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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-05-10 12:25:39 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-10 12:25:39 -0400 |
| commit | 769f5702a422d14bfb0a60a39319da4b4bf9ec1f (patch) | |
| tree | 11e12a20fb2880792722babdee0b5222ea86504f /docs | |
| parent | a357277e412b5e8f0f2f0578c7d7d213e8744c8d (diff) | |
ZRoom refactor (#124)
* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/zapd_extraction_xml_reference.md | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/docs/zapd_extraction_xml_reference.md b/docs/zapd_extraction_xml_reference.md index 50da578..d8782e8 100644 --- a/docs/zapd_extraction_xml_reference.md +++ b/docs/zapd_extraction_xml_reference.md @@ -27,6 +27,7 @@ This document aims to be a small reference of how to create a compatible xml fil - [Mtx](#mtx) - [Cutscene](#cutscene) - [Array](#array) + - [Path](#path) ## Basic XML @@ -462,3 +463,20 @@ Currently, only [`Scalar`](#scalar), [`Vector`](#vector) and [`Vtx`](#vtx) suppo - `Count`: Required. Amount of elements. Integer. ------------------------- + +------------------------- + +### Path + +- Example: + +```xml +<Path Name="gSpot09Path_002F60" Offset="0x2F60"/> +``` + +- Attributes: + + - `Name`: Required. Suxffixed by `Path`. + - `NumPaths`: Optional. The amount of paths contained in the array. It must be a positive integer. + +------------------------- |
