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#pragma once
#include <factories/BaseFactory.h>
#include "AudioContext.h"
class NSampleData : public IParsedData {
public:
uint32_t codec : 4;
uint32_t medium : 2;
uint32_t unk : 1;
uint32_t isRelocated : 1;
uint32_t size : 24;
uint32_t sampleAddr;
uint32_t loop;
uint32_t book;
// Custom fields
uint32_t sampleBankId;
uint32_t sampleRate;
float tuning;
};
class NSampleHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class NSampleBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class NSampleCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class NSampleModdingExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class NSampleXMLExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
#ifdef BUILD_UI
class NSampleFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
#endif
class NSampleFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Header, NSampleHeaderExporter)
REGISTER(Binary, NSampleBinaryExporter)
REGISTER(Code, NSampleCodeExporter)
REGISTER(Modding, NSampleModdingExporter)
REGISTER(XML, NSampleXMLExporter)
};
}
bool SupportModdedAssets() override { return true; }
};
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