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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2020-04-12
Fix some UB bugs, causing crashes (#3)
Emill
2020-03-27
Merge branch 'master' of https://github.com/NEstelami/ZAP2
Nicholas Estelami
2020-03-11
Emit overlay relocations for all locally defined symbols
glank
2020-02-29
Merge branch 'master' of https://github.com/NEstelami/ZAP2
Nicholas Estelami
2020-02-29
Numerous updates to improve room support.
Nicholas Estelami
2020-02-26
Enforcing specific reloc data generation order
Ethan Roseman
2020-02-18
Added in support for alternate headers. Fixed up a few issues with textures, ...
Nicholas Estelami
2020-02-17
Cleaned things up a bit.
Nicholas Estelami
2020-02-17
Room decompilation mostly complete. Several rooms/scenes tested and matching.
Nicholas Estelami
2020-01-20
Fixed up a few more things.
Nicholas Estelami
2020-01-20
Changed a few struct names based on feedback, converted a few more Room comma...
Nicholas Estelami
2020-01-19
- Converted texture and room output to C
Nicholas Estelami
2019-11-14
Fixed bug causing source files to always be generated.
Nicholas Estelami
2019-11-14
Added additional parameters for extraction mode.
Nicholas Estelami
2019-09-16
Fixed parsing issue with unix line endings
Nicholas Estelami
2019-09-15
Added overlay support
Nicholas Estelami
2019-09-14
WIP on Rooms
Nicholas Estelami
2019-07-14
Adding in a texture building mode designed for creating individual asset file...
Nicholas Estelami
2019-05-22
First commit.
Nicholas Estelami
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