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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-05-10 12:25:39 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-10 12:25:39 -0400 |
| commit | 769f5702a422d14bfb0a60a39319da4b4bf9ec1f (patch) | |
| tree | 11e12a20fb2880792722babdee0b5222ea86504f /ZAPD/ZRoom/Commands/SetTransitionActorList.cpp | |
| parent | a357277e412b5e8f0f2f0578c7d7d213e8744c8d (diff) | |
ZRoom refactor (#124)
* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
Diffstat (limited to 'ZAPD/ZRoom/Commands/SetTransitionActorList.cpp')
| -rw-r--r-- | ZAPD/ZRoom/Commands/SetTransitionActorList.cpp | 95 |
1 files changed, 41 insertions, 54 deletions
diff --git a/ZAPD/ZRoom/Commands/SetTransitionActorList.cpp b/ZAPD/ZRoom/Commands/SetTransitionActorList.cpp index 431c1a2..9d70e6d 100644 --- a/ZAPD/ZRoom/Commands/SetTransitionActorList.cpp +++ b/ZAPD/ZRoom/Commands/SetTransitionActorList.cpp @@ -1,75 +1,59 @@ #include "SetTransitionActorList.h" -#include "../../BitConverter.h" -#include "../../Globals.h" -#include "../../StringHelper.h" -#include "../../ZFile.h" -#include "../ZNames.h" -#include "../ZRoom.h" - -SetTransitionActorList::SetTransitionActorList(ZRoom* nZRoom, std::vector<uint8_t> rawData, - uint32_t rawDataIndex) - : ZRoomCommand(nZRoom, rawData, rawDataIndex) -{ - int32_t numActors = rawData[rawDataIndex + 1]; - segmentOffset = BitConverter::ToInt32BE(rawData, rawDataIndex + 4) & 0x00FFFFFF; - transitionActors = std::vector<TransitionActorEntry*>(); +#include "BitConverter.h" +#include "Globals.h" +#include "StringHelper.h" +#include "ZFile.h" +#include "ZRoom/ZNames.h" +#include "ZRoom/ZRoom.h" +SetTransitionActorList::SetTransitionActorList(ZFile* nParent) : ZRoomCommand(nParent) +{ +} + +void SetTransitionActorList::ParseRawData() +{ + ZRoomCommand::ParseRawData(); + int numActors = cmdArg1; uint32_t currentPtr = segmentOffset; for (int32_t i = 0; i < numActors; i++) { - TransitionActorEntry* entry = new TransitionActorEntry(rawData, currentPtr); + TransitionActorEntry entry(parent->GetRawData(), currentPtr); transitionActors.push_back(entry); currentPtr += 16; } } -SetTransitionActorList::~SetTransitionActorList() -{ - for (TransitionActorEntry* actor : transitionActors) - delete actor; -} - -std::string SetTransitionActorList::GetSourceOutputCode(std::string prefix) -{ - return ""; -} - -std::string SetTransitionActorList::GenerateSourceCodePass1(std::string roomName, - uint32_t baseAddress) +void SetTransitionActorList::DeclareReferences(const std::string& prefix) { - std::string sourceOutput = - StringHelper::Sprintf("%s 0x%02X, (u32)%sTransitionActorList0x%06X", - ZRoomCommand::GenerateSourceCodePass1(roomName, baseAddress).c_str(), - transitionActors.size(), roomName.c_str(), segmentOffset); std::string declaration = ""; - for (TransitionActorEntry* entry : transitionActors) + size_t index = 0; + for (const auto& entry : transitionActors) { - std::string actorStr = ZNames::GetActorName(entry->actorNum); + declaration += StringHelper::Sprintf(" { %s },", entry.GetBodySourceCode().c_str()); + if (index + 1 < transitionActors.size()) + { + declaration += "\n"; + } - declaration += StringHelper::Sprintf( - " { %i, %i, %i, %i, %s, %i, %i, %i, %i, 0x%04X }, \n", entry->frontObjectRoom, - entry->frontTransitionReaction, entry->backObjectRoom, entry->backTransitionReaction, - actorStr.c_str(), entry->posX, entry->posY, entry->posZ, entry->rotY, - (uint16_t)entry->initVar); + index++; } - zRoom->parent->AddDeclarationArray( + parent->AddDeclarationArray( segmentOffset, DeclarationAlignment::None, transitionActors.size() * 16, "TransitionActorEntry", - StringHelper::Sprintf("%sTransitionActorList0x%06X", roomName.c_str(), segmentOffset), 0, + StringHelper::Sprintf("%sTransitionActorList_%06X", prefix.c_str(), segmentOffset), 0, declaration); - - return sourceOutput; } -std::string SetTransitionActorList::GenerateSourceCodePass2(std::string roomName, - uint32_t baseAddress) +std::string SetTransitionActorList::GetBodySourceCode() const { - return ""; + std::string listName = parent->GetDeclarationPtrName(cmdArg2); + return StringHelper::Sprintf("SCENE_CMD_TRANSITION_ACTOR_LIST(%i, %s)", transitionActors.size(), + listName.c_str()); } size_t SetTransitionActorList::GetRawDataSize() const @@ -77,12 +61,6 @@ size_t SetTransitionActorList::GetRawDataSize() const return ZRoomCommand::GetRawDataSize() + (transitionActors.size() * 16); } -std::string SetTransitionActorList::GenerateExterns() const -{ - return StringHelper::Sprintf("extern TransitionActorEntry %sTransitionActorList0x%06X[];\n", - zRoom->GetName().c_str(), segmentOffset); -} - std::string SetTransitionActorList::GetCommandCName() const { return "SCmdTransiActorList"; @@ -93,7 +71,7 @@ RoomCommand SetTransitionActorList::GetRoomCommand() const return RoomCommand::SetTransitionActorList; } -TransitionActorEntry::TransitionActorEntry(std::vector<uint8_t> rawData, uint32_t rawDataIndex) +TransitionActorEntry::TransitionActorEntry(const std::vector<uint8_t>& rawData, int rawDataIndex) { frontObjectRoom = rawData[rawDataIndex + 0]; frontTransitionReaction = rawData[rawDataIndex + 1]; @@ -105,4 +83,13 @@ TransitionActorEntry::TransitionActorEntry(std::vector<uint8_t> rawData, uint32_ posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 10); rotY = BitConverter::ToInt16BE(rawData, rawDataIndex + 12); initVar = BitConverter::ToInt16BE(rawData, rawDataIndex + 14); -}
\ No newline at end of file +} + +std::string TransitionActorEntry::GetBodySourceCode() const +{ + std::string actorStr = ZNames::GetActorName(actorNum); + + return StringHelper::Sprintf("%i, %i, %i, %i, %s, %i, %i, %i, %i, 0x%04X", frontObjectRoom, + frontTransitionReaction, backObjectRoom, backTransitionReaction, + actorStr.c_str(), posX, posY, posZ, rotY, initVar); +} |
