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authorMateus Lacerda <mateuslacerda@hypejoe.com>2025-02-11 21:51:31 -0300
committerAlejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com>2025-03-05 12:42:58 -0500
commitb7740b11a0c4b9d830d1d394eb0c3a94e017dbc9 (patch)
tree033f76aab8d0ad623036bb605bf17d62b852a12a /src/port/ui/ImguiUI.cpp
parent24d3a97b2d28888d6737f483fbc0ab03a73fe3fc (diff)
Allow users to disable Point Filtering.
Diffstat (limited to 'src/port/ui/ImguiUI.cpp')
-rw-r--r--src/port/ui/ImguiUI.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index a3eac37f..b870dded 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -399,6 +399,9 @@ void DrawSettingsMenu(){
ImGui::Text("Texture Filter (Needs reload)");
UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0);
+ if (Ship::Context::GetInstance()->GetConfig()->GetString("Window.Backend.Name") != windowBackendNames[Ship::WindowBackend::FAST3D_SDL_OPENGL]) {
+ UIWidgets::PaddedEnhancementCheckbox("Apply Point Filtering to UI Elements", "gHUDPointFiltering", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
+ }
UIWidgets::Spacer(0);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->DrawSettings();