diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-04-02 18:20:08 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-02 20:20:08 -0300 |
| commit | 988a36d03ffcb029e59dac0e0e483f687d29eac6 (patch) | |
| tree | 6a7c58fe482fec33041121a3d2053f4350003591 /include/functions.h | |
| parent | 34b0701ac15f65582bdcf0514721e65c7acbeaf6 (diff) | |
Name functions after their files, also global variables in engine and ovl_i1-6 (#196)
* cleanup
* mass rename
* forgot some
Diffstat (limited to 'include/functions.h')
| -rw-r--r-- | include/functions.h | 860 |
1 files changed, 433 insertions, 427 deletions
diff --git a/include/functions.h b/include/functions.h index 60da8481..aaec35e0 100644 --- a/include/functions.h +++ b/include/functions.h @@ -8,139 +8,142 @@ #include "sf64mesg.h" // fox_360 -void func_8002ED60(Player*); -void func_8002E3E0(Actor*); -void func_8002E548(void); -void func_8002E5E0(Boss*); -void func_8002E604(Boss*); -void func_8002E628(Boss*); -void func_8002E64C(Boss*); -void func_8002E670(Actor*); -void func_8002E694(Actor*); -void func_8002E6B8(Actor*); -void func_8002E6DC(Actor*); -bool func_8002E4F8(u16*, RadioCharacterId); -void func_8002E700(Player*); -void func_8002EE34(void); -void func_8002EE64(Actor* actor); -void func_8002F180(void); -void func_8002F5F4(u16* msg, RadioCharacterId character); -void func_8002F69C(Actor*); -void func_8003088C(Actor*); -void func_800319AC(Actor* this); -void func_80035448(Actor* actor); +void func_360_8002ED60(Player*); +void func_360_8002E3E0(Actor*); +void func_360_8002E548(void); +void func_360_8002E5E0(Boss*); +void func_360_8002E604(Boss*); +void func_360_8002E628(Boss*); +void func_360_8002E64C(Boss*); +void func_360_8002E670(Actor*); +void func_360_8002E694(Actor*); +void func_360_8002E6B8(Actor*); +void func_360_8002E6DC(Actor*); +bool func_360_8002E4F8(u16*, RadioCharacterId); +void func_360_8002E700(Player*); +void func_360_8002EE34(void); +void func_360_8002EE64(Actor* actor); +void func_360_8002F180(void); +void func_360_8002F5F4(u16* msg, RadioCharacterId character); +void func_360_8002F69C(Actor*); +void func_360_8002FC00(Actor*); +void func_360_8003088C(Actor*); +s32 func_360_80031900(Actor*); +void func_360_800319AC(Actor* this); +void func_360_80035448(Actor* actor); //fox_beam -void func_80038140(PlayerShot* shot); -void func_80036318(PlayerShot* shot); -void func_80035DEC(f32 xPos, f32 yPos, f32 zPos); +void func_beam_80038140(PlayerShot* shot); +void func_beam_80036318(PlayerShot* shot); +void func_beam_80035DEC(f32 xPos, f32 yPos, f32 zPos); void PlayerShot_Initialize(PlayerShot*); -void func_800365E4(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); -void func_8003D9B8(void); -void func_8003DA0C(void); +void func_beam_800365E4(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); +void func_beam_8003D9B8(void); +void func_beam_8003DA0C(void); // fox_bg -void func_8003DAF0(void); -void func_8003DE68(s32, s32); -void func_8003E1E8(void); -void func_80040450(void); -void func_80040954(void); -void func_80040CDC(void); -void func_80040CE4(void); -void func_80042D38(void); +void func_bg_8003DAF0(void); +void func_bg_8003DE68(s32, s32); +void func_bg_8003E1E8(void); +void func_bg_80040450(void); +void func_bg_80040954(void); +void func_bg_80040CDC(void); +void func_bg_80040CE4(void); +void func_bg_80042D38(void); // fox_boss -void func_80042EC0(Boss* boss); -void func_80042FAC(Boss* boss); -void func_80042FB8(Boss* boss); -void func_80042FC4(Boss* boss); -void func_80042FD0(Boss* boss); -void func_80042FDC(Boss* boss); -void func_80042FE8(Boss* boss); -void func_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); -void func_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3); +void func_boss_80042EC0(Boss* boss); +void func_boss_80042FAC(Boss* boss); +void func_boss_80042FB8(Boss* boss); +void func_boss_80042FC4(Boss* boss); +void func_boss_80042FD0(Boss* boss); +void func_boss_80042FDC(Boss* boss); +void func_boss_80042FE8(Boss* boss); +void func_boss_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); +void func_boss_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3); // fox_tank -void func_80043468(Player* player); -void func_800444BC(Player* player); -void func_80044868(Player*); -void func_80045130(Player*); -void func_80045678(Player*); -void func_80045E7C(Player*); -void func_80047504(Player* player); -void func_80046358(Player*); +void func_tank_80043468(Player* player); +void func_tank_800444BC(Player* player); +void func_tank_80044868(Player*); +void func_tank_80045130(Player*); +void func_tank_80045678(Player*); +void func_tank_80045E7C(Player*); +void func_tank_80047504(Player* player); +void func_tank_80046358(Player*); // fox_demo -void func_80048AC0(s32 teamId); -void func_80049C0C(Player*); -void func_8004A52C(Player*); -void func_8004AA84(void); -void func_8004AAF4(Player*); -void func_8004C930(Player*); -void func_8004CCC0(Player*); -void func_8004D440(Player* player); -void func_8004E3D8(Player*); -void func_8004F8AC(Actor*); -void func_8004FEC0(Actor*); -void func_800515C4(void); +void func_demo_8004D440(Player*); +void func_demo_80048AC0(s32 teamId); +void func_demo_80049C0C(Player*); +void func_demo_8004A52C(Player*); +void func_demo_8004AA84(void); +void func_demo_8004AAF4(Player*); +void func_demo_8004C930(Player*); +void func_demo_8004CCC0(Player*); +void func_demo_8004D440(Player* player); +void func_demo_8004E3D8(Player*); +void func_demo_8004F8AC(Actor*); +void func_demo_8004FEC0(Actor*); +void func_demo_800515C4(void); // fox_display -void func_80053658(WingInfo*); -void func_8005465C(s32); -void func_80057814(Player*); -void func_80057D00(void); +void func_display_80053658(WingInfo*); +void func_display_8005465C(s32); +void func_display_80057814(Player*); +void func_display_80057D00(void); // fox_edata -void func_800594F0(Object_80*); -void func_800595D0(Object_80*); -void func_800596C0(void); -void func_800596B0(Actor*); +void func_edata_800594F0(Object_80*); +void func_edata_800595D0(Object_80*); +void func_edisplay_800596C0(void); +void func_edata_800596B0(Actor*); // fox_edisplay void Graphics_SetScaleMtx(f32); -void func_80059850(Object_4C*); -void func_800598E8(Actor*); -void func_80059A24(Actor*); -void func_80059AEC(Object_80*); -void func_80059B20(Object_80*); -void func_80059BBC(Object_80*); -void func_80059BF0(Actor*); -void func_80059C34(Object_4C*); -void func_80059C40(Object_4C*); -void func_80059F68(Item*); -void func_80059FDC(Item*); -void func_8005A094(Actor*); -void func_8005ADAC(Actor*); -void func_8005B1E8(Actor*, s32); -void func_8005B388(Actor*); -void func_8005B6A4(Actor*); -void func_8005B71C(Actor*); -void func_8005B7CC(Actor*); -void func_8005B848(Actor*); -void func_8005B9A4(Actor*); -void func_8005BA30(Actor*); -void func_8005C5F0(Item*); -void func_8005C900(Item*); -void func_8005C9C0(Item*); -void func_8005CA80(Item*); -void func_8005CB44(Item*); -void func_8005CC9C(Item*); -void func_8005CDA8(Item*); -void func_8005F030(f32*); -void func_8005F0E8(f32*, Vec3f*); -void func_8005F1EC(f32*); -void func_8005F290(f32*, Vec3f*); -void func_8005F670(Vec3f*); -s32 func_8005F9DC(Vec3f*); +void func_edisplay_80059850(Object_4C*); +void func_edisplay_800598E8(Actor*); +void func_edisplay_80059A24(Actor*); +void func_edisplay_80059AEC(Object_80*); +void func_edisplay_80059B20(Object_80*); +void func_edisplay_80059BBC(Object_80*); +void func_edisplay_80059BF0(Actor*); +void func_edisplay_80059C34(Object_4C*); +void func_edisplay_80059C40(Object_4C*); +void func_edisplay_80059F68(Item*); +void func_edisplay_80059FDC(Item*); +void func_edisplay_8005A094(Actor*); +void func_edisplay_8005ADAC(Actor*); +void func_edisplay_8005B1E8(Actor*, s32); +void func_edisplay_8005B388(Actor*); +void func_edisplay_8005B6A4(Actor*); +void func_edisplay_8005B71C(Actor*); +void func_edisplay_8005B7CC(Actor*); +void func_edisplay_8005B848(Actor*); +void func_edisplay_8005B9A4(Actor*); +void func_edisplay_8005BA30(Actor*); +void func_edisplay_8005C5F0(Item*); +void func_edisplay_8005C900(Item*); +void func_edisplay_8005C9C0(Item*); +void func_edisplay_8005CA80(Item*); +void func_edisplay_8005CB44(Item*); +void func_edisplay_8005CC9C(Item*); +void func_edisplay_8005CDA8(Item*); +void func_edisplay_8005F030(f32*); +void func_edisplay_8005F0E8(f32*, Vec3f*); +void func_edisplay_8005F1EC(f32*); +void func_edisplay_8005F290(f32*, Vec3f*); +void func_edisplay_8005F670(Vec3f*); +s32 func_edisplay_8005F9DC(Vec3f*); // fox_enmy -void func_80060714(s32 ); -void func_8006089C(u8 ); +void func_edisplay_80060714(s32 ); +void func_edisplay_8006089C(u8 ); void TexturedLine_Draw(void); -void func_80060D94(s32); -void func_80060F30(f32* , u32 , s32 ); +void func_edisplay_80060D94(s32); +void func_enmy_80060F30(f32* , u32 , s32 ); void Object_Kill(Object*, f32*); -s32 func_80060FE4(Vec3f*, f32); +s32 func_enmy_80060FE4(Vec3f*, f32); void Object_SetInfo(ObjectInfo* info, u32 objId); void Object_80_Initialize(Object_80*); void Object_4C_Initialize(Object_4C*); @@ -148,56 +151,56 @@ void Actor_Initialize(Actor*); void Boss_Initialize(Boss*); void Item_Initialize(Item*); void Effect_Initialize(Effect*); -void func_80061B68(void); -void func_80061CD0(void); -void func_80061E48(Actor* , f32 , f32 , f32 ); -void func_80061F0C(Actor* , ObjectInit* , s32 ); +void func_enmy_80061B68(void); +void func_enmy_80061CD0(void); +void func_enmy_80061E48(Actor* , f32 , f32 , f32 ); +void func_enmy_80061F0C(Actor* , ObjectInit* , s32 ); void Object_Load(ObjectInit* , f32 , f32 , f32 , f32 ); -void func_80062568(void); -void func_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale); -void func_80062C38(f32, f32); -bool func_80062DBC(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot); -s32 func_800631A8(Vec3f*, f32*, Vec3f*); -s32 func_8006326C(Vec3f* , Vec3f* , ObjectId , Object* ); -s32 func_8006351C(s32 , Vec3f* , Vec3f* , s32 ); -void func_800652CC(Object_80*); -void func_800654E4(Object*); -void func_800656D4(Actor*); -void func_800660F0(Actor*); -void func_80066254(Actor*); -void func_8006654C(Actor*); -void func_8006684C(Actor*); -void func_800669A0(Actor*); -void func_80066A80(Actor*); -void func_80066C00(Object_80*); -void func_80066D5C(Object_80*); -void func_80066E8C(Object_4C*); -void func_80066EA8(Object_80*); -void func_80066EF0(Item*); -void func_800671D0(Item*); -void func_800674B4(f32, f32, f32, f32, f32, f32, f32, f32); -void func_8006753C(Actor*); -void func_80067874(Actor*); -void func_80067A40(void); -void func_80067B1C(Item*); -void func_80067BEC(Item*); -void func_80067F6C(Item*); -void func_80068020(Item*); -void func_800685D8(Item*); -void func_800685F8(Item*); -void func_80068618(Item*); -void func_80068688(Item*); -void func_80068914(Item*); -void func_80068C48(Item*); -void func_80068C88(Item*); -void func_80068FE0(Object_4C*); -void func_800690D0(s32, ObjectId); -void func_80069924(Effect*); -void func_800693E8(Actor*); -void func_80069658(Boss*); -void func_800696F8(Object_80*); -void func_80069858(Object_4C*); -void func_80069A10(Item*); +void func_enmy_80062568(void); +void func_enmy_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale); +void func_enmy_80062C38(f32, f32); +bool func_enmy_80062DBC(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot); +s32 func_enmy_800631A8(Vec3f*, f32*, Vec3f*); +s32 func_enmy_8006326C(Vec3f* , Vec3f* , ObjectId , Object* ); +s32 func_enmy_8006351C(s32 , Vec3f* , Vec3f* , s32 ); +void func_enmy_800652CC(Object_80*); +void func_enmy_800654E4(Object*); +void func_enmy_800656D4(Actor*); +void func_enmy_800660F0(Actor*); +void func_enmy_80066254(Actor*); +void func_enmy_8006654C(Actor*); +void func_enmy_8006684C(Actor*); +void func_enmy_800669A0(Actor*); +void func_enmy_80066A80(Actor*); +void func_enmy_80066C00(Object_80*); +void func_enmy_80066D5C(Object_80*); +void func_enmy_80066E8C(Object_4C*); +void func_enmy_80066EA8(Object_80*); +void func_enmy_80066EF0(Item*); +void func_enmy_800671D0(Item*); +void func_enmy_800674B4(f32, f32, f32, f32, f32, f32, f32, f32); +void func_enmy_8006753C(Actor*); +void func_enmy_80067874(Actor*); +void func_enmy_80067A40(void); +void func_enmy_80067B1C(Item*); +void func_enmy_80067BEC(Item*); +void func_enmy_80067F6C(Item*); +void func_enmy_80068020(Item*); +void func_enmy_800685D8(Item*); +void func_enmy_800685F8(Item*); +void func_enmy_80068618(Item*); +void func_enmy_80068688(Item*); +void func_enmy_80068914(Item*); +void func_enmy_80068C48(Item*); +void func_enmy_80068C88(Item*); +void func_enmy_80068FE0(Object_4C*); +void func_enmy_800690D0(s32, ObjectId); +void func_enmy_80069924(Effect*); +void func_enmy_800693E8(Actor*); +void func_enmy_80069658(Boss*); +void func_enmy_800696F8(Object_80*); +void func_enmy_80069858(Object_4C*); +void func_enmy_80069A10(Item*); void Actor_Update(Actor*); void Boss_Update(Boss*); void Object_80_Update(Object_80*); @@ -208,303 +211,306 @@ void TexturedLine_Update(TexturedLine*); void TexturedLine_UpdateAll(void); void Object_UpdateAll(void); -//fox_6B3B0 -void func_8006A96C(Actor*); -void func_8006A978(Actor*); -void func_8006AA98(Object_80*); -void func_8006AC08(Actor*); -void func_8006AD18(Actor*); -void func_8006B094(Actor*); -void func_8006B0A0(Actor*); -void func_8006B74C(Actor*); -void func_8006B95C(Object_80*); -void func_8006BB78(Actor*); -void func_8006C008(Actor*); -void func_8006D350(Object_80*); -void func_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); -void func_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); -void func_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot, +//fox_enmy2 +void func_enmy2_8006A96C(Actor*); +void func_enmy2_8006A978(Actor*); +void func_enmy2_8006AA98(Object_80*); +void func_enmy2_8006AC08(Actor*); +void func_enmy2_8006AD18(Actor*); +void func_enmy2_8006B094(Actor*); +void func_enmy2_8006B0A0(Actor*); +void func_enmy2_8006B74C(Actor*); +void func_enmy2_8006B95C(Object_80*); +void func_enmy2_8006BB78(Actor*); +void func_enmy2_8006C008(Actor*); +void func_enmy2_8006D350(Object_80*); +void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); +void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); +void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot, f32 zRot); -void func_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3); -void func_8006F254(Actor*); -void func_80072594(Actor*); -s32 func_80074F90(Object_80*); -void func_80074FF0(Actor*); -void func_800763A4(Actor*); -void func_8007717C(Actor*); -void func_800771CC(Actor*); -void func_80077218(Actor*); +void func_enmy2_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3); +void func_enmy2_8006F254(Actor*); +void func_enmy2_80072594(Actor*); +s32 func_enmy2_80074F90(Object_80*); +void func_enmy2_80074FF0(Actor*); +void func_enmy2_800763A4(Actor*); +void func_enmy2_8007717C(Actor*); +void func_enmy2_800771CC(Actor*); +void func_enmy2_80077218(Actor*); // fox_effect -s32 func_80081B24(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +s32 func_effect_80081B24(f32 xPos, f32 yPos, f32 zPos, f32 scale2); s32 BonusText_Display(f32 xPos, f32 yPos, f32 zPos, s32 hits); void BonusText_Update(void); void BonusText_DrawAll(void); -Effect* func_8007783C(ObjectId objId); -void func_8007797C(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2); -void func_80077A00(Effect* ); -void func_80077A7C(Effect* ); -void func_80077B78(Effect* ); -void func_80077B84(Effect* ); -void func_80078038(Effect* ); -void func_800780F8(Effect* ); -void func_800783C0(Effect* ); -void func_80078438(Effect* ); -void func_800784B4(Effect* ); -void func_80078550(Effect* ); -void func_80078604(Effect* ); -void func_8007868C(Effect* ); -void func_8007879C(Effect* ); -void func_800788B0(Effect* ); -void func_80078A64(Effect* ); -void func_80078AEC(Effect* ); -void func_80078B8C(Effect*); -void func_80078BE0(Effect* ); -void func_80078C84(Effect* ); -void func_80078CE8(Effect* ); -void func_80078E50(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_80078EBC(Effect* ); -void func_80078F78(Effect* ); -void func_800794CC(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007968C(Effect*); -s32 func_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw -void func_800798F0(Effect* ); -void func_8007A28C(Effect* ); -void func_8007A3C0(Effect* ); -void func_8007A568(f32 xPos, f32 yPos, f32 zPos, f32 scale1); -void func_8007A5F8(Effect* , Vec3f* pos, u32 sfxId); -void func_8007A6F0(Vec3f* pos, s32 sfxId); -void func_8007A748(Effect*); -s32 func_8007A774(Player*, Effect*, f32); -void func_8007A900(f32 xPos, f32 yPos, f32 zPos, f32 scale1, u8, u8, u16); -void func_8007A994(Effect*); -void func_8007AA60(Effect*); -void func_8007AB50(Effect*); -void func_8007ACE0(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, f32 yRot); -void func_8007ADF4(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1); -void func_8007AFD0(f32 xPos, f32 zPos, f32 xVel, f32 zVel, f32 scale1); -void func_8007B040(Effect*); -void func_8007B0F4(Effect*); -void func_8007B228(f32 xPos, f32 yPos, f32 zPos, f32 scale1); -void func_8007B344(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 ); -void func_8007B3B8(Effect*); -void func_8007B550(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 ); -void func_8007B5C0(Effect*); -void func_8007B62C(Effect*); -void func_8007B670(Effect*); -void func_8007B67C(Effect*); -void func_8007B758(Effect*); -void func_8007B8F8(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007B960(Effect*); -void func_8007BC7C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007BCE8(Effect*); -void func_8007B9DC(Effect*); -void func_8007BDE0(Effect*); -void func_8007BE54(Effect*); -void func_8007BEE8(Effect*); -void func_8007BFFC(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50); -void func_8007C120(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50); -void func_8007C250(Effect*); -void func_8007C484(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7); -void func_8007C50C(Effect*); -void func_8007C688(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 timer50); -void func_8007C8C4(Effect*); -void func_8007C85C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007C9E0(Effect*); -void func_8007CAF0(Effect*); -void func_8007CF30(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007D074(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007D0E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007D10C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007D1E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007D24C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007D2C8(f32 xPos, f32 yPos, f32 zPos, f32 scale2); -void func_8007D2F4(Effect*); -void func_8007D55C(Effect*); -void func_8007D748(Effect*); -void func_8007D8A8(Effect*); -void func_8007D9DC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, s32 timer50); -void func_8007DA58(Effect*); -void func_8007DAE4(Effect*); -void func_8007DB70(Effect*); -void func_8007DED4(Effect*); -void func_8007E014(Effect*); -void func_8007E258(Effect*); -void func_8007E298(Effect*); -void func_8007E330(Effect*); -void func_8007E3E4(Effect*); -void func_8007E45C(Effect*); -void func_8007E5CC(Effect*); -void func_8007E648(Effect*); -void func_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg5); -void func_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2); -void func_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2); -void func_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4); -void func_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4); -void func_8007F438(Effect*); -void func_8007F6B0(Effect*); -void func_8007F958(Effect*); -void func_8007FBE0(Effect*); -void func_8007FE88(Effect*); -s32 func_8007FD84(Effect*); -void func_800802B8(Effect*); -void func_800802D8(Effect*); -void func_800802F8(Effect*); -void func_80080360(Effect*); -void func_8008040C(Effect*); -void func_8008092C(Effect*); -void func_80080ACC(Effect*); -void func_80080D04(Effect*); -void func_800815DC(void); -void func_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4); -void func_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4); -void func_80081C5C(Effect*); -void func_80082F78(Effect*); -void func_8008377C(f32, f32, f32, f32, f32); -void func_800837EC(Effect*); -void func_80083B8C(Effect*); -void func_80083C70(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8); -void func_80083D2C(f32 xPos, f32 yPos, f32 zPos, f32 srcZ); -void func_80083FA8(Effect*); -void func_80084194(Effect*); +Effect* func_effect_8007783C(ObjectId objId); +void func_effect_8007797C(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2); +void func_effect_80077A00(Effect* ); +void func_effect_80077A7C(Effect* ); +void func_effect_80077B78(Effect* ); +void func_effect_80077B84(Effect* ); +void func_effect_80078038(Effect* ); +void func_effect_800780F8(Effect* ); +void func_effect_800783C0(Effect* ); +void func_effect_80078438(Effect* ); +void func_effect_800784B4(Effect* ); +void func_effect_80078550(Effect* ); +void func_effect_80078604(Effect* ); +void func_effect_8007868C(Effect* ); +void func_effect_8007879C(Effect* ); +void func_effect_800788B0(Effect* ); +void func_effect_80078A64(Effect* ); +void func_effect_80078AEC(Effect* ); +void func_effect_80078B8C(Effect*); +void func_effect_80078BE0(Effect* ); +void func_effect_80078C84(Effect* ); +void func_effect_80078CE8(Effect* ); +void func_effect_80078E50(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_80078EBC(Effect* ); +void func_effect_80078F78(Effect* ); +void func_effect_800794CC(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007968C(Effect*); +s32 func_effect_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw +void func_effect_800798F0(Effect* ); +void func_effect_8007A28C(Effect* ); +void func_effect_8007A3C0(Effect* ); +void func_effect_8007A568(f32 xPos, f32 yPos, f32 zPos, f32 scale1); +void func_effect_8007A5F8(Effect* , Vec3f* pos, u32 sfxId); +void func_effect_8007A6F0(Vec3f* pos, s32 sfxId); +void func_effect_8007A748(Effect*); +s32 func_effect_8007A774(Player*, Effect*, f32); +void func_effect_8007A900(f32 xPos, f32 yPos, f32 zPos, f32 scale1, u8, u8, u16); +void func_effect_8007A994(Effect*); +void func_effect_8007AA60(Effect*); +void func_effect_8007AB50(Effect*); +void func_effect_8007ACE0(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, f32 yRot); +void func_effect_8007ADF4(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1); +void func_effect_8007AFD0(f32 xPos, f32 zPos, f32 xVel, f32 zVel, f32 scale1); +void func_effect_8007B040(Effect*); +void func_effect_8007B0F4(Effect*); +void func_effect_8007B228(f32 xPos, f32 yPos, f32 zPos, f32 scale1); +void func_effect_8007B344(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 ); +void func_effect_8007B3B8(Effect*); +void func_effect_8007B550(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 ); +void func_effect_8007B5C0(Effect*); +void func_effect_8007B62C(Effect*); +void func_effect_8007B670(Effect*); +void func_effect_8007B67C(Effect*); +void func_effect_8007B758(Effect*); +void func_effect_8007B8F8(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007B960(Effect*); +void func_effect_8007BC7C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007BCE8(Effect*); +void func_effect_8007B9DC(Effect*); +void func_effect_8007BDE0(Effect*); +void func_effect_8007BE54(Effect*); +void func_effect_8007BEE8(Effect*); +void func_effect_8007BFFC(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50); +void func_effect_8007C120(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50); +void func_effect_8007C250(Effect*); +void func_effect_8007C484(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7); +void func_effect_8007C50C(Effect*); +void func_effect_8007C688(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 timer50); +void func_effect_8007C8C4(Effect*); +void func_effect_8007C85C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007C9E0(Effect*); +void func_effect_8007CAF0(Effect*); +void func_effect_8007CF30(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007D074(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007D0E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007D10C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007D1E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007D24C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007D2C8(f32 xPos, f32 yPos, f32 zPos, f32 scale2); +void func_effect_8007D2F4(Effect*); +void func_effect_8007D55C(Effect*); +void func_effect_8007D748(Effect*); +void func_effect_8007D8A8(Effect*); +void func_effect_8007D9DC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, s32 timer50); +void func_effect_8007DA58(Effect*); +void func_effect_8007DAE4(Effect*); +void func_effect_8007DB70(Effect*); +void func_effect_8007DED4(Effect*); +void func_effect_8007E014(Effect*); +void func_effect_8007E258(Effect*); +void func_effect_8007E298(Effect*); +void func_effect_8007E330(Effect*); +void func_effect_8007E3E4(Effect*); +void func_effect_8007E45C(Effect*); +void func_effect_8007E5CC(Effect*); +void func_effect_8007E648(Effect*); +void func_effect_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg5); +void func_effect_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2); +void func_effect_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2); +void func_effect_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4); +void func_effect_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4); +void func_effect_8007F438(Effect*); +void func_effect_8007F6B0(Effect*); +void func_effect_8007F958(Effect*); +void func_effect_8007FBE0(Effect*); +void func_effect_8007FE88(Effect*); +s32 func_effect_8007FD84(Effect*); +void func_effect_800802B8(Effect*); +void func_effect_800802D8(Effect*); +void func_effect_800802F8(Effect*); +void func_effect_80080360(Effect*); +void func_effect_8008040C(Effect*); +void func_effect_8008092C(Effect*); +void func_effect_80080ACC(Effect*); +void func_effect_80080D04(Effect*); +void func_effect_800815DC(void); +void func_effect_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4); +void func_effect_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4); +void func_effect_80081C5C(Effect*); +void func_effect_80082F78(Effect*); +void func_effect_8008377C(f32, f32, f32, f32, f32); +void func_effect_800837EC(Effect*); +void func_effect_80083B8C(Effect*); +void func_effect_80083C70(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8); +void func_effect_80083D2C(f32 xPos, f32 yPos, f32 zPos, f32 srcZ); +void func_effect_80083FA8(Effect*); +void func_effect_80084194(Effect*); // fox_fade -void func_80084370(s32); -void func_800843FC(s32); -void func_80084488(s32); -void func_80084688(s32, s32); +void func_fade_80084370(s32); +void func_fade_800843FC(s32); +void func_fade_80084488(s32); +void func_fade_80084688(s32, s32); // fox_hud -void func_80084B94(s32); -void func_800857DC(f32, f32, f32, f32); -void func_80085890(f32, f32, f32, f32); -void func_80086110(f32, f32, s32); -void func_80086664(f32, f32); -void func_800869A0(f32, f32, s32, f32, s32, s32); -void func_80087530(f32, f32, s32); -void func_800884E4(void); -void func_80088564(void); -void func_8008865C(void); -s32 func_8008AC54(s32); -void func_8008AD94(void); -void func_8008B5B0(f32 x, f32 y); -s32 func_8008B774(void); -void func_8008BD00(u8*, s32, s32, u8); -void func_8008C104(u16*, u16*); -void func_8008C390(f32, f32, f32, s32); -void func_8008C5C8(f32, f32, f32, s32); -void func_8008C6F4(s32, s32); -s32 func_8008BCBC(s32); -void func_8008CA44(void); -s32 func_8008CB8C(void); -void func_8008D0DC(f32, f32, f32, f32, f32); -void func_8008DE68(void); -void func_8008E51C(s32* , f32); -void func_8008E9EC(f32, f32); -void func_8008EA14(f32, f32); -void func_8008FA84(void); -void func_8008FE78(Boss*); -void func_8008FFF0(Boss*, s32); -s32 func_80090200(Boss* boss); -bool func_8009092C(Actor*); -void func_800907C4(Boss*); -s32 func_800915FC(Actor*); -s32 func_800924E0(Actor*); -s32 func_800927A0(Actor*); -void func_80092D48(Actor*); -void func_80092EC0(Actor* actor); -void func_80093164(Actor*); -void func_800935E8(Player*); -void func_800953A0(Actor*, s32); -void func_8009546C(Actor*, s32); -void func_80095538(Actor*, s32); -void func_80095604(Player*); -void func_80094954(Effect*); -void func_80094BBC(Effect*); -void func_80094D20(f32, f32); -void func_80096A74(Player* player); +void func_hud_80084B94(s32); +void func_hud_800857DC(f32, f32, f32, f32); +void func_hud_80085890(f32, f32, f32, f32); +void func_hud_80086110(f32, f32, s32); +void func_hud_80086664(f32, f32); +void func_hud_800869A0(f32, f32, s32, f32, s32, s32); +void func_hud_80087530(f32, f32, s32); +void func_hud_800884E4(void); +void func_hud_80088564(void); +void func_hud_8008865C(void); +s32 func_hud_8008AC54(s32); +void func_hud_8008AD94(void); +void func_hud_8008B5B0(f32 x, f32 y); +s32 func_hud_8008B774(void); +void func_hud_8008BD00(u8*, s32, s32, u8); +void func_hud_8008C104(u16*, u16*); +void func_hud_8008C390(f32, f32, f32, s32); +void func_hud_8008C5C8(f32, f32, f32, s32); +void func_hud_8008C6F4(s32, s32); +s32 func_hud_8008BCBC(s32); +void func_hud_8008CA44(void); +s32 func_hud_8008CB8C(void); +void func_hud_8008D0DC(f32, f32, f32, f32, f32); +void func_hud_8008DE68(void); +void func_hud_8008E51C(s32* , f32); +void func_hud_8008E9EC(f32, f32); +void func_hud_8008EA14(f32, f32); +void func_hud_8008FA84(void); +void func_hud_8008FE78(Boss*); +void func_hud_8008FFF0(Boss*, s32); +s32 func_hud_80090200(Boss* boss); +bool func_hud_8009092C(Actor*); +void func_hud_800907C4(Boss*); +s32 func_hud_800915FC(Actor*); +s32 func_hud_800924E0(Actor*); +s32 func_hud_800927A0(Actor*); +void func_hud_80092D48(Actor*); +void func_hud_80092EC0(Actor* actor); +void func_hud_80093164(Actor*); +void func_hud_800935E8(Player*); +void func_hud_800953A0(Actor*, s32); +void func_hud_8009546C(Actor*, s32); +void func_hud_80095538(Actor*, s32); +void func_hud_80095604(Player*); +void func_hud_80094954(Effect*); +void func_hud_80094BBC(Effect*); +void func_hud_80094D20(f32, f32); +void func_hud_80096A74(Player* player); // fox_97F80 -void func_80098860(PlaneF* plane, Vec3f* point, Vec3f* normal); -s32 func_800988B4(Vec3f* vec, PlaneF* plane); -s32 func_800998FC(Vec3f*, Vec3f*, Vec3f*, s32, Vec3f*, f32*); +void func_col1_80098860(PlaneF* plane, Vec3f* point, Vec3f* normal); +s32 func_col1_800988B4(Vec3f* vec, PlaneF* plane); +s32 func_col1_800998FC(Vec3f*, Vec3f*, Vec3f*, s32, Vec3f*, f32*); // fox_A4290 -bool func_800A3690(Vec3f*, Vec3f*, s32, Vec3f*); +bool func_col2_800A3690(Vec3f*, Vec3f*, s32, Vec3f*); // fox_A48A0 void func_800A3CA0(void); // fox_play s32 Play_CheckMedalStatus(u16); +void func_play_800A3FB0(void); s32 Play_GetMaxShields(void); -void func_800A6028(f32*, u32); -void func_800AC290(Player* player, PlayerShot* shot, f32 arg2, f32 arg3, PlayerShotId shotId, f32 arg5); -void func_800A5844(void); -void func_800A594C(void); -void func_800A5D6C(void); -void func_800A5EBC(void); -void func_800A5FA0(f32* , u32 , s32 ); -void func_800A6070(f32* , u32 ); -void func_800A6148(void); -void func_800A69F8(s32 , f32 , f32 , f32 ); +void func_play_800A6028(f32*, u32); +void func_play_800AC290(Player* player, PlayerShot* shot, f32 arg2, f32 arg3, PlayerShotId shotId, f32 arg5); +void func_play_800A5844(void); +void func_play_800A594C(void); +void func_play_800A5D6C(void); +void func_play_800A5EBC(void); +void func_play_800A5FA0(f32* , u32 , s32 ); +void func_play_800A6070(f32* , u32 ); +void func_play_800A6148(void); +void func_play_800A69F8(s32 , f32 , f32 , f32 ); void Player_ApplyDamage(Player* player, s32 direction, s32 damage); -bool func_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos); -s32 func_800A78C4(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 ); -void func_800A8BA4(Player* player); -void func_800AA800(Player* player); -void func_800ACDC0(Player*, PlayerShot*, PlayerShotId ); -void func_800B0F50(Player*); -void func_800B44C4(Player*); -void func_800AB334(void); -void func_800ABA08(void); -void func_800AE278(Player*); -void func_800B2130(Player*); -void func_800B2574(Player*); -void func_800B5FBC(Player*, s32 , s32 ); -void func_800B63BC(Player*, s32); -void func_800B6848(Player*, s32 ); -void func_800B6BFC(Player*, s32 ); -void func_800B6F50(f32, f32, f32, f32, f32, f32); -void func_800B7184(Player*, s32); -void func_800B73E0(Player*); -void func_800B852C(ObjectId , Item*); -void func_800B86CC(void); -void func_800A668C(f32 xPos, f32 yPos, f32 zPos); -void func_800AD7F0(Player* player); -void func_800ADF58(Player* player); -void func_800B415C(Player* player); -void func_800B41E0(Player* player); -void func_800B41EC(Player* player); -void func_800A46A0(Player* player); -void func_800A86E4(Player* player); -void func_800A887C(Player* player); -s32 func_800A7974(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, +bool func_play_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos); +s32 func_play_800A78C4(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 ); +void func_play_800A8BA4(Player* player); +void func_play_800AA800(Player* player); +void func_play_800ACDC0(Player*, PlayerShot*, PlayerShotId ); +void func_play_800B0F50(Player*); +void func_play_800B44C4(Player*); +void func_play_800AB334(void); +void func_play_800ABA08(void); +void func_play_800AE278(Player*); +void func_play_800B2130(Player*); +void func_play_800B2574(Player*); +void func_play_800B56BC(Player*); +void func_play_800B5D30(Player*, s32); +void func_play_800B5FBC(Player*, s32 , s32 ); +void func_play_800B63BC(Player*, s32); +void func_play_800B6848(Player*, s32 ); +void func_play_800B6BFC(Player*, s32 ); +void func_play_800B6F50(f32, f32, f32, f32, f32, f32); +void func_play_800B7184(Player*, s32); +void func_play_800B73E0(Player*); +void func_play_800B852C(ObjectId , Item*); +void func_play_800B86CC(void); +void func_play_800A668C(f32 xPos, f32 yPos, f32 zPos); +void func_play_800AD7F0(Player* player); +void func_play_800ADF58(Player* player); +void func_play_800B415C(Player* player); +void func_play_800B41E0(Player* player); +void func_play_800B41EC(Player* player); +void func_play_800A46A0(Player* player); +void func_play_800A86E4(Player* player); +void func_play_800A887C(Player* player); +s32 func_play_800A7974(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 arg9, f32 argA, f32 argB); -bool func_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8); +bool func_play_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8); void Object_58_Initialize(Object_58*); // fox_versus -s32 func_800C1E9C(void); -void func_800C1ED4(void); -void func_800C20B0(void); -void func_800C2190(void); -void func_800C26C8(void); +s32 func_versus_800C1E9C(void); +void func_versus_800C1ED4(void); +void func_versus_800C20B0(void); +void func_versus_800C2190(void); +void func_versus_800C26C8(void); -void func_menu_80187520(u32, void*); -void func_menu_8019E8D0(void); +void OvlMenu_CallFunction(u32, void*); +void Map_8019E8D0(void); -void func_i1_80198414(void); -// s32 func_i1_801937F4(s32, Gfx**, Vec3f*, Vec3f*, void*); -// void func_i1_80193D64(s32, Vec3f*, void*); +void Venom1_80198414(void); +// s32 Venom1_801937F4(s32, Gfx**, Vec3f*, Vec3f*, void*); +// void Venom1_80193D64(s32, Vec3f*, void*); -void func_ending_8018A96C(void); -void func_ending_8018AAC4(void); +void Ending_8018A96C(void); +void Ending_8018AAC4(void); // sf_i5_5 -bool func_i5_801B49D0(Actor* actor); +bool Ground_801B49D0(Actor* actor); #endif |
