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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2024-04-20 14:18:31 -0500
committerGitHub <noreply@github.com>2024-04-20 16:18:31 -0300
commitb3929bea72dfeb0a19feb5d024306af4831cc7bd (patch)
tree3d64a495dc7aa96995fb57786a2de11ca3f8e1c8 /src/engine/fox_effect.c
parent1272524325c5e0bbd33be3296d34c6cdad3e4c92 (diff)
Docs update, added list of all SFX Ids used in the game. (#217)
* docs * format * format plz * stuff * more stuff * more names and such * torch update
Diffstat (limited to 'src/engine/fox_effect.c')
-rw-r--r--src/engine/fox_effect.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/fox_effect.c b/src/engine/fox_effect.c
index 16c0687e..616d3fbc 100644
--- a/src/engine/fox_effect.c
+++ b/src/engine/fox_effect.c
@@ -701,9 +701,9 @@ void func_effect_8007968C(Effect* effect) {
}
}
-bool func_effect_800798C4(s32 arg0, Gfx** arg1, Vec3f* arg2, Vec3f* arg3, void* arg4) {
- if ((arg0 != 1) && (arg0 != 5)) {
- *arg1 = NULL;
+bool func_effect_800798C4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
+ if ((limbIndex != 1) && (limbIndex != 5)) {
+ *dList = NULL;
}
return false;
}