| Age | Commit message (Collapse) | Author |
|
* menu_items: fix the real-bug-tier compiler warnings (#691 batch 1)
Six fixes, all in menu_items.c, all verified by menu playtest on macOS:
- BSWAP16(*color0++) advanced the pointer twice per pixel on little-endian
builds (the macro evaluates its argument twice) and mixed bytes from two
different pixels. Read first, increment separately. Note: this function
(func_8009A9FC) currently has no callers, so the corruption was latent,
not live.
- func_8009B9D0 fell off the end on a lookup miss, returning garbage (the
existing code comment already suspected this). The miss path now returns
the display list head unchanged, i.e. draws nothing.
- update_ok_menu_item read an uninitialized stack slot for unknown menu
item types; now selects an explicit no-animation value, matching what
the garbage read did in practice.
- pause_menu_item_box_cursor: removed the three empty 'if (x2);' matching
artifacts. The x/y/z spin state itself is untouched.
- func_800A1FB0: initialized var_s4/var_s5 against the guarded-but-warned
switch default.
- func_800A54EC: initialized the pause cursor position pointer against its
unreachable mode-switch default (would have been a null-deref class bug
if mode values ever grew).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* collision: define the G_ENDDL opcode shifts, return 0 when no tyre surface found
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* replays: cast staff-ghost pointer comparisons, return 0 for empty ghost buffer
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* update_objects: return 0 from conditional step helpers, fix TLUT pointer comparison, init train draw distances
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_player: remove the impossible lamp range (vanilla bug, never glowed on N64 either)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* math_util_2: return the vector, not the address of the parameter slot
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Crab: remove inner declaration shadowing the initialized objectIndex
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* editor: honor InverseMatrix failure (bool was compared against 2, always true)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Track.h: drop dead null checks on array members
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* shells: drop always-true angle and surface gates (behavior unchanged, s16 made them tautological)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* particles: make the no-return particle setters void
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* effects/stubs/skybox/main: align signatures with functions that return nothing
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menus/save: type the pak status variable as s32, return BAD_READ on the fall-off path
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* audio: remove uninitialized-read matching artifacts, init isSound
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* code_80005FD0/code_80086E70: init dead bomb kart pointer and the no_init variable
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* port/engine UI: fix printf-style format types and non-literal format string
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_objects: feed the unused texture param to the uninitialized img walker
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Format the changed lines per .clang-format
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review: strip explanatory comments, drop vec3f pointer returns
Comments moved to the PR record; the one flagged worth keeping stays.
vec3f_set_xyz/normalize/cross_product return void now since the out
argument is the interface and nothing used the pointer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Update actors_extended.c
* Add checkbox for 'Shells Shoot Straight' option
* Update render_player.c
* Update PortMenu.cpp
* Update render_player.c
* Update actors_extended.c
* Update render_player.c
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
|
|
* some start of refactor
* Update SetFlags.cmake
* Update SetCmakeVar.cmake
* Update SetFlags.cmake
* Fix error int-convertion
* more refactor
* clean up include and source file
* fix link of lib
* fix a warning
* fix include in src/actors
* fix include in src/debug
* fix include in src/ending
* fix include in src/engine/actors
* fix include in src/engine/cameras
* fix include in src/engine/editor
* fix include in src/engine/objects
* fix include in src/engine/tracks
* fix include in src/port/ui
* fix include in src/racing
* fix include in src/engine/vehicles
* fix include in subfolder of src/engine
* fix include in src/engine
* fix include in src/enhancements
* fix include in src
* fix switch
* invert common and findlib
* Update SetFlags.cmake
* clean up some workflow
* some splification
* Update build.sh
* Update Game.h
* add header back
* Delete test_check.cmake
* continue
* Update common.cmake
|
|
* Create Cloud.cpp
* Create Cloud.h
* Fix the cloud
* Cleanup
* More cleanup
* Update Track.h
* Refactor SkyboxCloud position calculations
* Update SkyboxStar.cpp
* Update SkyboxStar.cpp
* Refactor SkyboxStar.cpp by removing redundant code
* Update SkyboxCloud.cpp
* Refactor SkyboxSnow.cpp by reordering includes
* Update SkyboxCloud.h
* Refactor SkyboxStar.h for improved formatting
* Impl skyboxcloud
* Update comment
* update comment
* Work now
* Fully impl Sky
* Fix define
* Fix args
|
|
* Fix finishline for toads turnpike in extra
* Fixed trash bin in extra
* Refactor fov
* Update scene.json
* Allow setting fog
* impl fog save & load
* Fix modifying resourceName and rename editor namespace to trackeditor
* small change
|
|
* Initial Commit
* First compilation of Registry template
* Further changes
* wip changes
* Impl TrackBrowser and Registry Info
* Remove const from TInfo
* Prep GetWorld
* Name refactor
* Refactor gWorldInstance to GetWorld()
* wip
* Should work now
* Data menu work again
* Fix editor staying open after program close
* Rename LoadLevel to LoadTrackDataFromJson
* More changes
* Add statue
* Add search to content browser using tags
* Fix statue pos and register tags
* Fix actor loading
* Fix delete all bug which deleted cameras
* reduce some boiler plate in actor and object
* Remove unused rulesets
* Search bar for all tabs
* fix data screen
* fix actor spawning
* temp editor fix
* Clean up
* improve extra mode transformation
* fix podium crash
* Fix editor clicking
* Fix editor clicking 2
* fix extra in custom track
* Fix FI for three actors
* Fix divide by zero error
* Ids managed by Registry
* Add scary comment
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
|
|
* fix include
* Update libultraship
* fix Engine.cpp
* fix error
* Update TrackSections.h
|
|
* Rename Screen Contexts
* typedef ScreenContext struct
* Fix Compile
* Rename Course.cpp to Track.cpp
* Refactor Course to Track
* A few renames
* General Cleanup
* More Rename
* More names
* Move TrackSections struct to Track.h
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
|
|
* move yaml (still need to fix header path)
* fix header
* change kart to karts and add migration
* fix include
* Update migration.py
* fix common_texture_debug_font extraction
* Update torch
* update torch and header
* unduplicate texture for tumble
* Update torch
* Update migration.py
* put the sort by default
* fix replace_segmented_textures_with_o2r_textures
* Update torch
* fix yamls
* add manual_segments in data of course
* comment out replace_segmented_textures_with_o2r_textures and segment 3
* remove segment 5
* (wip) remove segment 6
still plenty of thing to do
* more vtx
* more change
* Update torch
* small fix
* Update BansheeBoardwalk.cpp
* fix blockFort
* Delete test.yaml
* fix bowser castle and simplify track sections
* fix choco mountain
* clean banshee
* fix dk jungle
* fix double deck
* fix macos
* fix error
* fix macos ci
* Update torch
* Update torch
* fix frappe snowland
* fix kalimari desert
* fix koopa troopa beach
* fix luigi raceway
* fix mario raceway and simplify thing
* fix moo moo farm
* fix rainbow road
* Update torch
* Update torch
* hopefully fix windows error
* fix a small error
* fix royal raceway (and podium in theory)
* fix sherbet_land
* fix skyscraper
* fix toads turnpike
* fix wario stadium
* fix yoshi valley
* update torch
* more clang tidy rules
* REMOVE totally SEGMENT (sorry for the PR)
* remove unused field in course and props and unused packed asset
* fix kart texture
* fix particle
* fix track section and transparency
* try fix mode extra
* fix macos build and render
* fix collision in extra
* small change and try fix windows error
* a little of clean
* more cleanup
* forget header and more clean up
* Update Makefile
* fix credits
* fix kart texture offset
* remove LoadTextures and add Unload
* fix definitevely mirror mode
* add unload but it's not perfect
* revert a bad fix
* clean no longer used python script
* fix crash with player
* being able to load the same course twice
* add a comment on DrawWater
* fix render of transparent object
* better hack
* add a proper migration instruction
* fix number
* add basic modsmanager
* add meta/mods.toml
* Update EditorMath.h
* Update ModsManager.cpp
* basic modManager (maybe I should rename it ModLoader)
* use range on dependencies
* add information about mods.toml
* fix coment
* some rename around
* Delete beta-to-v1.md
* Update migrations.md
* Update textures-pack.md
* Update modding.md
* Update modding.md
* clean yamls_old
* move to mods in engine
* rename ModsManger to ModManager
* move init and unload at the top
* rename ModsMetadata to ModMetadata
* fix header
* Update ModManager.cpp
* put core mods at top
|
|
* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
|
|
* correct use of pointer and fix mistake
* remove CM_WeirdLength
* Update Game.cpp
* Update Game.cpp
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
|
|
* fix error
* a lot of change
* basic rename of local variable
* continue rename and improve Enhancements
* re-apply change
* revert the remove of dma_texture and fix mtxf_multiplication
* more documentation port
* some fix
* more fix
* fix arround
* Update torch
* fix spelling
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
|
|
* Interpolation ApplyMatrixTransformations
* Fix scenefile saving and add skybox export
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
|
|
* initial work
* more work
* progress
* Fixed slow fps
* Add Lywx changes
* Interp Works
* Test default tick/logic update
* Added missing include (#202)
* Added missing include
* More missing includes
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* test
* Revert "test"
This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.
* Interp Item box
* Actually interpolate item box
* fix clouds
* interp player?
* Test 2
* Fix mistake
* tag and fix item boxes
* tag fake item box and whatever func_800696CC is
* these aren't needed
* tag karts
* Slightly better falling rocks(still needs work)
* Tag Smoke and Dust
* Removed unneeded code from falling_rock
* tag whatever func_80051ABC is
* add missing rotate x coord
* GrandPrixBallon/kart shadow
* Green shells tag, and added comments I neglected to add before.
* doesn't compile on win
* Fixes
* Disabled camera interpolation
* Balloons fixes
* progress
* set_transform_matrix compiles
* Compile setTransformMatrix
* More transforms interp
* Add more interps
* matrix
* Matrix multi interp
* Fix interpolation camera bug
* Missing includes needed for Linux.
* Excluded access to HM64 Labs on Switch.
* interpolation tags for various objects
* Bowser castle statue flame interpolated.
* tag hedgehogs
* cloud interpolation
* Interpolated smoke particles from shells
* cloud interpolation refactor
* Interpolated snowflakes
* Interpolated penguins, also added comment tags to places I missed.
* tag Snowman interpolation
* Interpolated player reflection(sherbet land)
* Forgot to uncomment stuff while testing
* better tag
* tag leaves
* Set the default FPS to 30
* tag hud
* Fixed "Match Refresh Rate" option
* adjust draw distance
* remove innecessary rock tag
* rag rocks
* better tag
* Tagged player rank placement in HUD
* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)
* Refactor render_screens and fix editor raycast
* better object interpolation
* shift is not needed here
* fix tag
* fix tags
* mole comments
* comment
* Changed how shell flames are interpolated.
* interpolated ended scene fireworks.
* Tagged star particles in the ending scene
* Shell flames handled better.
* this isn't needed
* Fix multiplayer cameras
* Fixed loading battle maps.
* Tagged battle balloons
* Some fixes for battle mode
* No longer needed changes toAFinishline with the changes mega made.
* Tag finishline
* fix to make it compile with cmake 3.31
* changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.)
* fix memory leaks, avoid invalidate texture (#207)
* Fixed macos
* More stupid fixes
* update with main and update torch and lus and enable action on this branch
* Update FrameInterpolation.h
* Update FrameInterpolation.cpp
* fix some memory leak
* Update torch
* Update torch
* update torch and lus
* reduce texture import
* don't use fork of torch and lus
* Update torch
* Update torch
---------
Co-authored-by: Lywx <kiritodev01@gmail.com>
* Refactor World::Courses to unique_ptr (#211)
* wip course unique ptr
* Track unique_ptr : This probably compiles
* Finish impl Courses as unique_ptr
* Fix error
* Fixes
* More fixes
* Cleanup
* Remove old vars
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* particle boat and train
* fix player particle interpolation
* add modify interpolation target fps in menu
* fix windows
* Update libultraship
* Fix logo interp
* Interp SetTextMatrix
* Fix freecam camera
* Clarify comment
* Clarify func
* fix linux compilation
* Update Thwomp.cpp
* Update Thwomp.h
* Update render.inc.c
* Update render.inc.c
* Update gbiMacro.c
* interp falling rock shadow
* Revert change that has no explanation
* Update code_80057C60.c
* Update code_80057C60.c
* Update GrandPrixBalloons.cpp
* Update Lakitu.cpp
* Update framebuffer_effects.c
* Update render_courses.c
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
|
|
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
|