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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-06 10:31:07 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-06 10:31:07 -0300
commitd02bae05950bedbb973cd35cfdc27636dbee9e74 (patch)
tree5784be7136287b5aaee924f2dab09408f1d789e0 /src/port/Engine.cpp
parent3a21c8c5d6c0d564a417130c07dfef620c0de4bf (diff)
N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index d8d34711..519a00d0 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -376,7 +376,7 @@ void GameEngine::HandleAudioThread() {
// gVIsPerFrame = 2;
#define AUDIO_FRAMES_PER_UPDATE (gVIsPerFrame > 0 ? gVIsPerFrame : 1)
-#define MAX_AUDIO_FRAMES_PER_UPDATE 3 // Compile-time constant with max value of gVIsPerFrame
+#define MAX_AUDIO_FRAMES_PER_UPDATE 5 // Compile-time constant with max value of gVIsPerFrame
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();