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#pragma once
#include "BaseFactory.h"
#include "utils/Decompressor.h"
#include "utils/TextureUtils.h"
class CompressedTextureData : public IParsedData {
public:
TextureFormat mFormat;
uint32_t mWidth;
uint32_t mHeight;
std::vector<uint8_t> mBuffer;
CompressionType mCompressionType;
CompressedTextureData(TextureFormat format, uint32_t width, uint32_t height, std::vector<uint8_t>& buffer, CompressionType compressionType) : mFormat(format), mWidth(width), mHeight(height), mBuffer(std::move(buffer)), mCompressionType(compressionType) {}
};
class CompressedTextureHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class CompressedTextureCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class CompressedTextureBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class CompressedTextureModdingExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class CompressedTextureFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Header, CompressedTextureHeaderExporter)
REGISTER(Binary, CompressedTextureBinaryExporter)
REGISTER(Code, CompressedTextureCodeExporter)
REGISTER(Modding, CompressedTextureModdingExporter)
};
}
bool SupportModdedAssets() override { return true; }
};
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