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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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SetTransitionActorList.cpp
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Author
2026-05-30
Removed StringHelper in favor of the LUS one (#38)
Lywx
2023-10-17
update to latest version used by SoH
briaguya
2022-07-30
Done?
Louis
2021-10-16
Fix static forward declarations for remaining resources (#202)
Anghelo Carvajal
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-09-29
Remove `DeclarationPadding` and `DeclarationAlignment::None` (#186)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Run formatter (#170)
EllipticEllipsis
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-07
Add MM scene support (#109)
Rozelette
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Made a bunch of declarations static. Removed external writes to declarations ...
Nicholas Estelami
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3