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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2024-01-28 15:27:23 -0600
committerGitHub <noreply@github.com>2024-01-28 18:27:23 -0300
commit6528b2b5cf04349b74e75e3cd6bac2341690e618 (patch)
treeb11bce308ced5642a281eaf7583847a9f5e2d6db /include/functions.h
parenta784be473aa400f1110d13df6ea9164d42dd6ed9 (diff)
Rand and degree macros (#110)
* half * pm * dtor * pi and such * permuter settings * angles * float fix * macro * formatting * small thing
Diffstat (limited to 'include/functions.h')
-rw-r--r--include/functions.h124
1 files changed, 62 insertions, 62 deletions
diff --git a/include/functions.h b/include/functions.h
index e2ad387e..881bf20e 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -37,14 +37,14 @@ u8* func_8001C3EC(void);
void func_8001C8B8(u8);
void func_8001CA24(u8);
void func_8001CB80(u8, u8);
-void func_8001CCDC(u8, f32 *);
-void func_8001CE28(u8, f32 *);
+void func_8001CCDC(u8, f32*);
+void func_8001CE28(u8, f32*);
void func_8001D034(f32*, s32, u8);
void func_8001D10C(f32*, u32);
void func_8001D15C(u8);
void func_8001D1C8(u8, u32);
-void func_8001D2FC(f32 *, u16);
-void func_8001D3A0(f32 *, u16);
+void func_8001D2FC(f32*, u16);
+void func_8001D3A0(f32*, u16);
void func_8001D400(s8);
void func_8001D410(s32);
void func_8001D444(u8, u16, u8, u8);
@@ -108,9 +108,9 @@ void func_8002E694(Actor*);
void func_8002E6B8(Actor*);
void func_8002E6DC(Actor*);
bool func_8002E4F8(u16*, RadioCharacterId);
-void func_8002E700(Player *);
+void func_8002E700(Player*);
void func_8002EE34(void);
-void func_8002EE64(Actor * actor);
+void func_8002EE64(Actor* actor);
void func_8002F180(void);
void func_8002F5F4(u16* msg, RadioCharacterId character);
void func_8002F69C(Actor*);
@@ -122,7 +122,7 @@ void func_80035448(Actor* actor);
void func_80038140(PlayerShot* shot);
void func_80036318(PlayerShot* shot);
void func_80035DEC(f32 xPos, f32 yPos, f32 zPos);
-void PlayerShot_Initialize(PlayerShot *);
+void PlayerShot_Initialize(PlayerShot*);
void func_800365E4(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
void func_8003D9B8(void);
void func_8003DA0C(void);
@@ -149,31 +149,31 @@ void func_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
void func_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3);
// fox_tank
-void func_80043468(Player* player);
-void func_800444BC(Player * player);
+void func_80043468(Player* player);
+void func_800444BC(Player* player);
void func_80044868(Player*);
void func_80045130(Player*);
void func_80045678(Player*);
void func_80045E7C(Player*);
-void func_80047504(Player * player);
+void func_80047504(Player* player);
void func_80046358(Player*);
// fox_demo
void func_80048AC0(s32 teamId);
-void func_80049C0C(Player *);
-void func_8004A52C(Player *);
+void func_80049C0C(Player*);
+void func_8004A52C(Player*);
void func_8004AA84(void);
-void func_8004AAF4(Player *);
-void func_8004C930(Player *);
-void func_8004CCC0(Player *);
+void func_8004AAF4(Player*);
+void func_8004C930(Player*);
+void func_8004CCC0(Player*);
void func_8004D440(Player* player);
-void func_8004E3D8(Player *);
+void func_8004E3D8(Player*);
void func_8004F8AC(Actor*);
void func_8004FEC0(Actor*);
void func_800515C4(void);
// fox_display
-void func_80053658(WingInfo *);
+void func_80053658(WingInfo*);
void func_8005465C(s32);
void func_80057814(Player*);
void func_80057D00(void);
@@ -249,7 +249,7 @@ s32 func_800631A8(Vec3f*, f32*, Vec3f*);
s32 func_8006326C(Vec3f* , Vec3f* , ObjectId , Object* );
s32 func_8006351C(s32 , Vec3f* , Vec3f* , s32 );
void func_800652CC(Object_80*);
-void func_800654E4(Object *);
+void func_800654E4(Object*);
void func_800656D4(Actor*);
void func_800660F0(Actor*);
void func_80066254(Actor*);
@@ -261,8 +261,8 @@ void func_80066C00(Object_80*);
void func_80066D5C(Object_80*);
void func_80066E8C(Object_4C*);
void func_80066EA8(Object_80*);
-void func_80066EF0(Item *);
-void func_800671D0(Item *);
+void func_80066EF0(Item*);
+void func_800671D0(Item*);
void func_800674B4(f32, f32, f32, f32, f32, f32, f32, f32);
void func_8006753C(Actor*);
void func_80067874(Actor*);
@@ -280,18 +280,18 @@ void func_80068C48(Item*);
void func_80068C88(Item*);
void func_80068FE0(Object_4C*);
void func_800690D0(s32, ObjectId);
-void func_80069924(Effect *);
-void func_800693E8(Actor *);
-void func_80069658(Boss *);
-void func_800696F8(Object_80 *);
-void func_80069858(Object_4C *);
-void func_80069A10(Item *);
+void func_80069924(Effect*);
+void func_800693E8(Actor*);
+void func_80069658(Boss*);
+void func_800696F8(Object_80*);
+void func_80069858(Object_4C*);
+void func_80069A10(Item*);
void Actor_Update(Actor*);
-void Boss_Update(Boss *);
-void Object_80_Update(Object_80 *);
-void Object_4C_Update(Object_4C *);
-void Item_Update(Item *);
-void Effect_Update(Effect *);
+void Boss_Update(Boss*);
+void Object_80_Update(Object_80*);
+void Object_4C_Update(Object_4C*);
+void Item_Update(Item*);
+void Effect_Update(Effect*);
void func_8006A06C(UnkEntity30*);
void func_8006A38C(void);
void Object_UpdateAll(void);
@@ -303,8 +303,8 @@ void func_8006AA98(Object_80*);
void func_8006AC08(Actor*);
void func_8006AD18(Actor*);
void func_8006B094(Actor*);
-void func_8006B0A0(Actor *);
-void func_8006B74C(Actor *);
+void func_8006B0A0(Actor*);
+void func_8006B74C(Actor*);
void func_8006B95C(Object_80*);
void func_8006BB78(Actor*);
void func_8006C008(Actor*);
@@ -318,8 +318,8 @@ void func_8006F254(Actor*);
void func_80072594(Actor*);
s32 func_80074F90(Object_80*);
void func_80074FF0(Actor*);
-void func_800763A4(Actor *);
-void func_8007717C(Actor *);
+void func_800763A4(Actor*);
+void func_8007717C(Actor*);
void func_800771CC(Actor*);
void func_80077218(Actor*);
@@ -346,7 +346,7 @@ void func_8007879C(Effect* );
void func_800788B0(Effect* );
void func_80078A64(Effect* );
void func_80078AEC(Effect* );
-void func_80078B8C(Effect *);
+void func_80078B8C(Effect*);
void func_80078BE0(Effect* );
void func_80078C84(Effect* );
void func_80078CE8(Effect* );
@@ -357,7 +357,7 @@ void func_800794CC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
void func_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
void func_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
void func_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
-void func_8007968C(Effect *);
+void func_8007968C(Effect*);
s32 func_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw
void func_800798F0(Effect* );
void func_8007A28C(Effect* );
@@ -481,7 +481,7 @@ void func_8008AD94(void);
void func_8008B5B0(f32 x, f32 y);
s32 func_8008B774(void);
void func_8008BD00(u8*, s32, s32, u8);
-void func_8008C104(u16 *, u16 *);
+void func_8008C104(u16*, u16*);
void func_8008C390(f32, f32, f32, s32);
void func_8008C5C8(f32, f32, f32, s32);
void func_8008C6F4(s32, s32);
@@ -501,7 +501,7 @@ void func_800907C4(Boss*);
s32 func_800915FC(Actor*);
s32 func_800924E0(Actor*);
s32 func_800927A0(Actor*);
-void func_80092D48(Actor *);
+void func_80092D48(Actor*);
void func_80092EC0(Actor* actor);
void func_80093164(Actor*);
void func_800935E8(Player*);
@@ -514,22 +514,22 @@ void func_80094BBC(Effect*);
void func_80094D20(f32, f32);
// fox_97F80
-void func_80098860(Plane *plane, Vec3f *point, Vec3f *normal);
-s32 func_800988B4(Vec3f *vec, Plane *plane);
+void func_80098860(Plane* plane, Vec3f* point, Vec3f* normal);
+s32 func_800988B4(Vec3f* vec, Plane* plane);
s32 func_800998FC(Vec3f*, Vec3f*, Vec3f*, s32, Vec3f*, f32*);
// fox_game
void Game_Initialize(void);
void Game_SetGameState(void);
bool func_800A1B6C(void);
-void func_800A1C14(Gfx **);
-void func_800A1E68(Gfx **);
+void func_800A1C14(Gfx**);
+void func_800A1E68(Gfx**);
void func_800A1F44(void);
-void func_800A1FB0(Gfx **, u8 , u8);
+void func_800A1FB0(Gfx**, u8 , u8);
void func_800A24DC(s32);
void func_800A26C0(void);
void func_800A25DC(void);
-Actor *func_800A3608(s32);
+Actor* func_800A3608(s32);
// fox_A4290
bool func_800A3690(Vec3f*, Vec3f*, s32, Vec3f*);
@@ -553,30 +553,30 @@ void Player_ApplyDamage(Player* player, s32 direction, s32 damage);
bool func_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos);
s32 func_800A78C4(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 );
void func_800A8BA4(Player* player);
-void func_800AA800(Player *player);
-void func_800ACDC0(Player *, PlayerShot *, PlayerShotId );
-void func_800B0F50(Player *);
-void func_800B44C4(Player *);
+void func_800AA800(Player* player);
+void func_800ACDC0(Player*, PlayerShot*, PlayerShotId );
+void func_800B0F50(Player*);
+void func_800B44C4(Player*);
void func_800AB334(void);
void func_800ABA08(void);
void func_800AE278(Player*);
void func_800B2130(Player*);
void func_800B2574(Player*);
-void func_800B5FBC(Player *, s32 , s32 );
-void func_800B63BC(Player *, s32);
-void func_800B6848(Player *, s32 );
-void func_800B6BFC(Player *, s32 );
+void func_800B5FBC(Player*, s32 , s32 );
+void func_800B63BC(Player*, s32);
+void func_800B6848(Player*, s32 );
+void func_800B6BFC(Player*, s32 );
void func_800B6F50(f32, f32, f32, f32, f32, f32);
-void func_800B7184(Player *, s32);
-void func_800B73E0(Player *);
-void func_800B852C(ObjectId , Item *);
+void func_800B7184(Player*, s32);
+void func_800B73E0(Player*);
+void func_800B852C(ObjectId , Item*);
void func_800B86CC(void);
void func_800A668C(f32 xPos, f32 yPos, f32 zPos);
-void func_800AD7F0(Player *player);
-void func_800ADF58(Player *player);
-void func_800B415C(Player *player);
-void func_800B41E0(Player *player);
-void func_800B41EC(Player *player);
+void func_800AD7F0(Player* player);
+void func_800ADF58(Player* player);
+void func_800B415C(Player* player);
+void func_800B41E0(Player* player);
+void func_800B41EC(Player* player);
void func_800A46A0(Player* player);
void func_800A86E4(Player* player);
void func_800A887C(Player* player);
@@ -594,7 +594,7 @@ void func_800BB5D0(void);
// fox_reset
void Graphics_NMIWipe(void);
-// sf_versus
+// fox_versus
s32 func_800C1E9C(void);
void func_800C1ED4(void);
void func_800C20B0(void);