diff options
| author | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2021-11-27 15:20:15 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-27 15:20:15 -0500 |
| commit | e3b53d3b8f88a0d139e72602c52666057e7066c0 (patch) | |
| tree | 96f1f01658dd53bd7510d191dffdad4b3d5b9488 /ZAPD/ZAPD.vcxproj.filters | |
| parent | 0966109a1402ac4a070345f9e151b93064d09fc9 (diff) | |
Updated MSVC libpng package to newer version (#208)
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* Added missing cpp file and adjusted MSVC includes
* Added new function to StringHelper
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Diffstat (limited to 'ZAPD/ZAPD.vcxproj.filters')
| -rw-r--r-- | ZAPD/ZAPD.vcxproj.filters | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/ZAPD/ZAPD.vcxproj.filters b/ZAPD/ZAPD.vcxproj.filters index 2d3050e..f99bd2e 100644 --- a/ZAPD/ZAPD.vcxproj.filters +++ b/ZAPD/ZAPD.vcxproj.filters @@ -258,6 +258,21 @@ <ClCompile Include="ZString.cpp"> <Filter>Source Files\Z64</Filter> </ClCompile> + <ClCompile Include="GameConfig.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="ZTextureAnimation.cpp"> + <Filter>Source Files\Z64</Filter> + </ClCompile> + <ClCompile Include="OtherStructs\SkinLimbStructs.cpp"> + <Filter>Source Files\Z64</Filter> + </ClCompile> + <ClCompile Include="..\build\ZAPD\BuildInfo.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="ZPlayerAnimationData.cpp"> + <Filter>Source Files\Z64</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="ZRoom\ZRoom.h"> @@ -497,6 +512,18 @@ <ClInclude Include="ZString.h"> <Filter>Header Files\Z64</Filter> </ClInclude> + <ClInclude Include="GameConfig.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="ZTextureAnimation.h"> + <Filter>Header Files\Z64</Filter> + </ClInclude> + <ClInclude Include="OtherStructs\SkinLimbStructs.h"> + <Filter>Header Files\Z64</Filter> + </ClInclude> + <ClInclude Include="ZPlayerAnimationData.h"> + <Filter>Header Files\Z64</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <Text Include="..\SymbolMap_OoTMqDbg.txt"> |
