| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-01-15 | Add gDebugLevelComplete special condition for LEVEL_FORTUNA | Sonic Dreamcaster | |
| 2025-05-25 | format | SonicDcer | |
| 2025-03-05 | Add missing RCP call | Kiloku | |
| 2025-03-05 | Allow users to disable Point Filtering. | Mateus Lacerda | |
| 2025-02-16 | Add Frame Advance feature | Kiloku | |
| 2025-02-16 | Make DebugPause work with a shortcut | Kiloku | |
| 2025-02-10 | Option to add outlines to ships in radar (#156) | Kiloku | |
| * Add outlines to ships in radar * Move Outline feature to hooks * Missing semicolon | |||
| 2025-02-10 | Move Radio Message changes to Hooks | Kiloku | |
| 2025-02-10 | Move Debug Pause to Hooks! | Kiloku | |
| 2025-02-10 | Disable debug pause on init | Kiloku | |
| 2025-02-02 | Apply HUD aspect ratio to Beta boost gauge | Kiloku | |
| 2025-01-29 | correction | Sonic Dreamcaster | |
| 2025-01-20 | Add a shooting delay after firing a Charged Shot | Kiloku | |
| 2025-01-07 | Beta HUD: Fix pause | Sonic Dreamcaster | |
| 2025-01-07 | Fixed beta hud | KiritoDv | |
| 2025-01-04 | Readded old lives counter | KiritoDv | |
| 2025-01-04 | Added an option to restore the old boost gauge and fixed coin | KiritoDv | |
| 2025-01-04 | Increased scale matrix | KiritoDv | |
| 2025-01-04 | Added an option to restore the beta coin | KiritoDv | |
| 2025-01-04 | gPlayerGlareAlphas for JumpToMap | Sonic Dreamcaster | |
| 2025-01-04 | this should be false | Sonic Dreamcaster | |
| 2025-01-04 | Better BackToMap | Sonic Dreamcaster | |
| 2025-01-04 | fix OnDisplayUpdate event call | Sonic Dreamcaster | |
| 2025-01-03 | Laser range cheat (#112) | Kiloku | |
| * Add Laser Range cheat * Change range cheat to be a multiplier instead * Address bomb weirdness * Move cheat to Hooks system | |||
| 2025-01-03 | Move Infinite Boost to hooks system | Kiloku | |
| 2025-01-03 | Player action hooks (#93) | Kiloku | |
| * Create Player Action and Player Movement event types * Call Boost/Brake events * Change some event types * Make Boost/Brake events cancellable * Use new dynamic hooks * Use separate events for each player action * Add shoot events * Return early on cancel * Add Bomb and Charged Shot Events * Remove movement event hooks, add player param to action hooks * Fix whitespace * Register player action events | |||
| 2025-01-03 | Added even more events | KiritoDv | |
| 2025-01-03 | Added two new events for boss health and edge arrows | KiritoDv | |
| 2025-01-03 | Moved to a dynamic id system and increased id size to uint32_t | KiritoDv | |
| 2025-01-03 | Renamed some events | KiritoDv | |
| 2025-01-03 | Moved spawner to OnGameUpdate hook | KiritoDv | |
| 2025-01-03 | Moved port cvars out of display update | KiritoDv | |
