| Age | Commit message (Collapse) | Author |
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* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
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* playerstuff
* stuff
* small fixes
* Torch
* torch update again
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* data fixes
* format
* alignment
* include
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* cleanup
* buffers
* setupDLs and such
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* comptool update
* further updates
* lodgenet
* comptool and main split
* one last thing
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* splits
* split and migrate
* readwrite const
* format
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* splits
* split and migrate
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* progress so far
* no v
* root yamls ignored
* gitignore jap version src extraction for now
* wipe this
* separate yamls
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* try
* move yamls
* gitignore
* fix
* gitignore starfox64.us.rev1.yaml
* fix RM
* update readme
* readme again, forgot a few things
* okay one more...
* fix ci
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* progress of docs
* caiman here, no problems
* Emergency manouvers!
* complete
* rename ast_font to ast_text
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* progress
* working
* move to Play_Draw
* remove mods.h include from fox_hud
* fix name
* __floatundisf needed by GCC
* Improve level select
* __floatundisf in yaml for GCC
* jump directly to level loading in Map_LevelSelect
* comments
* fix level select
* AVOID_UB in audio
* stable flags
* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911
* fox_map fix
* move frame counter a few pixels to the right
* format
* add measurement correction for overclocked N64s
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* try
* progress
* update splat to the new version
* retry
* crunch64
* bump spimdisasm version
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* stuff
* too much
* Torch commit
* torch again
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* reorganize main
* more names
* libc
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ovl_i1-6 (#196)
* cleanup
* mass rename
* forgot some
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* ast_zoness
* format
* ast_solar
* post merge resolving and format
* remove ast_solar
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* ast_zoness
* format
* remove ast_zoness.h
* change name to D_ZO_601996C
* rename to yaml and use vec3f array
* prevent_bss_reordering in fox_edisplay
* format
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
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(#190)
* Matched ast_fortuna
* Added FO prefix into every asset
* Fully matched PR
* Removed katina from assets.h
* WIP ast_venom_2
* Debinarized ast_venom_2
* Removed venom_2 from assets.h
* Renamed VE1 to VE1B
* Matched ast_venom_1
* Renamed to D_VE1
* Renamed venom_1 boss assets back to D_VE1
* Fixed merge conflicts
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* export configuration for ast_andross
* format
* assets yaml
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* progress
* remove header
* - '#include "sf64level.h"'
* MatchPoint
* asset analysis complete, here it comes. Wheeeeeh
* comment
* correction
* some missile docs
* format
* preparations for ast_bolse extraction
* Matchpoint
* Jackpot
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* versus
* ending
* ending
* header
* vs names
* errant header
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* Close to fully implement the whole file
* Filled gaps with blobs
* Added config into assets.yaml
* Removed a more blobs
* Fully extracted ast_common
* Bump torch
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* ve1
* fix vs
* one thing
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* WIP ast_title assets
* Fixed format
* macbeth
* title
* title
* bss
* small fix
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Co-authored-by: KiritoDv <kiritodev01@gmail.com>
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* complete?
* done
* remove header
* ast_corneria.yaml prepared
* progress
* more progress
* progress
* finished?
* fix duplicated symbol
* matchpoint
* add torch.hash.yml to git ignore
* progress replacing symbol use
* Ready ?
* fix bss reordering issues
* remove redundant entry in gitignore
* remove externs
* we don't need these anymore, libultra is finished
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* macbeth
* fix
* forgot header
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* yaml
* ti
* hud
* a
* torch
* forgot header
* fix?
* format
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* complete?
* done
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* MISSION
ACCOMPLISHED
* remove header
* remove comment
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* Matchpoint
* remove symbols from undef
* remove header
* comments
* var rename
* remove header
* first asset
* progress
* progress
* progress, should be matching. Torch bug?
* comments
* update torch with Peter's fix
* PRINTF
* replace symbol usage
* todo comment
* D_SX_6000000 usage
* progress
* Matchpoint
* progress replacing symbol usage (apo apo ahora)
* remove headers
* va bene
* format
* remove header
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other than 6 (#173)
* splits
* torch
* torch again
* headers
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* progress
* progress
* progress
* progress
* progress
* progress
* progress
* finished?
* remove unnecessary header
* rename to map
* remove header
* rename to ast_map
* problem with torch
* Matchpoint
* take out pads and update Torch
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* split up
* format
* torch
* headers
* just keep going
* torch
* names and such
* format
* remove headers
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* Matchpoint
* remove header
* remove comments
* add ENMY_SPACE_ to every symbol
* missed one
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* a start
* some things
* format
* hitboxes
* soon
* fixes and such
* Torch
* one fix
* torch
* formatting
* whoops the math
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* remove header
* Matchpoint
* remove unnecessary externs
* Matchpoint (2 blobs)
* Asset analysis complete, here it comes!
* bye bye header
* MISSION ACCOMPLISHED
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* a start
* some things
* format
* hitboxes
* soon
* fixes and such
* Torch
* one fix
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* Arwing completely extracted ( With Issues )
* Fixed remaining issues
* Fixed remaining issues
* Fixed last one
* Renamed D_3000000 to use blue_marine
* Fixed missing declarations on fox_hud
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* progress
* goodbye header
* Torch
* new torch
* Update Torch
* progress
* Matchpoint
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* Extracted ast_radio
* Removed externs from sf64mesg
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* progress
* progress
* progress
* update torch
* progress
* Matchpoint
* bye header
* remove unnecessary externs
* comment
* Animation extraction
* include Animations
* a couple more animations
* clean up
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* initial
* progress so far
* progress
* progress
* progress
* progress
* more progress
* more progress
* progress so far
* comment out BLOB
* comment
* D_8015DF0
* Matchpoint
* matching
* update torch again
* verbose Torch
* remove comments
* fix
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* progress
* goodbye ast_font.h
* progress
* progress
* progress
* progress
* progress
* progress
* progress
* Matchpoint
* comments
* comment
* ast_font debinarized
* add header to files
* cleanup
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* begin
* progress
* progress
* Matchpoint
* clean up unnecessary externs
* dec
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
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* Matching
* remove unnecessary header
* fix
* add rule to extract textures as PNGs
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