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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-19 15:38:48 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-19 15:38:48 -0300
commit846630e2cbc512124ca548d997f1f6fe11ca7390 (patch)
treeda502c6d02209d7083ddad38e0dbdc039c39a148 /src/engine
parent5c408758177f8c7d15997d4ab71293f8487b6af0 (diff)
add team faces inside arwings
Diffstat (limited to 'src/engine')
-rw-r--r--src/engine/fox_demo.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c
index 1b8e6f33..356335a3 100644
--- a/src/engine/fox_demo.c
+++ b/src/engine/fox_demo.c
@@ -99,6 +99,10 @@ void func_demo_80048CC4(ActorCutscene* this, s32 index) {
this->animFrame = ACTOR_CS_GREAT_FOX;
} else {
this->iwork[11] = 1;
+
+ // @port: Setup team faces
+ this->iwork[14] = index + 2;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
}
@@ -686,6 +690,9 @@ void func_demo_8004A700(ActorCutscene* this, s32 index) {
this->obj.rot.z = D_demo_800CA074[index];
this->iwork[11] = 1;
Object_SetInfo(&this->info, this->obj.id);
+
+ // @port set team faces
+ this->iwork[14] = index + 2;
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}