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#pragma once
#include <libultraship.h>
#include "Track.h"
extern "C" {
#include "assets/models/tracks/banshee_boardwalk/banshee_boardwalk_vertices.h"
#include "assets/models/tracks/banshee_boardwalk/banshee_boardwalk_displaylists.h"
#include "assets/models/tracks/banshee_boardwalk/banshee_boardwalk_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "data/path_spawn_metadata.h"
#include "code_800029B0.h"
extern const course_texture banshee_boardwalk_textures[];
}
class BansheeBoardwalk : public Track {
public:
// Constructor
explicit BansheeBoardwalk();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Draw(ScreenContext*) override;
virtual void DrawCredits() override;
virtual void Tick() override;
virtual void Waypoints(Player*, int8_t) override;
virtual void DrawTransparency(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
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