trash bin in extra
* Refactor fov
* Update scene.json
* Allow setting fog
* impl fog save & load
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* Rename Screen Contexts
* typedef ScreenContext struct
* Fix Compile
* Rename Course.cpp to Track.cpp
* Refactor Course to Track
* A few renames
* General Cleanup
* More Rename
* More names
* Move TrackSections struct to Track.h
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
* Camera Refactor
* Camera Refactor Complete
* Place Lookbehind behind a CVar
* Make Tour CVar
* Fix Tour Camera Billboarding
* micro optimization
* Impl tour cam in imgui editor and add to scenefile
* As per review
* Revert cleanWorld change as per review
* Cleanup SceneManager
* Func rename
* Proper enabling of freecam and wip zoom fix
* Couple fix
* Fix credits
* Fix podium ceremony
* Stop music on reset & label new play sequence func
* Rename func_800C8EF8 to play_sequence2
* Rename func_800CA414 to play_sequences
* Fix compile
* Label play_sequences
* Clean up
* Verify lakitu access
* Renames
* Fix tour enable logic
* Add Audio
* tour camera impl ending transition
* As per review
* Fix linux compile, probably
* Update TourCamera.cpp
* Update TourCamera.cpp
* Update TrackProperties.cpp
* Update TrackProperties.cpp
* Update Game.cpp
* Update SceneManager.cpp
* Update camera.c
* Update render_objects.h
* Update render_objects.h
* Update code_80057C60.h
* fixing compile
* addition
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* move yaml (still need to fix header path)
* fix header
* change kart to karts and add migration
* fix include
* Update migration.py
* fix common_texture_debug_font extraction
* Update torch
* update torch and header
* unduplicate texture for tumble
* Update torch
* Update migration.py
* put the sort by default
* fix replace_segmented_textures_with_o2r_textures
* Update torch
* fix yamls
* add manual_segments in data of course
* comment out replace_segmented_textures_with_o2r_textures and segment 3
* remove segment 5
* (wip) remove segment 6
still plenty of thing to do
* more vtx
* more change
* Update torch
* small fix
* Update BansheeBoardwalk.cpp
* fix blockFort
* Delete test.yaml
* fix bowser castle and simplify track sections
* fix choco mountain
* clean banshee
* fix dk jungle
* fix double deck
* fix macos
* fix error
* fix macos ci
* Update torch
* Update torch
* fix frappe snowland
* fix kalimari desert
* fix koopa troopa beach
* fix luigi raceway
* fix mario raceway and simplify thing
* fix moo moo farm
* fix rainbow road
* Update torch
* Update torch
* hopefully fix windows error
* fix a small error
* fix royal raceway (and podium in theory)
* fix sherbet_land
* fix skyscraper
* fix toads turnpike
* fix wario stadium
* fix yoshi valley
* update torch
* more clang tidy rules
* REMOVE totally SEGMENT (sorry for the PR)
* remove unused field in course and props and unused packed asset
* fix kart texture
* fix particle
* fix track section and transparency
* try fix mode extra
* fix macos build and render
* fix collision in extra
* small change and try fix windows error
* a little of clean
* more cleanup
* forget header and more clean up
* Update Makefile
* fix credits
* fix kart texture offset
* remove LoadTextures and add Unload
* fix definitevely mirror mode
* add unload but it's not perfect
* revert a bad fix
* clean no longer used python script
* fix crash with player
* being able to load the same course twice
* add a comment on DrawWater
* fix render of transparent object
* better hack
* add a proper migration instruction
* fix number
* add basic modsmanager
* add meta/mods.toml
* Update EditorMath.h
* Update ModsManager.cpp
* basic modManager (maybe I should rename it ModLoader)
* use range on dependencies
* add information about mods.toml
* fix coment
* some rename around
* Delete beta-to-v1.md
* Update migrations.md
* Update textures-pack.md
* Update modding.md
* Update modding.md
* clean yamls_old
* move to mods in engine
* rename ModsManger to ModManager
* move init and unload at the top
* rename ModsMetadata to ModMetadata
* fix header
* Update ModManager.cpp
* put core mods at top
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Dangling Pointers (#525)
* Update Matrix.cpp
* Update World.h
* Stak
* Hopefully done with matrix
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Remove CProperties and delete dup Properties from World.h
* Improvement
* Fix compile
* Cleanup
* Document gRaceState
* wip cleanup
* compile
* Impl PlayerBombKart
* Rename CourseManager_ to CM_
* Finish renames m_ to CM_
* cleanup
* Remove extra printf
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Course Manager
* Course
* Test
* Render
* That escalated quickly
* update
* properties
* Properties
* test
* Fix compile
* Add World
* skycolours
* Skybox Colours done
* Cleanup
* test
* Game runs again
* update
* Game run again
* Cup Works
* continue
* Add Courses
* clouds
* changes
* fixes
* update
* Fix compile
* update
* A few changes
* More Updates
* More refactors
* Fixes
* Fix ai behaviour
* Changes
* Fix courses
* test course test not working
* CUSTOM
* TestCourse works kinda
* fixes
* test course works
* cleanup
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix course (#659)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo debug (#660)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo data (#661)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#652)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update linkonly_generator.py (#670)
* some rename for torch (#588)
* rename gBombKartSpawns, and fix cup ID
* Update doxygen_syms.md
* rename for gCourseIndexInCup and his constant
* rename to gCupSelectedCourseIndex
* forget a change in constant
* fix compilation issue
* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)
* Fix color font matrix function (#676)
* Fix label variables used in menus (#675)
* Fix label variables used in menus
* split D_800F2BDC and clang format menu.c
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Co-authored-by: coco875 <pereira.jannin@gmail.com>
* Fix some libultra struct types (#677)
* Uintptr (#671)
* Update render_courses.c
* Update math_util.c
* Update math_util.c
* Update math_util.h
* Update render_courses.c
* Clang suggest (#678)
* add clang suggestion
* Update clang-format-suggest.yml
* Update clang-format-suggest.yml
* simplify
* switch to ubuntu
* Update clang-format-suggest.yml
* update ubuntu
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Clang pr (#679)
* Create clang-pr.yml
* Update clang-pr.yml
* Update osCreateMesgQueue.c
* Update osCreateMesgQueue.c
* Update clang-pr.yml
* Update clang-pr.yml
* Update clang-format.yml
* clang format (#680)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* some rename in ceremony (#647)
* rename ceremony
* apply some suggestion
* some rename
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* clang format (#681)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* Rename Object Timing Related Code (#673)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* rename around object
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
* rename to initiate_next_state
* Revert "Merge branch '3d-objects' into general-object"
This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.
* revert the revert...
* revert 3d-models PR
* finish some revert
* Update code_80005FD0.c
* fix code_80091750.c
* Update code_80091750.c
* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state
* rename to initialize_next_state
* rename to object_next_state
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* extract models with blender (#577)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* other
* fix some error of compilation
* finish fix all error
---------
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
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* valley
* beach
* sherbet & rainbow
* fix ceremony
* Fix parser for course displaylists
* Fix crash near end of ceremony
* Clean rock
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Fix warnings
* Fix building
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* Document objects related code.
* Including render/update objects code
* Various renamings
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
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* some const placement and one rename
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
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* some renames
* Update code_8001F980.c
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* Header cleanup
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* Renames
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* Some train decomp
* Move seg2 to ending/
* move racing code files into racing folder
* Fix progress
* Rename segments
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