diff options
| author | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 04:01:44 -0300 |
|---|---|---|
| committer | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 04:01:44 -0300 |
| commit | 76f7d6e335d65f4dee3839b1d9a4013bc0b9272b (patch) | |
| tree | dd0739c2dd8627d095d9169dc943d5ee8a0a850d /src/engine/fox_display.c | |
| parent | 02ea67c9ccdc2c1fefb1eab8405764efb859462e (diff) | |
replace all ArwingInfo unks for names
Diffstat (limited to 'src/engine/fox_display.c')
| -rw-r--r-- | src/engine/fox_display.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index 76d7fb97..dabc2a6a 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -535,24 +535,24 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos rot->y -= arwing->bottomRightFlapYrot; break; case 5: - rot->y -= arwing->unk_10; + rot->y -= arwing->bottomLeftFlapYrot; break; case 6: rot->y -= arwing->upperLeftFlapYrot; break; case 12: - rot->z += arwing->unk_20; + rot->z += arwing->wingsYrot; break; case 13: - rot->z += arwing->unk_20; + rot->z += arwing->wingsYrot; break; case 4: - pos->z -= arwing->unk_14; - pos->x += arwing->unk_18; + pos->z -= arwing->laserGunsYpos; + pos->x += arwing->laserGunsXpos; break; case 8: - pos->z += arwing->unk_14; - pos->x += arwing->unk_18; + pos->z += arwing->laserGunsYpos; + pos->x += arwing->laserGunsXpos; break; } return false; @@ -560,13 +560,13 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos void Display_ArwingWings(ArwingInfo* arwing) { Vec3f sp68[30]; - s32 modelId; + s32 teamFaceId; Matrix_Push(&gGfxMatrix); - arwing->unk_18 = 0.0f; - if (arwing->unk_14 < -7.0f) { - arwing->unk_18 = (-arwing->unk_14 - 7.0f) * 2.5f; + arwing->laserGunsXpos = 0.0f; + if (arwing->laserGunsYpos < -7.0f) { + arwing->laserGunsXpos = (-arwing->laserGunsYpos - 7.0f) * 2.5f; } if (gGameState == GSTATE_PLAY) { @@ -584,31 +584,31 @@ void Display_ArwingWings(ArwingInfo* arwing) { D_display_800CA22C = false; - modelId = arwing->modelId; + teamFaceId = arwing->teamFaceId; if (D_display_800CA220 != 0) { - modelId = 1; + teamFaceId = 1; } - if (modelId != 0) { + if (teamFaceId != 0) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY); - Matrix_RotateY(gGfxMatrix, arwing->unk_34 * M_DTOR, MTXF_APPLY); - Matrix_RotateX(gGfxMatrix, arwing->unk_30 * M_DTOR, MTXF_APPLY); + Matrix_RotateY(gGfxMatrix, arwing->teamFaceYrot * M_DTOR, MTXF_APPLY); + Matrix_RotateX(gGfxMatrix, arwing->teamFaceXrot * M_DTOR, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, MTXF_APPLY); if (gGameState == GSTATE_ENDING) { Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, MTXF_APPLY); } Matrix_SetGfxMtx(&gMasterDisp); if (gExpertMode) { - gSPDisplayList(gMasterDisp++, D_display_800CA27C[modelId - 1]); + gSPDisplayList(gMasterDisp++, D_display_800CA27C[teamFaceId - 1]); } else { - gSPDisplayList(gMasterDisp++, D_display_800CA26C[modelId - 1]); + gSPDisplayList(gMasterDisp++, D_display_800CA26C[teamFaceId - 1]); } Matrix_Pop(&gGfxMatrix); } Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY); - Matrix_RotateX(gGfxMatrix, arwing->unk_38 * M_DTOR, MTXF_APPLY); + Matrix_RotateX(gGfxMatrix, arwing->windshieldXrot * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL_64_2(); @@ -694,7 +694,7 @@ void Display_Arwing(Player* player, s32 reflectY) { } else { if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) { player->arwing.unk_28 = player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot = - player->arwing.upperLeftFlapYrot = player->arwing.unk_10 = 0.0f; + player->arwing.upperLeftFlapYrot = player->arwing.bottomLeftFlapYrot = 0.0f; } D_display_800CA22C = true; gReflectY = reflectY; @@ -1018,7 +1018,7 @@ void Display_ArwingLaserCharge(Player* player) { Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]); laserStrength = gLaserStrength[player->num]; - if (player->arwing.unk_14 > -8.0f) { + if (player->arwing.laserGunsYpos > -8.0f) { laserStrength = LASERS_SINGLE; } @@ -1620,8 +1620,8 @@ void Display_CsLevelCompleteHandleCamera(Player* player) { switch (D_display_800CA220) { case 0: - Math_SmoothStepToAngle(&player->arwing.unk_30, 0.0f, 0.2f, 3.0f, 0.0f); - Math_SmoothStepToAngle(&player->arwing.unk_34, 0.0f, 0.2f, 3.0f, 0.0f); + Math_SmoothStepToAngle(&player->arwing.teamFaceXrot, 0.0f, 0.2f, 3.0f, 0.0f); + Math_SmoothStepToAngle(&player->arwing.teamFaceYrot, 0.0f, 0.2f, 3.0f, 0.0f); gPlayCamEye.x = player->cam.eye.x; gPlayCamEye.y = player->cam.eye.y; gPlayCamEye.z = player->cam.eye.z; @@ -1651,8 +1651,8 @@ void Display_CsLevelCompleteHandleCamera(Player* player) { } sp3C = 360.0f - sp3C; - Math_SmoothStepToAngle(&player->arwing.unk_30, sp38, 0.2f, 6.0f, 0.0f); - Math_SmoothStepToAngle(&player->arwing.unk_34, sp3C, 0.2f, 6.0f, 0.0f); + Math_SmoothStepToAngle(&player->arwing.teamFaceXrot, sp38, 0.2f, 6.0f, 0.0f); + Math_SmoothStepToAngle(&player->arwing.teamFaceYrot, sp3C, 0.2f, 6.0f, 0.0f); Math_SmoothStepToF(&D_display_800CA380, gControllerPress[0].stick_y * 0.75f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&D_display_800CA384, gControllerPress[0].stick_x * 3.0f, 0.1f, 5.0f, 0.0f); |
