diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-04-20 14:18:31 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-20 16:18:31 -0300 |
| commit | b3929bea72dfeb0a19feb5d024306af4831cc7bd (patch) | |
| tree | 3d64a495dc7aa96995fb57786a2de11ca3f8e1c8 /src/engine/fox_demo.c | |
| parent | 1272524325c5e0bbd33be3296d34c6cdad3e4c92 (diff) | |
Docs update, added list of all SFX Ids used in the game. (#217)
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
Diffstat (limited to 'src/engine/fox_demo.c')
| -rw-r--r-- | src/engine/fox_demo.c | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c index 0d8e55ff..1e71237d 100644 --- a/src/engine/fox_demo.c +++ b/src/engine/fox_demo.c @@ -174,12 +174,12 @@ void func_demo_80048CC4(Actor* actor, s32 arg1) { Object_SetInfo(&actor->info, actor->obj.id); if (arg1 == 3) { - AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0); - AUDIO_PLAY_SFX(0x31024059U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x31024059, actor->sfxSource, 0); actor->unk_0B6 = 1; } else { actor->iwork[11] = 1; - AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4); + AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); } } @@ -204,7 +204,7 @@ void Cutscene_WarpZoneComplete(Player* player) { switch (player->unk_1D0) { case 0: - player->unk_4DC = 0; + player->somersault = false; Audio_StopSfxByBankAndSource(1, player->sfxSource); player->unk_1D0++; D_ctx_80177A48[0] = 0.0f; @@ -266,7 +266,7 @@ void Cutscene_WarpZoneComplete(Player* player) { break; case 450: - AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); player->unk_194 = 5.0f; player->unk_190 = 5.0f; @@ -357,7 +357,7 @@ void func_demo_80049630(Actor* actor) { case 1: actor->state = 2; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->timer_0BC = 150; actor->fwork[29] = 5.0f; @@ -411,7 +411,7 @@ void func_demo_80049968(Actor* actor, s32 arg1) { actor->vel.z = gPlayer[0].vel.z; Object_SetInfo(&actor->info, actor->obj.id); actor->iwork[11] = 1; - AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U); + AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); } void func_demo_80049A9C(Effect* effect, f32 x, f32 y, f32 z) { @@ -451,7 +451,7 @@ void Cutscene_EnterWarpZone(Player* player) { player->pos.x += player->vel.x; player->flags_228 = 0; - player->cockpitView = 0; + player->cockpitView = false; player->pos.y += player->vel.y; player->pos.z += player->vel.z; @@ -476,7 +476,7 @@ void Cutscene_EnterWarpZone(Player* player) { switch (player->unk_1D0) { case 0: - player->unk_4DC = 0; + player->somersault = false; D_ctx_80178414 = 100.0f; player->unk_1D0 = 1; D_ctx_80178410 = 1; @@ -521,7 +521,7 @@ void Cutscene_EnterWarpZone(Player* player) { if (player->timer_1F8 <= 100) { if (player->timer_1F8 == 100) { - func_play_800A6028(player->sfxSource, 0x0940802AU); + func_play_800A6028(player->sfxSource, 0x0940802A); player->unk_194 = 5.0f; player->unk_190 = 5.0f; } @@ -540,22 +540,22 @@ void Cutscene_EnterWarpZone(Player* player) { if ((player->timer_1F8 == 95) && (gTeamShields[TEAM_ID_FALCO] > 0)) { gActors[0].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[0].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[0].sfxSource, 0); } if ((player->timer_1F8 == 90) && (gTeamShields[TEAM_ID_PEPPY] > 0)) { gActors[2].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[2].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[2].sfxSource, 0); } if ((player->timer_1F8 == 85) && (gTeamShields[TEAM_ID_SLIPPY] > 0)) { gActors[1].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[1].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[1].sfxSource, 0); } if (player->timer_1F8 == 60) { gActors[3].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[3].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[3].sfxSource, 0); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); } @@ -574,7 +574,7 @@ void Cutscene_EnterWarpZone(Player* player) { gFillScreenAlphaTarget = 255; gFillScreenAlphaStep = 8; if (gFillScreenAlpha == 255) { - func_play_800A6148(); + Play_ClearObjectData(); player->unk_1D0 = 5; player->timer_1F8 = 10; player->unk_08C = -10000.0f; @@ -588,7 +588,7 @@ void Cutscene_EnterWarpZone(Player* player) { player->unk_234 = 1; gLevelStage = 1; D_display_800CA230 = 0.15f; - AUDIO_PLAY_SFX(0x11407079U, gDefaultSfxSource, 0); + AUDIO_PLAY_SFX(0x11407079, gDefaultSfxSource, 0); func_play_800AB334(); } } @@ -737,7 +737,7 @@ void func_demo_8004A700(Actor* actor, s32 arg1) { actor->obj.rot.z = D_demo_800CA074[arg1]; actor->iwork[11] = 1; Object_SetInfo(&actor->info, actor->obj.id); - AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U); + AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); } void func_demo_8004A840(s32 actor) { @@ -865,11 +865,11 @@ void Cutscene_AllRangeMode(Player* player) { } if (gCsFrameCount == 138) { - AUDIO_PLAY_SFX(0x09000007U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000007, player->sfxSource, 0); } if (gCsFrameCount == 190) { - AUDIO_PLAY_SFX(0x09000013U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000013, player->sfxSource, 0); } if (D_ctx_80177A48[1] > 350.0f) { @@ -879,7 +879,7 @@ void Cutscene_AllRangeMode(Player* player) { player->unk_194 = 10.0f; player->unk_190 = 10.0f; - AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); D_ctx_801779A8[player->num] = 70.0f; @@ -1165,7 +1165,7 @@ void Cutscene_CoComplete2(Player* player) { } if (player->timer_1F8 == 90) { - func_play_800A6148(); + Play_ClearObjectData(); if (gTeamShields[TEAM_ID_PEPPY] > 0) { func_demo_8004A840(2); } @@ -1307,7 +1307,7 @@ void Cutscene_CoComplete2(Player* player) { case 1255: player->unk_1D0 = 3; player->timer_1F8 = 10; - func_play_800A6028(player->sfxSource, 0x09000002U); + func_play_800A6028(player->sfxSource, 0x09000002); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); break; @@ -1514,7 +1514,7 @@ void Cutscene_UTurn(Player* player) { player->unk_12C = -180.0f; } player->unk_1D0 = 3; - func_play_800A5FA0(player->sfxSource, 0x09000002U, player->num); + func_play_800A5FA0(player->sfxSource, 0x09000002, player->num); player->unk_194 = 7.0f; player->unk_190 = 7.0f; } @@ -1611,8 +1611,8 @@ void Cutscene_KillPlayer(Player* player) { s32 teamId; func_8001CA24(player->num); - Audio_KillSfxBySourceAndId(player->sfxSource, 0x0900C010U); - func_play_800A5FA0(player->sfxSource, 0x0903F004U, player->num); + Audio_KillSfxBySourceAndId(player->sfxSource, 0x0900C010); + func_play_800A5FA0(player->sfxSource, 0x0903F004, player->num); player->state_1C8 = PLAYERSTATE_1C8_NEXT; player->timer_1F8 = 70; player->timer_224 = 20; @@ -1728,7 +1728,7 @@ void func_demo_8004D828(Player* player) { player->vel.y = 10.0f; player->unk_1D0 = 1; - func_play_800A6070(player->sfxSource, 0x29000000U); + func_play_800A6070(player->sfxSource, 0x29000000); if ((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_FORTUNA)) { func_enmy_80062C38(player->pos.x, player->pos.z); @@ -1838,7 +1838,7 @@ void func_demo_8004DEF8(Player* player) { player->timer_220 = 0; player->vel.y = 10.0f; player->unk_1D0 = 1; - func_play_800A6070(player->sfxSource, 0x29000000U); + func_play_800A6070(player->sfxSource, 0x29000000); if (gCurrentLevel == LEVEL_CORNERIA) { func_enmy_80062C38(player->pos.x, player->pos.z); } @@ -1949,7 +1949,7 @@ void func_demo_8004E4D4(Actor* actor) { actor->state = 2; actor->timer_0BC = 50; actor->fwork[9] = 2.0f; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->fwork[29] = 5.0f; /* fallthrough */ @@ -1971,7 +1971,7 @@ void func_demo_8004E4D4(Actor* actor) { actor->state = 11; actor->timer_0BC = 150; actor->timer_0BE = 40; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->fwork[29] = 5.0f; /* fallthrough */ case 11: @@ -2026,7 +2026,7 @@ void func_demo_8004E4D4(Actor* actor) { break; case 31: - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->state += 1; actor->fwork[29] = 5.0f; /* fallthrough */ @@ -2183,7 +2183,7 @@ void func_demo_8004F05C(Actor* actor) { case 1: actor->state = 2; actor->timer_0BC = 100; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->fwork[29] = 5.0f; case 2: @@ -2340,7 +2340,7 @@ void func_demo_8004F798(Actor* actor) { } } -void func_demo_8004F8AC(Actor* actor) { +void Actor195_Update(Actor* actor) { if (gCurrentLevel == LEVEL_AQUAS) { func_hud_80093164(actor); @@ -2402,7 +2402,7 @@ void func_demo_8004F8AC(Actor* actor) { actor->state = 1; actor->timer_0BC = 50; actor->iwork[0] = 255; - AUDIO_PLAY_SFX(0x2902F026U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x2902F026, actor->sfxSource, 0); } break; @@ -2517,7 +2517,7 @@ void func_demo_8004FCB8(Actor* actor, s32 arg1) { } } -void func_demo_8004FEC0(Actor* actor) { +void Actor195_Draw(Actor* actor) { static f32 D_800CA210 = 0.0f; static f32 D_800CA214 = 0.0f; static f32 D_800CA218 = 0.0f; @@ -2544,7 +2544,7 @@ void func_demo_8004FEC0(Actor* actor) { gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0); if (actor->unk_046 > 50) { - func_edisplay_8005ADAC(actor); + Actor_DrawEngineAndContrails(actor); } break; @@ -2557,7 +2557,7 @@ void func_demo_8004FEC0(Actor* actor) { gSPFogPosition(gMasterDisp++, gFogNear, 1005); } actor->info.bonus = 1; - func_demo_800515C4(); + Cutscene_DrawGreatFox(); break; case 10: @@ -2587,7 +2587,7 @@ void func_demo_8004FEC0(Actor* actor) { case 24: gSPDisplayList(gMasterDisp++, D_D009A40); - func_edisplay_8005ADAC(actor); + Actor_DrawEngineAndContrails(actor); break; case 25: @@ -2601,13 +2601,13 @@ void func_demo_8004FEC0(Actor* actor) { case 26: gSPDisplayList(gMasterDisp++, D_SZ_6004FE0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(actor, 2); + Actor_DrawEngineGlow(actor, 2); break; case 28: gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400AAE0); Matrix_Translate(gGfxMatrix, 0.f, 0.f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(actor, 2); + Actor_DrawEngineGlow(actor, 2); break; case 30: @@ -2615,7 +2615,7 @@ void func_demo_8004FEC0(Actor* actor) { if (actor->unk_046 != 0) { RCP_SetupDL(&gMasterDisp, 0x37); - gSPClearGeometryMode(gMasterDisp++, 0x00002000); + gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); Rand_SetSeed(1, 29000, 9876); for (sp2D0 = 0; sp2D0 < 30; sp2D0++) { @@ -2717,9 +2717,9 @@ void func_demo_8004FEC0(Actor* actor) { Matrix_SetGfxMtx(&gMasterDisp); - gDPSetTextureFilter(gMasterDisp++, 0 << 12); + gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); gSPDisplayList(gMasterDisp++, D_BO_6000D80); - gDPSetTextureFilter(gMasterDisp++, 2 << 12); + gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix); @@ -2748,7 +2748,7 @@ void func_demo_8004FEC0(Actor* actor) { gSPDisplayList(gMasterDisp++, D_KA_600E050); } Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(actor, 0); + Actor_DrawEngineGlow(actor, 0); break; case 34: @@ -2879,9 +2879,9 @@ void func_demo_8004FEC0(Actor* actor) { case 44: Animation_GetFrameData(&D_AQ_6020A40, actor->iwork[0], actor->vwork); - gSPClearGeometryMode(gMasterDisp++, 0x00002000); + gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); Animation_DrawSkeleton(1, D_AQ_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix); - gSPSetGeometryMode(gMasterDisp++, 0x00002000); + gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); break; case 45: @@ -2900,7 +2900,7 @@ void func_demo_8004FEC0(Actor* actor) { } } -void func_demo_800515C4(void) { +void Cutscene_DrawGreatFox(void) { Vec3f* var_s6_2; s32 i; s32 j; |
