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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2024-04-20 14:18:31 -0500
committerGitHub <noreply@github.com>2024-04-20 16:18:31 -0300
commitb3929bea72dfeb0a19feb5d024306af4831cc7bd (patch)
tree3d64a495dc7aa96995fb57786a2de11ca3f8e1c8 /src/engine/fox_context.c
parent1272524325c5e0bbd33be3296d34c6cdad3e4c92 (diff)
Docs update, added list of all SFX Ids used in the game. (#217)
* docs * format * format plz * stuff * more stuff * more names and such * torch update
Diffstat (limited to 'src/engine/fox_context.c')
-rw-r--r--src/engine/fox_context.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/engine/fox_context.c b/src/engine/fox_context.c
index c42f9adf..a9871807 100644
--- a/src/engine/fox_context.c
+++ b/src/engine/fox_context.c
@@ -256,13 +256,13 @@ PlayerShot gPlayerShots[16];
TexturedLine gTexturedLines[100];
RadarMark gRadarMarks[65];
BonusText gBonusText[10];
-s32 D_ctx_80176550[2];
-f32 D_ctx_80176558[2][100];
-f32 D_ctx_80176878[2][100];
-f32 D_ctx_80176B98[2][100];
-f32 D_ctx_80176EB8[2][100];
-f32 D_ctx_801771D8[2][100];
-f32 D_ctx_80177500[2][100];
+s32 gActor194Status[2];
+f32 gActor194xPos[2][100];
+f32 gActor194yPos[2][100];
+f32 gActor194zPos[2][100];
+f32 gActor194xRot[2][100];
+f32 gActor194yRot[2][100];
+f32 gActor194zRot[2][100];
UNK_TYPE P_800D31A8 = 0;
u16 gEnemyShotSpeed; // enemy shot speed?
u8 D_ctx_80177830; // show level complete status overlay