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path: root/include/sf64object.h
AgeCommit message (Expand)Author
2024-12-24Updated vs decompKiritoDv
2024-09-17Merge branch 'master' into otrKiritoDv
2024-09-17ActorCutsceneModels Enum (#274)Alejandro Asenjo Nitti
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
2024-08-15SzGreatFoxAlejandro Javier Asenjo Nitti
2024-08-15actor docsAlejandro Javier Asenjo Nitti
2024-08-15actor docsAlejandro Javier Asenjo Nitti
2024-08-15correctionsAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
2024-07-06Sector Z, Fortuna & General Docs (#261)Alejandro Asenjo Nitti
2024-05-11More actor docs. starting on event IDs (#238)petrie911
2024-05-06oh god the docs (#234)petrie911
2024-05-05Initial Katina documentation (#228)Alejandro Asenjo Nitti
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
2024-05-02More docs (#226)petrie911
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
2024-04-11Script and hitbox docs, update torch (#210)petrie911
2024-04-08Further docs on script, various other things (#204)petrie911
2024-04-06Fixed asset loading on overlays and engine, including switching iwork to uint...KiritoDv
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
2024-04-02Name functions after their files, also global variables in engine and ovl_i1-...petrie911
2024-04-01WIP on script documentation, some cleanup (#194)petrie911
2024-03-27Improved match for fox_ti, add custom gbi macro, some cleanup (#178)petrie911
2024-03-13Colpoly factory and Torch fixes + sonicdcer's ast_sector_X (#164)petrie911
2024-03-12Hitbox factory and minor hitbox cleanup (#162)petrie911
2024-03-12Add Script Factory. Also some colpoly docs and vector cleanup (#161)petrie911
2024-03-01audio_general, audio data import, naming lots of audio functions (#144)petrie911
2024-02-16Import main, context, and option bss. Refactor headers. Some enum cleanup. (#...petrie911
2024-02-05fox_bo (BOLSE) Decompiled (#115)Alejandro Asenjo Nitti
2024-01-25SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)Alejandro Asenjo Nitti
2024-01-24Bonus Text, more object field names, consistent vector component names (#106)petrie911
2024-01-23Partial Sector Y decomp (#103)inspectredc
2024-01-21cleanup to object fields, some new names (#101)petrie911
2024-01-21fox_hud & fox_me Decompiled (#95)Alejandro Asenjo Nitti
2024-01-17E9F1D0 partial (#91)inspectredc
2024-01-13fox_zo decomped, work buffer enums for bosses implemented, changed overlay na...petrie911
2024-01-13fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)inspectredc
2024-01-13fox_effects decompiled (#77)Ryan Myers
2024-01-06Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)petrie911
2024-01-05sf_77e40 - Match 30 more funcs (#69)Ryan Myers
2024-01-02fox_beam, more use of enum types, some cleanup (#67)petrie911
2023-12-24fox_play finished, lots of new names for things (#58)petrie911
2023-12-20Making the name changes discussed (#54)petrie911
2023-12-19file splits, renames, more functions in play (#53)petrie911
2023-12-15Match Matrix_Scale, change some file names (#52)petrie911
2023-12-14fox_6B3B0 and a bunch of names for things (#50)petrie911