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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAP2
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Author
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3
2020-12-30
Hierarchy -> Skeleton (#24)
fig02
2020-12-30
fix warnings + building with cygwin (#25)
Random
2020-12-29
Removed redundancies
Nicholas Estelami
2020-12-29
Merged
Nicholas Estelami
2020-12-29
Added in support for FlexSkeletonHeader, removed sqlite, fixed crash that occ...
Nicholas Estelami
2020-12-29
Animation update (#11)
petrie911
2020-12-28
ZAP project files now use correct relative paths to include headers. (#12)
Kenix3
2020-12-27
More cleanup
Nicholas Estelami
2020-12-27
Did some housecleaning
Nicholas Estelami
2020-12-23
Added null pointer check to overlay code
Nicholas Estelami
2020-12-22
Added compiler def for assimp usage
Nicholas Estelami
2020-12-22
Removed unfinished code
Nicholas Estelami
2020-12-22
Added assimp library. Work on adding in FBX support. Fixed some matching issues.
Nicholas Estelami
2020-11-09
Commented out copy operation in makefile
Nicholas Estelami
2020-11-04
Fixed several matching issues
Nicholas Estelami
2020-10-31
Fixed several matching issues.
Nicholas Estelami
2020-10-30
Cleanup and bug fixes.
Nicholas Estelami
2020-10-29
Fixed some bad declarations
Nicholas Estelami
2020-10-27
Fixed texture/dlist reference issues
Nicholas Estelami
2020-10-27
Added a few unimplemented Display List opcodes. Added a few MM room commands.
Nicholas Estelami
2020-10-22
Merged with upstream
Nicholas Estelami
2020-10-22
Adapted MM ZDisplayList changes. WIP updates on intermediette file format.
Nicholas Estelami
2020-10-10
fix building with cygwin (#8)
Random
2020-10-06
update SetCollisionHeader for z_bgcheck pr (#7)
mzxrules
2020-10-01
Fixed accidental redundancy in ZAnimation code generation.
Nicholas Estelami
2020-09-30
Fixed some newline weirdness with code output.
Nicholas Estelami
2020-09-30
Fixed merge conflict
Nicholas Estelami
2020-09-30
- Updated how declarations are defined, removing the need for externs and all...
Nicholas Estelami
2020-08-10
OSX Fixes (#6)
Ethan Roseman
2020-07-10
Remove CS_PAD usages (#5)
Tharo
2020-06-01
Added in support for "Normal" animations.
Nicholas Estelami
2020-05-26
Finished up matching the remaining scenes
Nicholas Estelami
2020-05-26
Significant performance optimizations.
Nicholas Estelami
2020-05-22
Fixed typo
Nicholas Estelami
2020-05-22
Tidied up some code.
Nicholas Estelami
2020-05-21
Fixed matching issues.
Nicholas Estelami
2020-05-20
Cleaned up some code, fixed a matching issue.
Nicholas Estelami
2020-05-20
Updated cutscene code to match newest macros.
Nicholas Estelami
2020-05-14
Add support for overlays containing multiple source files (#4)
Random
2020-05-08
Fixed some warnings, fixed UB, updated ZAP2 to use command arguments differen...
Nicholas Estelami
2020-05-07
Fixed more matching issues.
Nicholas Estelami
2020-05-07
Fixed a few more matching issues.
Nicholas Estelami
2020-05-07
Fixed a few more matching issues.
Nicholas Estelami
2020-05-07
Added a fault handler for Linux builds. Fixed a few matching errors and undef...
Nicholas Estelami
2020-05-07
Fixed a faulty return
Nicholas Estelami
2020-04-29
Fixed a few matching issues, experimented with model importation.
Nicholas Estelami
2020-04-16
Fixed up a bunch of non matching issues
Nicholas Estelami
2020-04-16
Merge branch 'master' of https://github.com/NEstelami/ZAP2
Nicholas Estelami
2020-04-16
Added in cutscene decompilation support.
Nicholas Estelami
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