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#pragma once
#include "sf64player.h"
#include "port/hooks/impl/EventSystem.h"
DEFINE_EVENT(PlayerActionBoostEvent, Player* player;);
DEFINE_EVENT(PlayerActionBrakeEvent, Player* player;);
DEFINE_EVENT(PlayerActionPreShootEvent, Player* player; LaserStrength laser;);
DEFINE_EVENT(PlayerActionPostShootEvent, Player* player; PlayerShot* shot;);
DEFINE_EVENT(PlayerActionPreShootChargedEvent, Player* player;);
DEFINE_EVENT(PlayerActionPostShootChargedEvent, Player* player;);
DEFINE_EVENT(PlayerActionPreBombEvent, Player* player;);
DEFINE_EVENT(PlayerActionPostBombEvent, Player* player;);
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