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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2024-01-30
Implement CKeyframe (#315)
louist103
2024-01-08
Implement CS Splines for MM (#310)
louist103
2023-05-05
Refactor - Clean up ZTexture, ZFile, and Main (#292)
Nicholas Estelami
2023-05-04
Waterbox nodes (#289)
louist103
2022-08-24
remove overlays
louis
2022-08-04
Surface types
louist103
2022-07-30
it works
Louis
2022-04-06
add collision poly (#246)
louist103
2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-11-27
Updated MSVC libpng package to newer version (#208)
Nicholas Estelami
2021-09-21
Cleanup libs (#173)
louist103
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-08-08
Moved utility code into its own library (#162)
Nicholas Estelami
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-04-15
Removed a bunch of old commented out code. (#114)
Nicholas Estelami
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-08
ZAPD now supports Vector types. (#64)
Kenix3
2021-01-05
Move libraries into their own folder (#57)
Léo Lam
2021-01-05
ZAPD now supports scalar types (#54)
Kenix3
2020-12-31
CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)
Nicholas Estelami
2020-12-30
Removes TextTable.h includes from ZCutscene.h (#30)
Kenix3
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3