summaryrefslogtreecommitdiff
path: root/ZAPD/ZAPD.vcxproj.filters
diff options
context:
space:
mode:
authorNicholas Estelami <NEstelami@users.noreply.github.com>2021-11-27 15:20:15 -0500
committerGitHub <noreply@github.com>2021-11-27 15:20:15 -0500
commite3b53d3b8f88a0d139e72602c52666057e7066c0 (patch)
tree96f1f01658dd53bd7510d191dffdad4b3d5b9488 /ZAPD/ZAPD.vcxproj.filters
parent0966109a1402ac4a070345f9e151b93064d09fc9 (diff)
Updated MSVC libpng package to newer version (#208)
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation. * Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation. * Added missing cpp file and adjusted MSVC includes * Added new function to StringHelper Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Diffstat (limited to 'ZAPD/ZAPD.vcxproj.filters')
-rw-r--r--ZAPD/ZAPD.vcxproj.filters27
1 files changed, 27 insertions, 0 deletions
diff --git a/ZAPD/ZAPD.vcxproj.filters b/ZAPD/ZAPD.vcxproj.filters
index 2d3050e..f99bd2e 100644
--- a/ZAPD/ZAPD.vcxproj.filters
+++ b/ZAPD/ZAPD.vcxproj.filters
@@ -258,6 +258,21 @@
<ClCompile Include="ZString.cpp">
<Filter>Source Files\Z64</Filter>
</ClCompile>
+ <ClCompile Include="GameConfig.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ZTextureAnimation.cpp">
+ <Filter>Source Files\Z64</Filter>
+ </ClCompile>
+ <ClCompile Include="OtherStructs\SkinLimbStructs.cpp">
+ <Filter>Source Files\Z64</Filter>
+ </ClCompile>
+ <ClCompile Include="..\build\ZAPD\BuildInfo.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ZPlayerAnimationData.cpp">
+ <Filter>Source Files\Z64</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ZRoom\ZRoom.h">
@@ -497,6 +512,18 @@
<ClInclude Include="ZString.h">
<Filter>Header Files\Z64</Filter>
</ClInclude>
+ <ClInclude Include="GameConfig.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ZTextureAnimation.h">
+ <Filter>Header Files\Z64</Filter>
+ </ClInclude>
+ <ClInclude Include="OtherStructs\SkinLimbStructs.h">
+ <Filter>Header Files\Z64</Filter>
+ </ClInclude>
+ <ClInclude Include="ZPlayerAnimationData.h">
+ <Filter>Header Files\Z64</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="..\SymbolMap_OoTMqDbg.txt">