diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-04-20 14:18:31 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-20 16:18:31 -0300 |
| commit | b3929bea72dfeb0a19feb5d024306af4831cc7bd (patch) | |
| tree | 3d64a495dc7aa96995fb57786a2de11ca3f8e1c8 /include/functions.h | |
| parent | 1272524325c5e0bbd33be3296d34c6cdad3e4c92 (diff) | |
Docs update, added list of all SFX Ids used in the game. (#217)
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
Diffstat (limited to 'include/functions.h')
| -rw-r--r-- | include/functions.h | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/include/functions.h b/include/functions.h index 1ea682f5..939370b7 100644 --- a/include/functions.h +++ b/include/functions.h @@ -23,7 +23,7 @@ bool AllRange_PlayMessage(u16*, RadioCharacterId); void AllRange_GreatFoxRepair(Player*); void AllRange_ClearRadio(void); void func_360_8002EE64(Actor* this); -void func_360_8002F180(void); +void ActorAllRange_SpawnTeam(void); void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character); void func_360_8002F69C(Actor*); void func_360_8002FC00(Actor*); @@ -83,13 +83,13 @@ void Cutscene_LevelComplete(Player*); void Cutscene_UTurn(Player*); void Cutscene_KillPlayer(Player* player); void Cutscene_PlayerDown(Player*); -void func_demo_8004F8AC(Actor*); -void func_demo_8004FEC0(Actor*); -void func_demo_800515C4(void); +void Actor195_Update(Actor*); +void Actor195_Draw(Actor*); +void Cutscene_DrawGreatFox(void); // fox_display void func_display_80053658(WingInfo*); -void func_display_8005465C(s32); +void Play_DrawEngineGlow(s32); void func_display_80057814(Player*); void Play_Draw(void); @@ -113,8 +113,8 @@ void FogShadow_Draw(Sprite*); void func_edisplay_80059F68(Object_80*); void func_edisplay_80059FDC(Object_80*); void Actor189_Draw(Actor*); -void func_edisplay_8005ADAC(Actor*); -void func_edisplay_8005B1E8(Actor*, s32); +void Actor_DrawEngineAndContrails(Actor*); +void Actor_DrawEngineGlow(Actor*, s32); void func_edisplay_8005B388(Actor*); void func_edisplay_8005B6A4(Actor*); void func_edisplay_8005B71C(Actor*); @@ -154,7 +154,7 @@ void Effect_Initialize(Effect*); void func_enmy_80061B68(void); void func_enmy_80061CD0(void); void func_enmy_80061E48(Actor* , f32 , f32 , f32 ); -void func_enmy_80061F0C(Actor* , ObjectInit* , s32 ); +void ActorEvent_Load(Actor* , ObjectInit* , s32 ); void Object_Load(ObjectInit* , f32 , f32 , f32 , f32 ); void func_enmy_80062568(void); void func_enmy_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale); @@ -226,9 +226,9 @@ void Actor189_Update(Actor*); void Obj39_Update(Object_80*); void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); -void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot, +void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot, f32 zRot); -void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3); +void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1); void ActorEvent_8006F254(Actor*); void ActorEvent_Update(Actor*); s32 Obj111_Draw(Object_80*); @@ -273,7 +273,6 @@ void func_effect_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2); void func_effect_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2); void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2); void func_effect_8007968C(Effect*); -bool func_effect_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw void func_effect_800798F0(Effect* ); void func_effect_8007A28C(Effect* ); void func_effect_8007A3C0(Effect* ); @@ -454,7 +453,7 @@ void func_play_800A5D6C(void); void func_play_800A5EBC(void); void func_play_800A5FA0(f32* , u32 , s32 ); void func_play_800A6070(f32* , u32 ); -void func_play_800A6148(void); +void Play_ClearObjectData(void); void func_play_800A69F8(s32 , f32 , f32 , f32 ); void Player_ApplyDamage(Player* player, s32 direction, s32 damage); bool func_play_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos); @@ -505,8 +504,6 @@ void OvlMenu_CallFunction(u32, void*); void Map_8019E8D0(void); void Venom1_80198414(void); -// s32 Venom1_801937F4(s32, Gfx**, Vec3f*, Vec3f*, void*); -// void Venom1_80193D64(s32, Vec3f*, void*); void Ending_8018A96C(void); void Ending_8018AAC4(void); |
