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authorAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2024-08-15 05:20:30 -0300
committerAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2024-08-15 05:20:30 -0300
commite2f6ce3075d61db0ea93ccb977c3a74b7be3bcad (patch)
tree10304337a352fce007466fff74537ec527dd9b8f /include
parent56d49ec7674c2f4db9256a5f7967e46d0cd69bf3 (diff)
actor docs
Diffstat (limited to 'include')
-rw-r--r--include/mods.h2
-rw-r--r--include/sf64object.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/mods.h b/include/mods.h
index 3392f4ba..5e9118a0 100644
--- a/include/mods.h
+++ b/include/mods.h
@@ -58,7 +58,7 @@
/**
* Spawner:
- * Spawn Scenery, Actors, Bosses, Sprites, Items, Effects or even Event Actors.
+ * Spawn Scenery, Actors, Bosses, Sprites, Items, Effects and even Event Actors.
*
* Controls:
* D-Pad left and right to set the object Id.
diff --git a/include/sf64object.h b/include/sf64object.h
index f5e4669d..8c596a5f 100644
--- a/include/sf64object.h
+++ b/include/sf64object.h
@@ -369,7 +369,7 @@ typedef enum ObjectId {
/* 60 */ OBJ_SCENERY_MA_BUILDING_2,
/* 61 */ OBJ_SCENERY_MA_TOWER,
/* 62 */ OBJ_SCENERY_MA_WALL_1,
- /* 63 */ OBJ_SCENERY_63,
+ /* 63 */ OBJ_SCENERY_GUILLOTINE_HOUSING,
/* 64 */ OBJ_SCENERY_MA_GUILLOTINE,
/* 65 */ OBJ_SCENERY_MA_PROXIMITY_LIGHT,
/* 66 */ OBJ_SCENERY_MA_WALL_2,