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authorYanis42 <35189056+Yanis42@users.noreply.github.com>2024-01-07 16:34:47 +0100
committerGitHub <noreply@github.com>2024-01-07 10:34:47 -0500
commitab16e164220edda4de9d5146d6a81d94bbf37383 (patch)
treea5d8df85b995cb314b9d737bce56b9cb1ca73ce5 /ZAPD/GameConfig.cpp
parent094e797349c86d0baef4a624962f4287aefdfef2 (diff)
Use Player Cue Ids enum (#306)
* implement player cue ids * format * Merge remote-tracking branch 'upstream/master' into player_cue_id
Diffstat (limited to 'ZAPD/GameConfig.cpp')
-rw-r--r--ZAPD/GameConfig.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/ZAPD/GameConfig.cpp b/ZAPD/GameConfig.cpp
index a6e3bdb..6c7dbd7 100644
--- a/ZAPD/GameConfig.cpp
+++ b/ZAPD/GameConfig.cpp
@@ -214,6 +214,9 @@ void GameConfig::ConfigFunc_EnumData(const tinyxml2::XMLElement& element)
else if (enumKey == "naviQuestHintType")
enumData.naviQuestHintType[itemIndex] = itemID;
+ else if (enumKey == "playerCueId")
+ enumData.playerCueId[itemIndex] = itemID;
+
// MM
else if (enumKey == "modifySeqType")
enumData.modifySeqType[itemIndex] = itemID;