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#ifndef KART_DMA_H
#define KART_DMA_H
#include "macros.h"
#include <common_structs.h>
/* Function Prototypes */
void load_kart_texture(Player*, s8, s8, s8, s8);
void load_kart_texture_non_blocking(Player*, s8, s8, s8, s8);
void load_kart_palette(Player*, s8, s8, s8);
void load_player_data(Player*, s32, void*, u16);
void load_wheel_palette_non_blocking(Player*, const char*, void*, u16);
/* This is where I'd put my static data, if I had any */
extern u16 D_800DDEB0[];
// end of kart_dma.h variables
// extern u8 _kart_texturesSegmentRomStart[];
#endif
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