diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-01-28 15:27:23 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-28 18:27:23 -0300 |
| commit | 6528b2b5cf04349b74e75e3cd6bac2341690e618 (patch) | |
| tree | b11bce308ced5642a281eaf7583847a9f5e2d6db /include/functions.h | |
| parent | a784be473aa400f1110d13df6ea9164d42dd6ed9 (diff) | |
Rand and degree macros (#110)
* half
* pm
* dtor
* pi and such
* permuter settings
* angles
* float fix
* macro
* formatting
* small thing
Diffstat (limited to 'include/functions.h')
| -rw-r--r-- | include/functions.h | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/include/functions.h b/include/functions.h index e2ad387e..881bf20e 100644 --- a/include/functions.h +++ b/include/functions.h @@ -37,14 +37,14 @@ u8* func_8001C3EC(void); void func_8001C8B8(u8); void func_8001CA24(u8); void func_8001CB80(u8, u8); -void func_8001CCDC(u8, f32 *); -void func_8001CE28(u8, f32 *); +void func_8001CCDC(u8, f32*); +void func_8001CE28(u8, f32*); void func_8001D034(f32*, s32, u8); void func_8001D10C(f32*, u32); void func_8001D15C(u8); void func_8001D1C8(u8, u32); -void func_8001D2FC(f32 *, u16); -void func_8001D3A0(f32 *, u16); +void func_8001D2FC(f32*, u16); +void func_8001D3A0(f32*, u16); void func_8001D400(s8); void func_8001D410(s32); void func_8001D444(u8, u16, u8, u8); @@ -108,9 +108,9 @@ void func_8002E694(Actor*); void func_8002E6B8(Actor*); void func_8002E6DC(Actor*); bool func_8002E4F8(u16*, RadioCharacterId); -void func_8002E700(Player *); +void func_8002E700(Player*); void func_8002EE34(void); -void func_8002EE64(Actor * actor); +void func_8002EE64(Actor* actor); void func_8002F180(void); void func_8002F5F4(u16* msg, RadioCharacterId character); void func_8002F69C(Actor*); @@ -122,7 +122,7 @@ void func_80035448(Actor* actor); void func_80038140(PlayerShot* shot); void func_80036318(PlayerShot* shot); void func_80035DEC(f32 xPos, f32 yPos, f32 zPos); -void PlayerShot_Initialize(PlayerShot *); +void PlayerShot_Initialize(PlayerShot*); void func_800365E4(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); void func_8003D9B8(void); void func_8003DA0C(void); @@ -149,31 +149,31 @@ void func_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); void func_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3); // fox_tank -void func_80043468(Player* player); -void func_800444BC(Player * player); +void func_80043468(Player* player); +void func_800444BC(Player* player); void func_80044868(Player*); void func_80045130(Player*); void func_80045678(Player*); void func_80045E7C(Player*); -void func_80047504(Player * player); +void func_80047504(Player* player); void func_80046358(Player*); // fox_demo void func_80048AC0(s32 teamId); -void func_80049C0C(Player *); -void func_8004A52C(Player *); +void func_80049C0C(Player*); +void func_8004A52C(Player*); void func_8004AA84(void); -void func_8004AAF4(Player *); -void func_8004C930(Player *); -void func_8004CCC0(Player *); +void func_8004AAF4(Player*); +void func_8004C930(Player*); +void func_8004CCC0(Player*); void func_8004D440(Player* player); -void func_8004E3D8(Player *); +void func_8004E3D8(Player*); void func_8004F8AC(Actor*); void func_8004FEC0(Actor*); void func_800515C4(void); // fox_display -void func_80053658(WingInfo *); +void func_80053658(WingInfo*); void func_8005465C(s32); void func_80057814(Player*); void func_80057D00(void); @@ -249,7 +249,7 @@ s32 func_800631A8(Vec3f*, f32*, Vec3f*); s32 func_8006326C(Vec3f* , Vec3f* , ObjectId , Object* ); s32 func_8006351C(s32 , Vec3f* , Vec3f* , s32 ); void func_800652CC(Object_80*); -void func_800654E4(Object *); +void func_800654E4(Object*); void func_800656D4(Actor*); void func_800660F0(Actor*); void func_80066254(Actor*); @@ -261,8 +261,8 @@ void func_80066C00(Object_80*); void func_80066D5C(Object_80*); void func_80066E8C(Object_4C*); void func_80066EA8(Object_80*); -void func_80066EF0(Item *); -void func_800671D0(Item *); +void func_80066EF0(Item*); +void func_800671D0(Item*); void func_800674B4(f32, f32, f32, f32, f32, f32, f32, f32); void func_8006753C(Actor*); void func_80067874(Actor*); @@ -280,18 +280,18 @@ void func_80068C48(Item*); void func_80068C88(Item*); void func_80068FE0(Object_4C*); void func_800690D0(s32, ObjectId); -void func_80069924(Effect *); -void func_800693E8(Actor *); -void func_80069658(Boss *); -void func_800696F8(Object_80 *); -void func_80069858(Object_4C *); -void func_80069A10(Item *); +void func_80069924(Effect*); +void func_800693E8(Actor*); +void func_80069658(Boss*); +void func_800696F8(Object_80*); +void func_80069858(Object_4C*); +void func_80069A10(Item*); void Actor_Update(Actor*); -void Boss_Update(Boss *); -void Object_80_Update(Object_80 *); -void Object_4C_Update(Object_4C *); -void Item_Update(Item *); -void Effect_Update(Effect *); +void Boss_Update(Boss*); +void Object_80_Update(Object_80*); +void Object_4C_Update(Object_4C*); +void Item_Update(Item*); +void Effect_Update(Effect*); void func_8006A06C(UnkEntity30*); void func_8006A38C(void); void Object_UpdateAll(void); @@ -303,8 +303,8 @@ void func_8006AA98(Object_80*); void func_8006AC08(Actor*); void func_8006AD18(Actor*); void func_8006B094(Actor*); -void func_8006B0A0(Actor *); -void func_8006B74C(Actor *); +void func_8006B0A0(Actor*); +void func_8006B74C(Actor*); void func_8006B95C(Object_80*); void func_8006BB78(Actor*); void func_8006C008(Actor*); @@ -318,8 +318,8 @@ void func_8006F254(Actor*); void func_80072594(Actor*); s32 func_80074F90(Object_80*); void func_80074FF0(Actor*); -void func_800763A4(Actor *); -void func_8007717C(Actor *); +void func_800763A4(Actor*); +void func_8007717C(Actor*); void func_800771CC(Actor*); void func_80077218(Actor*); @@ -346,7 +346,7 @@ void func_8007879C(Effect* ); void func_800788B0(Effect* ); void func_80078A64(Effect* ); void func_80078AEC(Effect* ); -void func_80078B8C(Effect *); +void func_80078B8C(Effect*); void func_80078BE0(Effect* ); void func_80078C84(Effect* ); void func_80078CE8(Effect* ); @@ -357,7 +357,7 @@ void func_800794CC(f32 xPos, f32 yPos, f32 zPos, f32 scale2); void func_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); void func_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2); void func_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007968C(Effect *); +void func_8007968C(Effect*); s32 func_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw void func_800798F0(Effect* ); void func_8007A28C(Effect* ); @@ -481,7 +481,7 @@ void func_8008AD94(void); void func_8008B5B0(f32 x, f32 y); s32 func_8008B774(void); void func_8008BD00(u8*, s32, s32, u8); -void func_8008C104(u16 *, u16 *); +void func_8008C104(u16*, u16*); void func_8008C390(f32, f32, f32, s32); void func_8008C5C8(f32, f32, f32, s32); void func_8008C6F4(s32, s32); @@ -501,7 +501,7 @@ void func_800907C4(Boss*); s32 func_800915FC(Actor*); s32 func_800924E0(Actor*); s32 func_800927A0(Actor*); -void func_80092D48(Actor *); +void func_80092D48(Actor*); void func_80092EC0(Actor* actor); void func_80093164(Actor*); void func_800935E8(Player*); @@ -514,22 +514,22 @@ void func_80094BBC(Effect*); void func_80094D20(f32, f32); // fox_97F80 -void func_80098860(Plane *plane, Vec3f *point, Vec3f *normal); -s32 func_800988B4(Vec3f *vec, Plane *plane); +void func_80098860(Plane* plane, Vec3f* point, Vec3f* normal); +s32 func_800988B4(Vec3f* vec, Plane* plane); s32 func_800998FC(Vec3f*, Vec3f*, Vec3f*, s32, Vec3f*, f32*); // fox_game void Game_Initialize(void); void Game_SetGameState(void); bool func_800A1B6C(void); -void func_800A1C14(Gfx **); -void func_800A1E68(Gfx **); +void func_800A1C14(Gfx**); +void func_800A1E68(Gfx**); void func_800A1F44(void); -void func_800A1FB0(Gfx **, u8 , u8); +void func_800A1FB0(Gfx**, u8 , u8); void func_800A24DC(s32); void func_800A26C0(void); void func_800A25DC(void); -Actor *func_800A3608(s32); +Actor* func_800A3608(s32); // fox_A4290 bool func_800A3690(Vec3f*, Vec3f*, s32, Vec3f*); @@ -553,30 +553,30 @@ void Player_ApplyDamage(Player* player, s32 direction, s32 damage); bool func_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos); s32 func_800A78C4(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 ); void func_800A8BA4(Player* player); -void func_800AA800(Player *player); -void func_800ACDC0(Player *, PlayerShot *, PlayerShotId ); -void func_800B0F50(Player *); -void func_800B44C4(Player *); +void func_800AA800(Player* player); +void func_800ACDC0(Player*, PlayerShot*, PlayerShotId ); +void func_800B0F50(Player*); +void func_800B44C4(Player*); void func_800AB334(void); void func_800ABA08(void); void func_800AE278(Player*); void func_800B2130(Player*); void func_800B2574(Player*); -void func_800B5FBC(Player *, s32 , s32 ); -void func_800B63BC(Player *, s32); -void func_800B6848(Player *, s32 ); -void func_800B6BFC(Player *, s32 ); +void func_800B5FBC(Player*, s32 , s32 ); +void func_800B63BC(Player*, s32); +void func_800B6848(Player*, s32 ); +void func_800B6BFC(Player*, s32 ); void func_800B6F50(f32, f32, f32, f32, f32, f32); -void func_800B7184(Player *, s32); -void func_800B73E0(Player *); -void func_800B852C(ObjectId , Item *); +void func_800B7184(Player*, s32); +void func_800B73E0(Player*); +void func_800B852C(ObjectId , Item*); void func_800B86CC(void); void func_800A668C(f32 xPos, f32 yPos, f32 zPos); -void func_800AD7F0(Player *player); -void func_800ADF58(Player *player); -void func_800B415C(Player *player); -void func_800B41E0(Player *player); -void func_800B41EC(Player *player); +void func_800AD7F0(Player* player); +void func_800ADF58(Player* player); +void func_800B415C(Player* player); +void func_800B41E0(Player* player); +void func_800B41EC(Player* player); void func_800A46A0(Player* player); void func_800A86E4(Player* player); void func_800A887C(Player* player); @@ -594,7 +594,7 @@ void func_800BB5D0(void); // fox_reset void Graphics_NMIWipe(void); -// sf_versus +// fox_versus s32 func_800C1E9C(void); void func_800C1ED4(void); void func_800C20B0(void); |
