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authorKiritoDv <kiritodev01@gmail.com>2024-12-27 17:46:16 -0600
committerLywx <kiritodev01@gmail.com>2025-01-03 16:56:49 -0600
commite4d43881795c30f32647df9bfdf534236e84f082 (patch)
tree428305d6880c71469dc25341a73b2cb9994b5a1b /src/port/Engine.cpp
parent745af556ca19868486eae95135f967e34a370585 (diff)
Moved port cvars out of display update
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 2acdd9f9..6e40a442 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -37,9 +37,7 @@
#include <VertexFactory.h>
#include "audio/GameAudio.h"
#include "port/patches/DisplayListPatch.h"
-
-#include "port/hooks/impl/EventSystem.h"
-#include "port/hooks/Events.h"
+#include "port/mods/PortEnhancements.h"
#include <Fast3D/gfx_pc.h>
#include <SDL2/SDL.h>
@@ -188,15 +186,11 @@ void GameEngine::Create() {
#if defined(__SWITCH__) || defined(__WIIU__)
CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
#endif
-
- EventSystem::Instance->RegisterListener(EVENT_PLAYER_SHOT, EVENT_PRIORITY_NORMAL, [](IEvent* event) {
- auto pse = (PlayerShotEvent*) event;
- SPDLOG_INFO("Player shot event fired for actor {}", pse->actorId);
- });
-
+ PortEnhancements_Init();
}
void GameEngine::Destroy() {
+ PortEnhancements_Exit();
AudioExit();
free(MemoryPool.memory);
}