diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-06-11 12:13:08 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-11 12:13:08 -0400 |
| commit | d9d3162abbe7bf1dfe8bdb0d6e3cad81f58db8a1 (patch) | |
| tree | 07dbd05c2d5677c8ad121e82d06f7d6ae0bfa9ad /docs | |
| parent | 602e609c8036fd4e5dbd3aa2e1a6df59fa6a07ef (diff) | |
Add `rgba16` format and deprecate `rgb5a1` (#142)
* Add rgba16 and deprecate rgb5a1
* empty commit to trigger jenkins
* Flip DEPRECATION_OFF to ON
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/zapd_extraction_xml_reference.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/zapd_extraction_xml_reference.md b/docs/zapd_extraction_xml_reference.md index 8863fb8..f683841 100644 --- a/docs/zapd_extraction_xml_reference.md +++ b/docs/zapd_extraction_xml_reference.md @@ -42,9 +42,9 @@ An example of an object xml: <Skeleton Name="gJabuJabuSkel" Type="Flex" LimbType="Standard" Offset="0xB9A8"/> <!-- Jabu Jabu eye textures --> - <Texture Name="gJabuJabuEyeOpenTex" OutName="jabu_jabu_eye_open" Format="rgb5a1" Width="16" Height="32" Offset="0x7698"/> - <Texture Name="gJabuJabuEyeHalfTex" OutName="jabu_jabu_eye_half" Format="rgb5a1" Width="16" Height="32" Offset="0x7A98"/> - <Texture Name="gJabuJabuEyeClosedTex" OutName="jabu_jabu_eye_closed" Format="rgb5a1" Width="16" Height="32" Offset="0x7E98"/> + <Texture Name="gJabuJabuEyeOpenTex" OutName="jabu_jabu_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x7698"/> + <Texture Name="gJabuJabuEyeHalfTex" OutName="jabu_jabu_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x7A98"/> + <Texture Name="gJabuJabuEyeClosedTex" OutName="jabu_jabu_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x7E98"/> <Collision Name="gJabuJabu1Col" Offset="0x0A1C"/> @@ -109,7 +109,7 @@ u64 gCraterSmokeConeTex[] = { - `Name`: Required. Suxffixed by `Tex`, unless it is a palette, in that case it is suffixed by `TLUT`. - `OutName`: Required. The filename of the extracted `.png` file. - - `Format`: Required. The format of the image. Valid values: `rgba32`, `rgb5a1`, `i4`, `i8`, `ia4`, `ia8`, `ia16`, `ci4` and `ci8`. + - `Format`: Required. The format of the image. Valid values: `rgba32`, `rgba16`, `i4`, `i8`, `ia4`, `ia8`, `ia16`, `ci4` and `ci8`. - `Width`: Required. Width in pixels of the image. - `Height`: Required. Height in pixels of the image. - `TlutOffset`: Optional. Specifies the tlut's offset used by this texture. This attribute is only valid if `Format` is either `ci4` or `ci8`, otherwise an exception would be thrown. @@ -124,7 +124,7 @@ The following is a list of the texture formats the Nintendo 64 supports, with th | 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | `i8` | | 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | `ia8` | | 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | `ci8` | -| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | `rgb5a1` | +| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | `rgba16` | | 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | `ia16` | | 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) | | 32-bit RGBA (8/8/8/8) | `G_IM_FMT_RGBA, G_IM_SIZ_32b` | `rgba8` | |
