diff options
| author | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 03:00:22 -0300 |
|---|---|---|
| committer | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 03:00:22 -0300 |
| commit | 885a20e29f4852521d5edb32de3655fdd26bb765 (patch) | |
| tree | ceedfc2e1f49364da50a08df8efd651e7c7030a7 /src/engine/fox_play.c | |
| parent | bef7345bf77c3a9f6868d260c7e120b1747b8c4e (diff) | |
unk_04 -> upperRightFlapYrot
Diffstat (limited to 'src/engine/fox_play.c')
| -rw-r--r-- | src/engine/fox_play.c | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c index b59617ad..e924c393 100644 --- a/src/engine/fox_play.c +++ b/src/engine/fox_play.c @@ -169,7 +169,8 @@ void Player_WingEffects(Player* player) { if ((gLevelType == LEVELTYPE_PLANET) || ((player->alternateView == true) && (gLevelMode == LEVELMODE_ON_RAILS))) { player->yBob = -SIN_DEG(player->bobPhase) * 0.5f; - if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftWingState <= WINGSTATE_BROKEN)) { + if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || + (player->arwing.leftWingState <= WINGSTATE_BROKEN)) { player->rockAngle = SIN_DEG(player->rockPhase) * 5.0f; } else { player->rockAngle = SIN_DEG(player->rockPhase) * 1.5f; @@ -3293,7 +3294,8 @@ bool Player_UpdateLockOn(Player* player) { void Player_Shoot(Player* player) { switch (player->form) { case FORM_ARWING: - if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftWingState <= WINGSTATE_BROKEN)) { + if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || + (player->arwing.leftWingState <= WINGSTATE_BROKEN)) { gLaserStrength[player->num] = LASERS_SINGLE; } @@ -3351,7 +3353,8 @@ void Player_ArwingBank(Player* player) { sp3C = 0.0f; if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) && (player->arwing.leftWingState == WINGSTATE_INTACT)) { sp3C = -17.0f; - } else if ((player->arwing.leftWingState <= WINGSTATE_BROKEN) && (player->arwing.rightWingState == WINGSTATE_INTACT)) { + } else if ((player->arwing.leftWingState <= WINGSTATE_BROKEN) && + (player->arwing.rightWingState == WINGSTATE_INTACT)) { sp3C = 17.0f; } @@ -3360,7 +3363,7 @@ void Player_ArwingBank(Player* player) { sp3C = 90.0f; sp38 = 0.2f; if (player->zRotBank < 70.0f) { - Math_SmoothStepToF(&player->arwing.unk_04, -70.0f, 0.3f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -70.0f, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_08, -70.0f, 0.3f, 100.0f, 0.f); Math_SmoothStepToF(&player->arwing.unk_0C, 70.0f, 0.3f, 100.0f, 0.f); Math_SmoothStepToF(&player->arwing.unk_10, 70.0f, 0.3f, 100.0f, 0.f); @@ -3374,7 +3377,7 @@ void Player_ArwingBank(Player* player) { sp3C = -90.0f; sp38 = 0.2f; if (player->zRotBank > -70.0f) { - Math_SmoothStepToF(&player->arwing.unk_04, 70.0f, 0.3f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 70.0f, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_08, 70.0f, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_0C, -70.0f, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, -70.0f, 0.3f, 100.0f, 0.0f); @@ -3595,7 +3598,7 @@ void Player_MoveArwing360(Player* player) { } Math_SmoothStepToF(&player->arwing.unk_28, 0.0f, 0.1f, 100.0f, 0.0f); - Math_SmoothStepToF(&player->arwing.unk_04, -sp60 + sp5C, 0.1f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -sp60 + sp5C, 0.1f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_08, -sp60 - sp5C, 0.1f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_0C, -sp60 + sp58, 0.1f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, -sp60 - sp58, 0.1f, 100.0f, 0.0f); @@ -3730,7 +3733,7 @@ void Player_PerformLoop(Player* player) { sp58 = -50.0f; } - Math_SmoothStepToF(&player->arwing.unk_04, sp58, 0.3f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, sp58, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_08, sp58, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_0C, sp58, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, sp58, 0.3f, 100.0f, 0.0f); @@ -3858,7 +3861,7 @@ void Player_MoveArwingOnRails(Player* player) { sp74 = sp5C.x; } Math_SmoothStepToF(&player->arwing.unk_28, 0.0f, 0.1f, 100.0f, 0.0f); - Math_SmoothStepToF(&player->arwing.unk_04, (-sp7C) + sp78, 0.1f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, (-sp7C) + sp78, 0.1f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_08, (-sp7C) - sp78, 0.1f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_0C, (-sp7C) + sp74, 0.1f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, (-sp7C) - sp74, 0.1f, 100.0f, 0.0f); @@ -5031,7 +5034,7 @@ void Player_ArwingBoost(Player* player) { } if (gLevelType == LEVELTYPE_PLANET) { player->arwing.unk_28 += (35.0f - player->arwing.unk_28) * 0.1f; - Math_SmoothStepToF(&player->arwing.unk_04, 0.0f, 0.5f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_08, 0.0f, 0.5f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_0C, 0.0f, 0.5f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, 0.0f, 0.5f, 100.0f, 0.0f); @@ -5129,7 +5132,7 @@ void Player_ArwingBrake(Player* player) { } if (gLevelType == LEVELTYPE_PLANET) { - Math_SmoothStepToF(&player->arwing.unk_04, 90.0f, 0.2f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_08, -90.0f, 0.2f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_0C, 90.0f, 0.2f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, -90.0f, 0.2f, 100.0f, 0.0f); @@ -5861,7 +5864,7 @@ void Player_Update(Player* player) { } player->arwing.modelId = 1; - Math_SmoothStepToF(&player->arwing.unk_04, 0.0f, 0.1f, 5.0f, 0); + Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.1f, 5.0f, 0); Math_SmoothStepToF(&player->arwing.unk_08, 0.0f, 0.1f, 5.0f, 0); Math_SmoothStepToF(&player->arwing.unk_0C, 0.0f, 0.1f, 5.0f, 0); Math_SmoothStepToF(&player->arwing.unk_10, 0.0f, 0.1f, 5.0f, 0); |
