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ZAPDTR
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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2023-10-17
update to latest version used by SoH
briaguya
2022-07-30
suxffixed
Derek Hensley
2022-06-02
Extract palette data from external file (#249)
louist103
2022-01-20
Automatic limbs enum generation (#221)
Anghelo Carvajal
2022-01-11
ZPointer (#232)
Anghelo Carvajal
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-20
Plug some large leaks, deprecate `Segment="128"` (#204)
EllipticEllipsis
2021-10-16
ZPlayerAnimationData extraction (#200)
Anghelo Carvajal
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-30
ZAPD XML specification (#194)
EllipticEllipsis
2021-09-13
Texture Animation extraction from objects (#180)
EllipticEllipsis
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-06-23
Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ext...
Anghelo Carvajal
2021-06-11
Add `rgba16` format and deprecate `rgb5a1` (#142)
Anghelo Carvajal
2021-06-10
Add `OutName` attribute to `<File>` node (#146)
Anghelo Carvajal
2021-05-26
Add documentation for ZAPD parameters (#141)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-04-17
ZAPD extraction xml reference (#102)
Anghelo Carvajal