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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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GameConfig.cpp
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Author
2024-01-09
conflicts
louist103
2024-01-09
Mm spline fixes (#311)
louist103
2024-01-08
Implement CS Splines for MM (#310)
louist103
2024-01-07
Use Enum names for Ocarina Actions and Sequence IDs (#307)
Yanis42
2024-01-07
Use Player Cue Ids enum (#306)
Yanis42
2023-10-19
Fixes for SoH (#12)
louist103
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2023-08-08
Add missing #include <unordered_map> (#299)
Robin Allen
2023-04-29
Added setting for ZBackground screen width/height (#278)
Nicholas Estelami
2022-12-05
Read from an external file for entrance lists (#271)
louist103
2021-11-27
Updated MSVC libpng package to newer version (#208)
Nicholas Estelami
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
Divide ReadConfigFile into separate functions and move them and the rest of G...
EllipticEllipsis