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#pragma once
#include "factories/BaseFactory.h"
#include <string>
#include <vector>
namespace AC {
struct KeyFrame {
int16_t frame;
int16_t value;
int16_t velocity;
};
struct KeyFrameCounts {
uint32_t keys;
uint32_t fixed;
};
class KeyFrameAnimData : public IParsedData {
public:
std::vector<uint8_t> mFlags;
std::vector<KeyFrame> mKeyFrames;
std::vector<int16_t> mKeyCounts;
std::vector<int16_t> mFixedValues;
int16_t mPad = 0;
int16_t mFrames = 0;
};
KeyFrameCounts CountKeyFrameTables(const std::vector<uint8_t>& flags);
KeyFrameAnimData ReadKeyFrameAnim(uint32_t addr, YAML::Node& node, const std::string& name);
void WriteKeyFrameAnimBody(LUS::BinaryWriter& writer, const KeyFrameAnimData& anim);
class KeyFrameAnimBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,
YAML::Node& node, std::string* replacement) override;
};
class KeyFrameAnimFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Binary, KeyFrameAnimBinaryExporter)
};
}
};
} // namespace AC
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