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| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-04-20 14:18:31 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-20 16:18:31 -0300 |
| commit | b3929bea72dfeb0a19feb5d024306af4831cc7bd (patch) | |
| tree | 3d64a495dc7aa96995fb57786a2de11ca3f8e1c8 /src/engine/fox_effect.c | |
| parent | 1272524325c5e0bbd33be3296d34c6cdad3e4c92 (diff) | |
Docs update, added list of all SFX Ids used in the game. (#217)
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
Diffstat (limited to 'src/engine/fox_effect.c')
| -rw-r--r-- | src/engine/fox_effect.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/fox_effect.c b/src/engine/fox_effect.c index 16c0687e..616d3fbc 100644 --- a/src/engine/fox_effect.c +++ b/src/engine/fox_effect.c @@ -701,9 +701,9 @@ void func_effect_8007968C(Effect* effect) { } } -bool func_effect_800798C4(s32 arg0, Gfx** arg1, Vec3f* arg2, Vec3f* arg3, void* arg4) { - if ((arg0 != 1) && (arg0 != 5)) { - *arg1 = NULL; +bool func_effect_800798C4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { + if ((limbIndex != 1) && (limbIndex != 5)) { + *dList = NULL; } return false; } |
