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path: root/include/functions.h
AgeCommit message (Expand)Author
2026-03-12Refactor Interpolation SystemSonic Dreamcaster
2026-02-23prototype for should_interpolate_perspectiveSonic Dreamcaster
2024-12-24Updated vs decompKiritoDv
2024-10-16Fixed starsKiritoDv
2024-09-17Merge branch 'master' into otrKiritoDv
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
2024-08-15actor docsAlejandro Javier Asenjo Nitti
2024-08-15more actor docsAlejandro Javier Asenjo Nitti
2024-08-15correctionsAlejandro Javier Asenjo Nitti
2024-08-15WingInfo -> ArwingInfoAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
2024-07-06Sector Z, Fortuna & General Docs (#261)Alejandro Asenjo Nitti
2024-05-14name remaining files, fix some fake matches (#245)petrie911
2024-05-11More actor docs. starting on event IDs (#238)petrie911
2024-05-06oh god the docs (#234)petrie911
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
2024-05-03Start on sfx IDs (#227)petrie911
2024-05-02More docs (#226)petrie911
2024-04-25use array count for collision headers (#222)petrie911
2024-04-25some spaces, corrections and TeamId Enum usagesAlejandro Javier Asenjo Nitti
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
2024-04-11Script and hitbox docs, update torch (#210)petrie911
2024-04-08Further docs on script, various other things (#204)petrie911
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
2024-04-03fix s32 <=> bool inconsistenciesAlejandro Javier Asenjo Nitti
2024-04-02Name functions after their files, also global variables in engine and ovl_i1-...petrie911
2024-04-01WIP on script documentation, some cleanup (#194)petrie911
2024-03-27Improved match for fox_ti, add custom gbi macro, some cleanup (#178)petrie911
2024-03-18matches (#170)petrie911
2024-03-17torch update, ast_area_6 and ast_vs_player, new names (#169)petrie911
2024-03-01audio_general, audio data import, naming lots of audio functions (#144)petrie911
2024-02-23Decomp audio_load. Add names for audio context fields and audio_heap (#143)petrie911
2024-02-16Import main, context, and option bss. Refactor headers. Some enum cleanup. (#...petrie911
2024-02-14match fox_sy (#128)petrie911
2024-02-10Finished Ve1, added permuter macros, fixed an error in Player struct (#121)petrie911
2024-02-02fox_aq decomped, some type cleanup (#112)petrie911
2024-02-02sf_i5_4.c WIP (#113)Ryan Myers
2024-01-30fox_ma decompiled (#111)inspectredc
2024-01-28Rand and degree macros (#110)petrie911
2024-01-28fox_fo Decompiled & Data imported (#109)Alejandro Asenjo Nitti
2024-01-25SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)Alejandro Asenjo Nitti
2024-01-25Match func_i1_80192518 (#105)Jefferson
2024-01-24Bonus Text, more object field names, consistent vector component names (#106)petrie911
2024-01-23Partial Sector Y decomp (#103)inspectredc
2024-01-23sf_i6_2 decompiled (#104)inspectredc
2024-01-22Solar decompiled, some cleanup (#102)petrie911