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#pragma once
#include "factories/BaseFactory.h"
#include "OoTSkeletonTypes.h"
namespace OoT {
class OoTLimbBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,
YAML::Node& node, std::string* replacement) override;
};
class OoTLimbFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Binary, OoTLimbBinaryExporter)
};
}
private:
static size_t GetLimbDataSize(OoTLimbType type);
void ParseLimbHeader(LUS::BinaryReader& reader, OoTLimbData& limb);
void ParseCurveLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol);
void ParseLegacyLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol);
void ParseStandardLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol);
void ParseLODLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol);
void ParseSkinLimb(LUS::BinaryReader& reader, std::vector<uint8_t>& buffer,
OoTLimbData& limb, const std::string& symbol);
void ParseAnimatedSkinData(std::vector<uint8_t>& buffer, uint32_t skinSegmentAddr,
OoTLimbData& limb, const std::string& symbol);
void ParseSkinVertices(std::vector<uint8_t>& buffer, uint32_t addr, uint16_t count,
std::vector<OoTSkinVertex>& out);
void ParseSkinTransformations(std::vector<uint8_t>& buffer, uint32_t addr, uint16_t count,
std::vector<OoTSkinTransformation>& out);
};
} // namespace OoT
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