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#pragma once
#include <factories/BaseFactory.h>
#include "types/Vec3D.h"
namespace SF64 {
class EnvironmentData : public IParsedData {
public:
int32_t mType;
int32_t mGround;
uint16_t mBgColor;
uint16_t mSeqId;
int32_t mFogR;
int32_t mFogG;
int32_t mFogB;
int32_t mFogN;
int32_t mFogF;
Vec3f mLightDir;
int32_t mLightR;
int32_t mLightG;
int32_t mLightB;
int32_t mAmbR;
int32_t mAmbG;
int32_t mAmbB;
EnvironmentData(int32_t type, int32_t ground, uint16_t bgColor, uint16_t seqId, int32_t fogR, int32_t fogG, int32_t fogB, int32_t fogN, int32_t fogF, Vec3f lightDir, int32_t lightR, int32_t lightG, int32_t lightB, int32_t ambR, int32_t ambG, int32_t ambB);
};
class EnvironmentHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class EnvironmentBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class EnvironmentCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class EnvironmentXMLExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class EnvironmentFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
bool CanPreviewCode() override {
return true;
}
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(XML, EnvironmentXMLExporter)
REGISTER(Code, EnvironmentCodeExporter)
REGISTER(Header, EnvironmentHeaderExporter)
REGISTER(Binary, EnvironmentBinaryExporter)
};
}
bool SupportModdedAssets() override { return true; }
};
}
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